Horizon Official Technical Documentation
Horizon::Zone::GameLogicProcess::MonsterSpawnAgent Member List

This is the complete list of members for Horizon::Zone::GameLogicProcess::MonsterSpawnAgent, including all inherited members.

_game_logic_processHorizon::Zone::GameLogicProcess::MonsterSpawnAgentprivate
_last_monster_spawn_idHorizon::Zone::GameLogicProcess::MonsterSpawnAgent
_monster_spawn_dbHorizon::Zone::GameLogicProcess::MonsterSpawnAgentprivate
clear_monster_spawn_info()Horizon::Zone::GameLogicProcess::MonsterSpawnAgentinline
despawn_monsters(std::string map_name)Horizon::Zone::GameLogicProcess::MonsterSpawnAgent
finalize()Horizon::Zone::GameLogicProcess::MonsterSpawnAgent
get_container()Horizon::Zone::GameLogicProcess::MonsterSpawnAgentinline
get_monster_spawn_info(uint32_t id)Horizon::Zone::GameLogicProcess::MonsterSpawnAgentinline
initialize(std::shared_ptr< GameLogicProcess > game_logic_process)Horizon::Zone::GameLogicProcess::MonsterSpawnAgentinline
register_monster_spawn_info(uint32_t id, std::shared_ptr< monster_spawn_data > data)Horizon::Zone::GameLogicProcess::MonsterSpawnAgentinline
reschedule_single_monster_spawn(std::shared_ptr< Horizon::Zone::Units::Monster > monster)Horizon::Zone::GameLogicProcess::MonsterSpawnAgent
spawn_monster_internal(std::shared_ptr< Map > map, int spawn_dataset_id, int monster_id, int16_t amount, int16_t x, int16_t y, int16_t x_area, int16_t y_area)Horizon::Zone::GameLogicProcess::MonsterSpawnAgent
spawn_monsters(std::string map_name)Horizon::Zone::GameLogicProcess::MonsterSpawnAgent
~MonsterSpawnAgent()Horizon::Zone::GameLogicProcess::MonsterSpawnAgent