30#ifndef HORIZON_ZONE_GAME_ASSETS_INVENTORY_HPP
31#define HORIZON_ZONE_GAME_ASSETS_INVENTORY_HPP
75 typedef std::vector<std::shared_ptr<item_entry_data>>
storage_type;
82 std::shared_ptr<Horizon::Zone::Units::Player>
player() {
return _player.lock(); }
86 std::shared_ptr<item_entry_data>
get_item(uint32_t inventory_index);
88 void drop_item(uint32_t inventory_index, uint16_t amount);
92 bool use_item(uint32_t inventory_index, uint32_t guid);
120 std::weak_ptr<Horizon::Zone::Units::Player>
_player;
item_equip_result_type
Definition: ItemDefinitions.hpp:321
item_deletion_reason_type
Definition: ItemDefinitions.hpp:309
@ ITEM_DEL_NORMAL
Definition: ItemDefinitions.hpp:310
item_unequip_result_type
Definition: ItemDefinitions.hpp:328
std::array< std::pair< item_equip_location_mask, std::weak_ptr< item_entry_data > >, IT_EQPI_MAX > EquipmentListType
Definition: ItemDefinitions.hpp:577
std::atomic< bool > fail
Definition: LockedLookupTableTest.cpp:49
Definition: Inventory.hpp:74
inventory_removal_result_type remove_item(int16_t inventory_index, int amount, item_deletion_reason_type reason=ITEM_DEL_NORMAL)
Definition: Inventory.cpp:426
std::shared_ptr< item_entry_data > get_item(uint32_t inventory_index)
Definition: Inventory.cpp:448
EquipmentListType & equipments()
Definition: Inventory.hpp:96
uint32_t max_storage()
Definition: Inventory.hpp:112
bool use_item(uint32_t inventory_index, uint32_t guid)
Definition: Inventory.cpp:91
inventory_addition_result_type add_item(std::shared_ptr< Horizon::Zone::Units::Item > floor_item)
Definition: Inventory.cpp:306
void add_to_equipment_list(std::shared_ptr< item_entry_data > item)
Definition: Inventory.cpp:186
void drop_item(uint32_t inventory_index, uint16_t amount)
Definition: Inventory.cpp:453
int32_t _max_storage
Definition: Inventory.hpp:119
storage_type _inventory_items
Definition: Inventory.hpp:122
item_unequip_result_type unequip_item(uint32_t inventory_index)
Definition: Inventory.cpp:161
void remove_from_equipment_list(std::shared_ptr< item_entry_data > item)
Definition: Inventory.cpp:201
std::shared_ptr< Horizon::Zone::Units::Player > player()
Definition: Inventory.hpp:82
virtual ~Inventory()
Definition: Inventory.cpp:76
void initialize()
Inventory initialization for player, called after Status is computed and notified.
Definition: Inventory.cpp:84
void notify_without_equipments()
Definition: Inventory.cpp:270
void notify_only_equipments()
Definition: Inventory.cpp:283
std::vector< std::shared_ptr< item_entry_data > > storage_type
Definition: Inventory.hpp:75
item_equip_result_type equip_item(uint32_t inventory_index, uint16_t equip_location_mask)
Definition: Inventory.cpp:107
int16_t get_free_index()
Definition: Inventory.cpp:295
void notify_move_fail(uint16_t idx, bool silent)
Definition: Inventory.cpp:504
storage_type _saved_inventory_items
Definition: Inventory.hpp:122
void notify_drop(uint16_t idx, uint16_t amount)
Definition: Inventory.cpp:499
uint32_t calculate_current_equip_location_mask(std::shared_ptr< const item_config_data > item)
Definition: Inventory.cpp:214
Inventory(std::shared_ptr< Horizon::Zone::Units::Player > player, uint32_t max_storage)
Definition: Inventory.cpp:50
void set_max_storage(uint32_t max_storage)
Definition: Inventory.hpp:111
void notify_all()
Definition: Inventory.cpp:262
std::weak_ptr< Horizon::Zone::Units::Player > _player
Definition: Inventory.hpp:120
void notify_add(std::shared_ptr< item_entry_data > const &item, uint16_t amount, inventory_addition_result_type fail)
Definition: Inventory.cpp:477
EquipmentListType _equipments
Definition: Inventory.hpp:121
bool can_equip(uint32_t inventory_index)
int32_t load()
Definition: Inventory.cpp:595
void print_inventory()
Definition: Inventory.cpp:245
void notify_deletion(uint16_t idx, uint16_t amount, inventory_deletion_reason_type reason)
Definition: Inventory.cpp:494
int32_t save()
Definition: Inventory.cpp:509
Definition: ReferenceListTest.cpp:114
inventory_deletion_reason_type
Definition: Inventory.hpp:63
@ INVENTORY_DEL_FAILREFINE
Item used for a skill.
Definition: Inventory.hpp:66
@ INVENTORY_DEL_SKILLUSE
Normal.
Definition: Inventory.hpp:65
@ INVENTORY_DEL_MATERIALCHANGE
Refine failed.
Definition: Inventory.hpp:67
@ INVENTORY_DEL_NORMAL
Definition: Inventory.hpp:64
@ INVENTORY_DEL_ANALYSIS
Item sold.
Definition: Inventory.hpp:71
@ INVENTORY_DEL_TOSTORAGE
Material changed.
Definition: Inventory.hpp:68
@ INVENTORY_DEL_TOCART
Moved to storage.
Definition: Inventory.hpp:69
@ INVENTORY_DEL_SOLD
Moved to cart.
Definition: Inventory.hpp:70
inventory_removal_result_type
Definition: Inventory.hpp:57
@ INVENTORY_REMOVE_SUCCESS
Definition: Inventory.hpp:58
@ INVENTORY_REMOVE_INVALID
Success.
Definition: Inventory.hpp:59
inventory_addition_result_type
Definition: Inventory.hpp:47
@ INVENTORY_ADD_OVER_STACK_LIMIT
Max amount reached.
Definition: Inventory.hpp:53
@ INVENTORY_ADD_SUCCESS
Definition: Inventory.hpp:48
@ INVENTORY_ADD_INVALID
Success.
Definition: Inventory.hpp:49
@ INVENTORY_ADD_OVER_WEIGHT
Invalid itemid not found or negative amount.
Definition: Inventory.hpp:50
@ INVENTORY_ADD_OVER_QUANTITY
No free place found.
Definition: Inventory.hpp:52
@ INVENTORY_ADD_NO_INV_SPACE
Overweight.
Definition: Inventory.hpp:51
Definition: Element.hpp:7