Horizon Official Technical Documentation
Horizon::Zone::Traits::Status Member List

This is the complete list of members for Horizon::Zone::Traits::Status, including all inherited members.

_agiHorizon::Zone::Traits::Statusprivate
_agi_costHorizon::Zone::Traits::Statusprivate
_appearancesHorizon::Zone::Traits::Statusprivate
_aspdHorizon::Zone::Traits::Statusprivate
_attack_delayHorizon::Zone::Traits::Statusprivate
_attack_rangeHorizon::Zone::Traits::Statusprivate
_attributesHorizon::Zone::Traits::Statusprivate
_base_appearanceHorizon::Zone::Traits::Statusprivate
_base_attackHorizon::Zone::Traits::Statusprivate
_base_expHorizon::Zone::Traits::Statusprivate
_base_levelHorizon::Zone::Traits::Statusprivate
_body_styleHorizon::Zone::Traits::Statusprivate
_bonusHorizon::Zone::Traits::Statusprivate
_bonus_arraysHorizon::Zone::Traits::Statusprivate
_bonusesHorizon::Zone::Traits::Statusprivate
_cloth_colorHorizon::Zone::Traits::Statusprivate
_creature_attack_damageHorizon::Zone::Traits::Statusprivate
_creature_chase_rangeHorizon::Zone::Traits::Statusprivate
_creature_elementHorizon::Zone::Traits::Statusprivate
_creature_element_levelHorizon::Zone::Traits::Statusprivate
_creature_magic_attack_damageHorizon::Zone::Traits::Statusprivate
_creature_modeHorizon::Zone::Traits::Statusprivate
_creature_primary_raceHorizon::Zone::Traits::Statusprivate
_creature_secondary_raceHorizon::Zone::Traits::Statusprivate
_creature_view_rangeHorizon::Zone::Traits::Statusprivate
_creature_weapon_attackHorizon::Zone::Traits::Statusprivate
_creature_weapon_attack_magicHorizon::Zone::Traits::Statusprivate
_critHorizon::Zone::Traits::Statusprivate
_current_hpHorizon::Zone::Traits::Statusprivate
_current_spHorizon::Zone::Traits::Statusprivate
_current_weightHorizon::Zone::Traits::Statusprivate
_damage_walk_delayHorizon::Zone::Traits::Statusprivate
_dexHorizon::Zone::Traits::Statusprivate
_dex_costHorizon::Zone::Traits::Statusprivate
_equip_atkHorizon::Zone::Traits::Statusprivate
_equip_matkHorizon::Zone::Traits::Statusprivate
_fleeHorizon::Zone::Traits::Statusprivate
_hair_colorHorizon::Zone::Traits::Statusprivate
_hair_styleHorizon::Zone::Traits::Statusprivate
_hard_defHorizon::Zone::Traits::Statusprivate
_hard_mdefHorizon::Zone::Traits::Statusprivate
_head_bottom_spriteHorizon::Zone::Traits::Statusprivate
_head_mid_spriteHorizon::Zone::Traits::Statusprivate
_head_top_spriteHorizon::Zone::Traits::Statusprivate
_hitHorizon::Zone::Traits::Statusprivate
_honorHorizon::Zone::Traits::Statusprivate
_hp_regenerationHorizon::Zone::Traits::Statusprivate
_intHorizon::Zone::Traits::Statusprivate
_int_costHorizon::Zone::Traits::Statusprivate
_is_initializedHorizon::Zone::Traits::Statusprotected
_job_expHorizon::Zone::Traits::Statusprivate
_job_levelHorizon::Zone::Traits::Statusprivate
_lukHorizon::Zone::Traits::Statusprivate
_luk_costHorizon::Zone::Traits::Statusprivate
_mannerHorizon::Zone::Traits::Statusprivate
_max_hpHorizon::Zone::Traits::Statusprivate
_max_spHorizon::Zone::Traits::Statusprivate
_max_weightHorizon::Zone::Traits::Statusprivate
_movement_speedHorizon::Zone::Traits::Statusprivate
_next_base_expHorizon::Zone::Traits::Statusprivate
_next_job_expHorizon::Zone::Traits::Statusprivate
_robe_spriteHorizon::Zone::Traits::Statusprivate
_shield_spriteHorizon::Zone::Traits::Statusprivate
_sizeHorizon::Zone::Traits::Statusprivate
_skill_pointHorizon::Zone::Traits::Statusprivate
_soft_defHorizon::Zone::Traits::Statusprivate
_soft_mdefHorizon::Zone::Traits::Statusprivate
_sp_regenerationHorizon::Zone::Traits::Statusprivate
_status_atkHorizon::Zone::Traits::Statusprivate
_status_matkHorizon::Zone::Traits::Statusprivate
_status_pointHorizon::Zone::Traits::Statusprivate
_status_registryHorizon::Zone::Traits::Statusprivate
_strHorizon::Zone::Traits::Statusprivate
_str_costHorizon::Zone::Traits::Statusprivate
_typeHorizon::Zone::Traits::Statusprotected
_unitHorizon::Zone::Traits::Statusprivate
_virtueHorizon::Zone::Traits::Statusprivate
_vitHorizon::Zone::Traits::Statusprivate
_vit_costHorizon::Zone::Traits::Statusprivate
_weapon_attack_combinedHorizon::Zone::Traits::Statusprivate
_weapon_attack_leftHorizon::Zone::Traits::Statusprivate
_weapon_attack_rightHorizon::Zone::Traits::Statusprivate
_weapon_spriteHorizon::Zone::Traits::Statusprivate
_zenyHorizon::Zone::Traits::Statusprivate
add_appearance(std::shared_ptr< Appearance > appearance)Horizon::Zone::Traits::Statusinline
add_attribute(std::shared_ptr< Attribute > attribute)Horizon::Zone::Traits::Statusinline
add_bonus(std::shared_ptr< Bonuses::Bonus > bonus)Horizon::Zone::Traits::Statusinline
add_bonus(std::shared_ptr< Bonuses::IBonusArray > ba)Horizon::Zone::Traits::Statusinline
agility()Horizon::Zone::Traits::Statusinline
agility_cost()Horizon::Zone::Traits::Statusinline
attack_delay()Horizon::Zone::Traits::Statusinline
attack_range()Horizon::Zone::Traits::Statusinline
attack_speed()Horizon::Zone::Traits::Statusinline
base_appearance()Horizon::Zone::Traits::Statusinline
base_attack()Horizon::Zone::Traits::Statusinline
base_experience()Horizon::Zone::Traits::Statusinline
base_level()Horizon::Zone::Traits::Statusinline
body_style()Horizon::Zone::Traits::Statusinline
bonus_add_attack()Horizon::Zone::Traits::Statusinline
bonus_add_attack_percent()Horizon::Zone::Traits::Statusinline
bonus_add_attack_percentage_to_element()Horizon::Zone::Traits::Statusinline
bonus_add_attack_percentage_to_race()Horizon::Zone::Traits::Statusinline
bonus_add_attack_percentage_to_size()Horizon::Zone::Traits::Statusinline
bonus_add_damage_to_class()Horizon::Zone::Traits::Statusinline
bonus_add_defense_to_class()Horizon::Zone::Traits::Statusinline
bonus_add_effect_on_damage()Horizon::Zone::Traits::Statusinline
bonus_add_effect_on_magic_attack()Horizon::Zone::Traits::Statusinline
bonus_add_effect_when_damaged()Horizon::Zone::Traits::Statusinline
bonus_add_ele_magic_damage_percent()Horizon::Zone::Traits::Statusinline
bonus_add_ele_weapon_damage_percent()Horizon::Zone::Traits::Statusinline
bonus_add_item_drop_on_monster_kill()Horizon::Zone::Traits::Statusinline
bonus_add_magic_attack_percentage_to_element()Horizon::Zone::Traits::Statusinline
bonus_add_magic_attack_percentage_to_size()Horizon::Zone::Traits::Statusinline
bonus_add_magic_attack_to_Race()Horizon::Zone::Traits::Statusinline
bonus_add_magic_damage_to_class()Horizon::Zone::Traits::Statusinline
bonus_add_magical_defense_to_class()Horizon::Zone::Traits::Statusinline
bonus_add_movement_speed_percent()Horizon::Zone::Traits::Statusinline
bonus_add_steal_percent()Horizon::Zone::Traits::Statusinline
bonus_add_weapon_coma_to_element()Horizon::Zone::Traits::Statusinline
bonus_add_weapon_coma_to_race()Horizon::Zone::Traits::Statusinline
bonus_add_weapon_coma_to_sub_element()Horizon::Zone::Traits::Statusinline
bonus_add_weapon_coma_to_sub_race()Horizon::Zone::Traits::Statusinline
bonus_all_status()Horizon::Zone::Traits::Statusinline
bonus_armor_break_percent()Horizon::Zone::Traits::Statusinline
bonus_attack_element()Horizon::Zone::Traits::Statusinline
bonus_attack_on_defense_ratio_for_element()Horizon::Zone::Traits::Statusinline
bonus_attack_on_defense_ratio_for_race()Horizon::Zone::Traits::Statusinline
bonus_attack_percent()Horizon::Zone::Traits::Statusinline
bonus_attack_range()Horizon::Zone::Traits::Statusinline
bonus_attack_range_percent()Horizon::Zone::Traits::Statusinline
bonus_attack_speed_percent()Horizon::Zone::Traits::Statusinline
bonus_auto_spell_on_attack()Horizon::Zone::Traits::Statusinline
bonus_auto_spell_on_receive_damage()Horizon::Zone::Traits::Statusinline
bonus_auto_spell_on_self()Horizon::Zone::Traits::Statusinline
bonus_auto_spell_on_skill()Horizon::Zone::Traits::Statusinline
bonus_cast_cancel_immunity()Horizon::Zone::Traits::Statusinline
bonus_cast_percent()Horizon::Zone::Traits::Statusinline
bonus_critical_damage_percent()Horizon::Zone::Traits::Statusinline
bonus_critical_defense()Horizon::Zone::Traits::Statusinline
bonus_critical_percent()Horizon::Zone::Traits::Statusinline
bonus_critical_race()Horizon::Zone::Traits::Statusinline
bonus_critical_race_percent()Horizon::Zone::Traits::Statusinline
bonus_damage_reduction_against_size()Horizon::Zone::Traits::Statusinline
bonus_damage_splash_range()Horizon::Zone::Traits::Statusinline
bonus_defense_element()Horizon::Zone::Traits::Statusinline
bonus_disable_hp_recovery()Horizon::Zone::Traits::Statusinline
bonus_disable_sp_recovery()Horizon::Zone::Traits::Statusinline
bonus_double_attack_percent()Horizon::Zone::Traits::Statusinline
bonus_exp_percent_per_race()Horizon::Zone::Traits::Statusinline
bonus_flee_percent()Horizon::Zone::Traits::Statusinline
bonus_gear_fuel_immunity()Horizon::Zone::Traits::Statusinline
bonus_gemstone_immunity()Horizon::Zone::Traits::Statusinline
bonus_get_zeny_num()Horizon::Zone::Traits::Statusinline
bonus_hard_defense_percent()Horizon::Zone::Traits::Statusinline
bonus_hard_magical_defense_percent()Horizon::Zone::Traits::Statusinline
bonus_heal_of_skill_casted_on_self()Horizon::Zone::Traits::Statusinline
bonus_hit_percent()Horizon::Zone::Traits::Statusinline
bonus_hp_drain_on_monster_kill()Horizon::Zone::Traits::Statusinline
bonus_hp_drain_percent()Horizon::Zone::Traits::Statusinline
bonus_hp_drain_value()Horizon::Zone::Traits::Statusinline
bonus_hp_gain_on_mob_kill()Horizon::Zone::Traits::Statusinline
bonus_hp_recovery_percent()Horizon::Zone::Traits::Statusinline
bonus_hp_vanish_percent()Horizon::Zone::Traits::Statusinline
bonus_ignore_defense_from_element()Horizon::Zone::Traits::Statusinline
bonus_ignore_defense_from_race()Horizon::Zone::Traits::Statusinline
bonus_ignore_magic_defense_from_element()Horizon::Zone::Traits::Statusinline
bonus_ignore_magic_defense_from_race()Horizon::Zone::Traits::Statusinline
bonus_infinite_endure()Horizon::Zone::Traits::Statusinline
bonus_item_usage_immunity()Horizon::Zone::Traits::Statusinline
bonus_job_percent_per_race()Horizon::Zone::Traits::Statusinline
bonus_knock_back_immunity()Horizon::Zone::Traits::Statusinline
bonus_learned_skill_heal()Horizon::Zone::Traits::Statusinline
bonus_long_weapon_damage_percent()Horizon::Zone::Traits::Statusinline
bonus_magic_attack_percent()Horizon::Zone::Traits::Statusinline
bonus_magic_damage_immunity()Horizon::Zone::Traits::Statusinline
bonus_magic_damage_reduction_against_size()Horizon::Zone::Traits::Statusinline
bonus_magic_damage_reflect_percent_on_self()Horizon::Zone::Traits::Statusinline
bonus_magic_defense_percent()Horizon::Zone::Traits::Statusinline
bonus_max_hp_percent()Horizon::Zone::Traits::Statusinline
bonus_max_sp_percent()Horizon::Zone::Traits::Statusinline
bonus_melee_defense()Horizon::Zone::Traits::Statusinline
bonus_melee_weapon_damage_reflect_percent_on_self()Horizon::Zone::Traits::Statusinline
bonus_misc_defense_percent()Horizon::Zone::Traits::Statusinline
bonus_perfect_dodge_percent()Horizon::Zone::Traits::Statusinline
bonus_perfect_hit_percent()Horizon::Zone::Traits::Statusinline
bonus_raise()Horizon::Zone::Traits::Statusinline
bonus_ranged_defense()Horizon::Zone::Traits::Statusinline
bonus_ranged_weapon_damage_reflect_percent_on_self()Horizon::Zone::Traits::Statusinline
bonus_reduce_sp_consumption_of_skill()Horizon::Zone::Traits::Statusinline
bonus_reduce_sp_consumption_of_skill_by_percent()Horizon::Zone::Traits::Statusinline
bonus_resist_magic_attack_from_race()Horizon::Zone::Traits::Statusinline
bonus_resist_skill_damage_percent()Horizon::Zone::Traits::Statusinline
bonus_ressist_effect()Horizon::Zone::Traits::Statusinline
bonus_restart_with_full_recovery()Horizon::Zone::Traits::Statusinline
bonus_short_weapon_damage_percent()Horizon::Zone::Traits::Statusinline
bonus_size_modifier_immunity()Horizon::Zone::Traits::Statusinline
bonus_skill_attack()Horizon::Zone::Traits::Statusinline
bonus_skill_cast_percent()Horizon::Zone::Traits::Statusinline
bonus_skill_cooldown()Horizon::Zone::Traits::Statusinline
bonus_skill_fix_cast_percent()Horizon::Zone::Traits::Statusinline
bonus_skill_knockback()Horizon::Zone::Traits::Statusinline
bonus_skill_variable_cast_percent()Horizon::Zone::Traits::Statusinline
bonus_soft_defense_percent()Horizon::Zone::Traits::Statusinline
bonus_soft_magical_defense_percent()Horizon::Zone::Traits::Statusinline
bonus_sp_drain_on_monster_kill()Horizon::Zone::Traits::Statusinline
bonus_sp_drain_percent()Horizon::Zone::Traits::Statusinline
bonus_sp_drain_value()Horizon::Zone::Traits::Statusinline
bonus_sp_gain_on_mob_kill()Horizon::Zone::Traits::Statusinline
bonus_sp_percent()Horizon::Zone::Traits::Statusinline
bonus_sp_recovery_percent()Horizon::Zone::Traits::Statusinline
bonus_sp_vanish_percent()Horizon::Zone::Traits::Statusinline
bonus_sub_attack_percentage_from_element()Horizon::Zone::Traits::Statusinline
bonus_sub_attack_percentage_from_race()Horizon::Zone::Traits::Statusinline
bonus_unbreakable_armor()Horizon::Zone::Traits::Statusinline
bonus_unbreakable_helm()Horizon::Zone::Traits::Statusinline
bonus_unbreakable_shield()Horizon::Zone::Traits::Statusinline
bonus_unbreakable_weapon()Horizon::Zone::Traits::Statusinline
bonus_weapon_break_percent()Horizon::Zone::Traits::Statusinline
bonus_weapon_damage_immunity()Horizon::Zone::Traits::Statusinline
calculate(bool notify=true)Horizon::Zone::Traits::Status
cloth_color()Horizon::Zone::Traits::Statusinline
creature_attack_damage()Horizon::Zone::Traits::Statusinline
creature_chase_range()Horizon::Zone::Traits::Statusinline
creature_element()Horizon::Zone::Traits::Statusinline
creature_element_level()Horizon::Zone::Traits::Statusinline
creature_magic_attack_damage()Horizon::Zone::Traits::Statusinline
creature_mode()Horizon::Zone::Traits::Statusinline
creature_primary_race()Horizon::Zone::Traits::Statusinline
creature_secondary_race()Horizon::Zone::Traits::Statusinline
creature_view_range()Horizon::Zone::Traits::Statusinline
creature_weapon_attack()Horizon::Zone::Traits::Statusinline
creature_weapon_attack_magic()Horizon::Zone::Traits::Statusinline
crit()Horizon::Zone::Traits::Statusinline
current_hp()Horizon::Zone::Traits::Statusinline
current_sp()Horizon::Zone::Traits::Statusinline
current_weight()Horizon::Zone::Traits::Statusinline
damage_walk_delay()Horizon::Zone::Traits::Statusinline
dexterity()Horizon::Zone::Traits::Statusinline
dexterity_cost()Horizon::Zone::Traits::Statusinline
equip_atk()Horizon::Zone::Traits::Statusinline
equip_matk()Horizon::Zone::Traits::Statusinline
flee()Horizon::Zone::Traits::Statusinline
get_appearance(unit_appearance_type type)Horizon::Zone::Traits::Statusinline
get_attribute(status_point_type type)Horizon::Zone::Traits::Statusinline
get_bonus(status_point_type type)Horizon::Zone::Traits::Statusinline
get_bonus_array(status_point_type type)Horizon::Zone::Traits::Statusinline
get_required_statpoints(uint16_t from, uint16_t to)Horizon::Zone::Traits::Status
get_status_base(status_point_type type)Horizon::Zone::Traits::Status
hair_color()Horizon::Zone::Traits::Statusinline
hair_style()Horizon::Zone::Traits::Statusinline
hard_def()Horizon::Zone::Traits::Statusinline
hard_mdef()Horizon::Zone::Traits::Statusinline
head_bottom_sprite()Horizon::Zone::Traits::Statusinline
head_mid_sprite()Horizon::Zone::Traits::Statusinline
head_top_sprite()Horizon::Zone::Traits::Statusinline
hit()Horizon::Zone::Traits::Statusinline
honor()Horizon::Zone::Traits::Statusinline
hp_regeneration()Horizon::Zone::Traits::Statusinline
increase_status_point(status_point_type type, uint16_t amount)Horizon::Zone::Traits::Status
initialize(std::shared_ptr< Horizon::Zone::Units::Mob > creature, std::shared_ptr< const monster_config_data > md)Horizon::Zone::Traits::Status
initialize(std::shared_ptr< Horizon::Zone::Units::Player > player)Horizon::Zone::Traits::Status
initialize(std::shared_ptr< Horizon::Zone::Units::NPC > npc)Horizon::Zone::Traits::Status
intelligence()Horizon::Zone::Traits::Statusinline
intelligence_cost()Horizon::Zone::Traits::Statusinline
is_initialized()Horizon::Zone::Traits::Statusinline
job_experience()Horizon::Zone::Traits::Statusinline
job_level()Horizon::Zone::Traits::Statusinline
load(std::shared_ptr< Horizon::Zone::Units::Player > pl)Horizon::Zone::Traits::Status
luck()Horizon::Zone::Traits::Statusinline
luck_cost()Horizon::Zone::Traits::Statusinline
manner()Horizon::Zone::Traits::Statusinline
max_hp()Horizon::Zone::Traits::Statusinline
max_sp()Horizon::Zone::Traits::Statusinline
max_weight()Horizon::Zone::Traits::Statusinline
movement_speed()Horizon::Zone::Traits::Statusinline
next_base_experience()Horizon::Zone::Traits::Statusinline
next_job_experience()Horizon::Zone::Traits::Statusinline
on_equipment_changed(bool equipped, std::shared_ptr< const item_entry_data > item)Horizon::Zone::Traits::Status
on_job_changed(uint32_t job_id)Horizon::Zone::Traits::Status
recalculate(bool notify=true)Horizon::Zone::Traits::Status
remove_appearance(std::shared_ptr< Appearance > appearance)Horizon::Zone::Traits::Statusinline
remove_attribute(std::shared_ptr< Attribute > attribute)Horizon::Zone::Traits::Statusinline
remove_bonus(std::shared_ptr< Bonuses::Bonus > bonus)Horizon::Zone::Traits::Statusinline
remove_bonus(std::shared_ptr< Bonuses::IBonusArray > ba)Horizon::Zone::Traits::Statusinline
robe_sprite()Horizon::Zone::Traits::Statusinline
save(std::shared_ptr< Horizon::Zone::Units::Player > pl)Horizon::Zone::Traits::Status
set_agility(std::shared_ptr< Agility > agi)Horizon::Zone::Traits::Statusinline
set_agility_cost(std::shared_ptr< AgilityPointCost > agi)Horizon::Zone::Traits::Statusinline
set_attack_delay(std::shared_ptr< AttackDelay > a)Horizon::Zone::Traits::Statusinline
set_attack_range(std::shared_ptr< AttackRange > m)Horizon::Zone::Traits::Statusinline
set_attack_speed(std::shared_ptr< AttackSpeed > aspd)Horizon::Zone::Traits::Statusinline
set_base_appearance(std::shared_ptr< BaseAppearance > ba)Horizon::Zone::Traits::Statusinline
set_base_attack(std::shared_ptr< BaseAttack > b)Horizon::Zone::Traits::Statusinline
set_base_experience(std::shared_ptr< BaseExperience > bexp)Horizon::Zone::Traits::Statusinline
set_base_level(std::shared_ptr< BaseLevel > blvl)Horizon::Zone::Traits::Statusinline
set_body_style(std::shared_ptr< BodyStyle > bs)Horizon::Zone::Traits::Statusinline
set_bonus_add_attack(std::shared_ptr< Bonuses::BonusAddAttack > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_attack_percent(std::shared_ptr< Bonuses::BonusAddAttackPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_attack_percentage_to_element(std::shared_ptr< Bonuses::BonusAddAttackPercentageToElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_attack_percentage_to_race(std::shared_ptr< Bonuses::BonusAddAttackPercentageToRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_attack_percentage_to_size(std::shared_ptr< Bonuses::BonusAddAttackPercentageToSize > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_damage_to_class(std::shared_ptr< Bonuses::BonusAddDamageToClass > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_defense_to_class(std::shared_ptr< Bonuses::BonusAddDefenseToClass > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_effect_on_damage(std::shared_ptr< Bonuses::BonusAddEffectOnDamage > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_effect_on_magic_attack(std::shared_ptr< Bonuses::BonusAddEffectOnMagicAttack > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_effect_when_damaged(std::shared_ptr< Bonuses::BonusAddEffectWhenDamaged > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_ele_magic_damage_percent(std::shared_ptr< Bonuses::BonusAddEleMagicDamagePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_ele_weapon_damage_percent(std::shared_ptr< Bonuses::BonusAddEleWeaponDamagePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_item_drop_on_monster_kill(std::shared_ptr< Bonuses::BonusAddItemDropOnMonsterKill > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_magic_attack_percentage_to_element(std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_magic_attack_percentage_to_race(std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_magic_attack_percentage_to_size(std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToSize > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_magic_damage_to_class(std::shared_ptr< Bonuses::BonusAddMagicDamageToClass > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_magical_defense_to_class(std::shared_ptr< Bonuses::BonusAddMagicalDefenseToClass > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_movement_speed_percent(std::shared_ptr< Bonuses::BonusAddMovementSpeedPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_steal_percent(std::shared_ptr< Bonuses::BonusAddStealPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_weapon_coma_to_element(std::shared_ptr< Bonuses::BonusAddWeaponComaToElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_weapon_coma_to_race(std::shared_ptr< Bonuses::BonusAddWeaponComaToRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_weapon_coma_to_sub_element(std::shared_ptr< Bonuses::BonusAddWeaponComaToSubElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_add_weapon_coma_to_sub_race(std::shared_ptr< Bonuses::BonusAddWeaponComaToSubRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_all_status(std::shared_ptr< Bonuses::BonusAllStatus > b)Horizon::Zone::Traits::Statusinline
set_bonus_armor_break_percent(std::shared_ptr< Bonuses::BonusArmorBreakPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_attack_element(std::shared_ptr< Bonuses::BonusAttackElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_attack_on_defense_ratio_for_element(std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_attack_on_defense_ratio_for_race(std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_attack_percent(std::shared_ptr< Bonuses::BonusAttackPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_attack_range(std::shared_ptr< Bonuses::BonusAttackRange > b)Horizon::Zone::Traits::Statusinline
set_bonus_attack_range_percent(std::shared_ptr< Bonuses::BonusAttackRangePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_attack_speed_percent(std::shared_ptr< Bonuses::BonusAttackSpeedPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_auto_spell_on_attack(std::shared_ptr< Bonuses::BonusAutoSpellOnAttack > b)Horizon::Zone::Traits::Statusinline
set_bonus_auto_spell_on_receive_damage(std::shared_ptr< Bonuses::BonusAutoSpellOnReceiveDamage > b)Horizon::Zone::Traits::Statusinline
set_bonus_auto_spell_on_self(std::shared_ptr< Bonuses::BonusAutoSpellOnSelf > b)Horizon::Zone::Traits::Statusinline
set_bonus_auto_spell_on_skill(std::shared_ptr< Bonuses::BonusAutoSpellOnSkill > b)Horizon::Zone::Traits::Statusinline
set_bonus_cast_cancel_immunity(std::shared_ptr< Bonuses::BonusCastCancelImmunity > b)Horizon::Zone::Traits::Statusinline
set_bonus_cast_percent(std::shared_ptr< Bonuses::BonusCastPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_critical_damage_percent(std::shared_ptr< Bonuses::BonusCriticalDamagePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_critical_defense(std::shared_ptr< Bonuses::BonusCriticalDefense > b)Horizon::Zone::Traits::Statusinline
set_bonus_critical_percent(std::shared_ptr< Bonuses::BonusCriticalPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_critical_race(std::shared_ptr< Bonuses::BonusCriticalRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_critical_race_percent(std::shared_ptr< Bonuses::BonusCriticalRacePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_damage_reduction_against_size(std::shared_ptr< Bonuses::BonusDamageReductionAgainstSize > b)Horizon::Zone::Traits::Statusinline
set_bonus_damage_splash_range(std::shared_ptr< Bonuses::BonusDamageSplashRange > b)Horizon::Zone::Traits::Statusinline
set_bonus_defense_element(std::shared_ptr< Bonuses::BonusDefenseElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_disable_hp_recovery(std::shared_ptr< Bonuses::BonusDisableHPRecovery > b)Horizon::Zone::Traits::Statusinline
set_bonus_disable_sp_recovery(std::shared_ptr< Bonuses::BonusDisableSPRecovery > b)Horizon::Zone::Traits::Statusinline
set_bonus_double_attack_percent(std::shared_ptr< Bonuses::BonusDoubleAttackPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_exp_percent_per_race(std::shared_ptr< Bonuses::BonusExpPercentPerRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_flee_percent(std::shared_ptr< Bonuses::BonusFleePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_gear_fuel_immunity(std::shared_ptr< Bonuses::BonusGearFuelImmunity > b)Horizon::Zone::Traits::Statusinline
set_bonus_gemstone_immunity(std::shared_ptr< Bonuses::BonusGemstoneImmunity > b)Horizon::Zone::Traits::Statusinline
set_bonus_get_zeny_num(std::shared_ptr< Bonuses::BonusGetZenyNum > b)Horizon::Zone::Traits::Statusinline
set_bonus_hard_defense_percent(std::shared_ptr< Bonuses::BonusHardDefensePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_hard_magical_defense_percent(std::shared_ptr< Bonuses::BonusHardMagicalDefensePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_heal_of_skill_casted_on_self(std::shared_ptr< Bonuses::BonusHealOfSkillCastedOnSelf > b)Horizon::Zone::Traits::Statusinline
set_bonus_hit_percent(std::shared_ptr< Bonuses::BonusHitPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_hp_drain_on_monster_kill(std::shared_ptr< Bonuses::BonusHPDrainOnMonsterKill > b)Horizon::Zone::Traits::Statusinline
set_bonus_hp_drain_percent(std::shared_ptr< Bonuses::BonusHPDrainPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_hp_drain_value(std::shared_ptr< Bonuses::BonusHPDrainValue > b)Horizon::Zone::Traits::Statusinline
set_bonus_hp_gain_on_mob_kill(std::shared_ptr< Bonuses::BonusHPGainOnMobKill > b)Horizon::Zone::Traits::Statusinline
set_bonus_hp_recovery_percent(std::shared_ptr< Bonuses::BonusHPRecoveryPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_hp_vanish_percent(std::shared_ptr< Bonuses::BonusHPVanishPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_ignore_defense_from_element(std::shared_ptr< Bonuses::BonusIgnoreDefenseFromElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_ignore_defense_from_race(std::shared_ptr< Bonuses::BonusIgnoreDefenseFromRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_ignore_magic_defense_from_element(std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_ignore_magic_defense_from_race(std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_infinite_endure(std::shared_ptr< Bonuses::BonusInfiniteEndure > b)Horizon::Zone::Traits::Statusinline
set_bonus_item_usage_immunity(std::shared_ptr< Bonuses::BonusItemUsageImmunity > b)Horizon::Zone::Traits::Statusinline
set_bonus_job_percent_per_race(std::shared_ptr< Bonuses::BonusJobPercentPerRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_knock_back_immunity(std::shared_ptr< Bonuses::BonusKnockBackImmunity > b)Horizon::Zone::Traits::Statusinline
set_bonus_learned_skill_heal(std::shared_ptr< Bonuses::BonusLearnedSkillHeal > b)Horizon::Zone::Traits::Statusinline
set_bonus_long_weapon_damage_percent(std::shared_ptr< Bonuses::BonusLongWeaponDamagePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_magic_attack_percent(std::shared_ptr< Bonuses::BonusMagicAttackPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_magic_damage_immunity(std::shared_ptr< Bonuses::BonusMagicDamageImmunity > b)Horizon::Zone::Traits::Statusinline
set_bonus_magic_damage_reduction_against_size(std::shared_ptr< Bonuses::BonusMagicDamageReductionAgainstSize > b)Horizon::Zone::Traits::Statusinline
set_bonus_magic_damage_reflect_percent_on_self(std::shared_ptr< Bonuses::BonusMagicDamageReflectPercentOnSelf > b)Horizon::Zone::Traits::Statusinline
set_bonus_magic_defense_percent(std::shared_ptr< Bonuses::BonusMagicDefensePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_max_hp_percent(std::shared_ptr< Bonuses::BonusMaxHPPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_max_sp_percent(std::shared_ptr< Bonuses::BonusMaxSPPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_melee_defense(std::shared_ptr< Bonuses::BonusMeleeDefense > b)Horizon::Zone::Traits::Statusinline
set_bonus_melee_weapon_damage_reflect_percent_on_self(std::shared_ptr< Bonuses::BonusMeleeWeaponDamageReflectPercentOnSelf > b)Horizon::Zone::Traits::Statusinline
set_bonus_misc_defense_percent(std::shared_ptr< Bonuses::BonusMiscDefensePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_perfect_dodge_percent(std::shared_ptr< Bonuses::BonusPerfectDodgePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_perfect_hit_percent(std::shared_ptr< Bonuses::BonusPerfectHitPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_raise(std::shared_ptr< Bonuses::BonusRaise > b)Horizon::Zone::Traits::Statusinline
set_bonus_ranged_defense(std::shared_ptr< Bonuses::BonusRangedDefense > b)Horizon::Zone::Traits::Statusinline
set_bonus_ranged_weapon_damage_reflect_percent_on_self(std::shared_ptr< Bonuses::BonusRangedWeaponDamageReflectPercentOnSelf > b)Horizon::Zone::Traits::Statusinline
set_bonus_reduce_sp_consumption_of_skill(std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkill > b)Horizon::Zone::Traits::Statusinline
set_bonus_reduce_sp_consumption_of_skill_by_percent(std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkillByPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_resist_magic_attack_from_race(std::shared_ptr< Bonuses::BonusResistMagicAttackFromRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_resist_skill_damage_percent(std::shared_ptr< Bonuses::BonusResistSkillDamagePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_ressist_effect(std::shared_ptr< Bonuses::BonusRessistEffect > b)Horizon::Zone::Traits::Statusinline
set_bonus_restart_with_full_recovery(std::shared_ptr< Bonuses::BonusRestartWithFullRecovery > b)Horizon::Zone::Traits::Statusinline
set_bonus_short_weapon_damage_percent(std::shared_ptr< Bonuses::BonusShortWeaponDamagePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_size_modifier_immunity(std::shared_ptr< Bonuses::BonusSizeModifierImmunity > b)Horizon::Zone::Traits::Statusinline
set_bonus_skill_attack(std::shared_ptr< Bonuses::BonusSkillAttack > b)Horizon::Zone::Traits::Statusinline
set_bonus_skill_cast_percent(std::shared_ptr< Bonuses::BonusSkillCastPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_skill_cooldown(std::shared_ptr< Bonuses::BonusSkillCooldown > b)Horizon::Zone::Traits::Statusinline
set_bonus_skill_fix_cast_percent(std::shared_ptr< Bonuses::BonusSkillFixCastPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_skill_knockback(std::shared_ptr< Bonuses::BonusSkillKnockback > b)Horizon::Zone::Traits::Statusinline
set_bonus_skill_variable_cast_percent(std::shared_ptr< Bonuses::BonusSkillVariableCastPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_soft_defense_percent(std::shared_ptr< Bonuses::BonusSoftDefensePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_soft_magical_defense_percent(std::shared_ptr< Bonuses::BonusSoftMagicalDefensePercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_sp_drain_on_monster_kill(std::shared_ptr< Bonuses::BonusSPDrainOnMonsterKill > b)Horizon::Zone::Traits::Statusinline
set_bonus_sp_drain_percent(std::shared_ptr< Bonuses::BonusSPDrainPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_sp_drain_value(std::shared_ptr< Bonuses::BonusSPDrainValue > b)Horizon::Zone::Traits::Statusinline
set_bonus_sp_gain_on_mob_kill(std::shared_ptr< Bonuses::BonusSPGainOnMobKill > b)Horizon::Zone::Traits::Statusinline
set_bonus_sp_percent(std::shared_ptr< Bonuses::BonusSPPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_sp_recovery_percent(std::shared_ptr< Bonuses::BonusSPRecoveryPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_sp_vanish_percent(std::shared_ptr< Bonuses::BonusSPVanishPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_sub_attack_percentage_from_element(std::shared_ptr< Bonuses::BonusSubAttackPercentageFromElement > b)Horizon::Zone::Traits::Statusinline
set_bonus_sub_attack_percentage_from_race(std::shared_ptr< Bonuses::BonusSubAttackPercentageFromRace > b)Horizon::Zone::Traits::Statusinline
set_bonus_unbreakable_armor(std::shared_ptr< Bonuses::BonusUnbreakableArmor > b)Horizon::Zone::Traits::Statusinline
set_bonus_unbreakable_helm(std::shared_ptr< Bonuses::BonusUnbreakableHelm > b)Horizon::Zone::Traits::Statusinline
set_bonus_unbreakable_shield(std::shared_ptr< Bonuses::BonusUnbreakableShield > b)Horizon::Zone::Traits::Statusinline
set_bonus_unbreakable_weapon(std::shared_ptr< Bonuses::BonusUnbreakableWeapon > b)Horizon::Zone::Traits::Statusinline
set_bonus_weapon_break_percent(std::shared_ptr< Bonuses::BonusWeaponBreakPercent > b)Horizon::Zone::Traits::Statusinline
set_bonus_weapon_damage_immunity(std::shared_ptr< Bonuses::BonusWeaponDamageImmunity > b)Horizon::Zone::Traits::Statusinline
set_cloth_color(std::shared_ptr< ClothColor > cc)Horizon::Zone::Traits::Statusinline
set_creature_attack_damage(std::shared_ptr< MobAttackDamage > m)Horizon::Zone::Traits::Statusinline
set_creature_chase_range(std::shared_ptr< MobChaseRange > m)Horizon::Zone::Traits::Statusinline
set_creature_element(std::shared_ptr< MobElement > m)Horizon::Zone::Traits::Statusinline
set_creature_element_level(std::shared_ptr< MobElementLevel > m)Horizon::Zone::Traits::Statusinline
set_creature_magic_attack_damage(std::shared_ptr< MobMagicAttackDamage > m)Horizon::Zone::Traits::Statusinline
set_creature_mode(std::shared_ptr< MobMode > m)Horizon::Zone::Traits::Statusinline
set_creature_primary_race(std::shared_ptr< MobPrimaryRace > m)Horizon::Zone::Traits::Statusinline
set_creature_secondary_race(std::shared_ptr< MobSecondaryRace > m)Horizon::Zone::Traits::Statusinline
set_creature_view_range(std::shared_ptr< MobViewRange > m)Horizon::Zone::Traits::Statusinline
set_creature_weapon_attack(std::shared_ptr< MobWeaponAttack > m)Horizon::Zone::Traits::Statusinline
set_creature_weapon_attack_magic(std::shared_ptr< MobWeaponAttack > m)Horizon::Zone::Traits::Statusinline
set_crit(std::shared_ptr< CRIT > crit)Horizon::Zone::Traits::Statusinline
set_current_hp(std::shared_ptr< CurrentHP > hp)Horizon::Zone::Traits::Statusinline
set_current_sp(std::shared_ptr< CurrentSP > sp)Horizon::Zone::Traits::Statusinline
set_current_weight(std::shared_ptr< CurrentWeight > cw)Horizon::Zone::Traits::Statusinline
set_damage_walk_delay(std::shared_ptr< DamageWalkDelay > m)Horizon::Zone::Traits::Statusinline
set_dexterity(std::shared_ptr< Dexterity > dex)Horizon::Zone::Traits::Statusinline
set_dexterity_cost(std::shared_ptr< DexterityPointCost > dex)Horizon::Zone::Traits::Statusinline
set_equip_atk(std::shared_ptr< EquipATK > eatk)Horizon::Zone::Traits::Statusinline
set_equip_matk(std::shared_ptr< EquipMATK > ematk)Horizon::Zone::Traits::Statusinline
set_flee(std::shared_ptr< FLEE > flee)Horizon::Zone::Traits::Statusinline
set_hair_color(std::shared_ptr< HairColor > hc)Horizon::Zone::Traits::Statusinline
set_hair_style(std::shared_ptr< HairStyle > hs)Horizon::Zone::Traits::Statusinline
set_hard_def(std::shared_ptr< HardDEF > hdef)Horizon::Zone::Traits::Statusinline
set_hard_mdef(std::shared_ptr< HardMDEF > hmdef)Horizon::Zone::Traits::Statusinline
set_head_bottom_sprite(std::shared_ptr< HeadBottomSprite > hbs)Horizon::Zone::Traits::Statusinline
set_head_mid_sprite(std::shared_ptr< HeadMidSprite > hms)Horizon::Zone::Traits::Statusinline
set_head_top_sprite(std::shared_ptr< HeadTopSprite > hts)Horizon::Zone::Traits::Statusinline
set_hit(std::shared_ptr< HIT > hit)Horizon::Zone::Traits::Statusinline
set_honor(std::shared_ptr< Honor > h)Horizon::Zone::Traits::Statusinline
set_hp_regeneration(std::shared_ptr< HPRegeneration > hpr)Horizon::Zone::Traits::Statusinline
set_initialized(bool b)Horizon::Zone::Traits::Statusinline
set_intelligence(std::shared_ptr< Intelligence > int_)Horizon::Zone::Traits::Statusinline
set_intelligence_cost(std::shared_ptr< IntelligencePointCost > int_)Horizon::Zone::Traits::Statusinline
set_job_experience(std::shared_ptr< JobExperience > jexp)Horizon::Zone::Traits::Statusinline
set_job_level(std::shared_ptr< JobLevel > jlvl)Horizon::Zone::Traits::Statusinline
set_luck(std::shared_ptr< Luck > luck)Horizon::Zone::Traits::Statusinline
set_luck_cost(std::shared_ptr< LuckPointCost > luck)Horizon::Zone::Traits::Statusinline
set_manner(std::shared_ptr< Manner > m)Horizon::Zone::Traits::Statusinline
set_max_hp(std::shared_ptr< MaxHP > max_hp)Horizon::Zone::Traits::Statusinline
set_max_sp(std::shared_ptr< MaxSP > max_sp)Horizon::Zone::Traits::Statusinline
set_max_weight(std::shared_ptr< MaxWeight > mw)Horizon::Zone::Traits::Statusinline
set_movement_speed(std::shared_ptr< MovementSpeed > speed)Horizon::Zone::Traits::Statusinline
set_next_base_experience(std::shared_ptr< NextBaseExperience > nbexp)Horizon::Zone::Traits::Statusinline
set_next_job_experience(std::shared_ptr< NextJobExperience > njexp)Horizon::Zone::Traits::Statusinline
set_robe_sprite(std::shared_ptr< RobeSprite > rs)Horizon::Zone::Traits::Statusinline
set_shield_sprite(std::shared_ptr< ShieldSprite > ss)Horizon::Zone::Traits::Statusinline
set_size(std::shared_ptr< UnitSize > s)Horizon::Zone::Traits::Statusinline
set_skill_point(std::shared_ptr< SkillPoint > sk)Horizon::Zone::Traits::Statusinline
set_soft_def(std::shared_ptr< SoftDEF > sdef)Horizon::Zone::Traits::Statusinline
set_soft_mdef(std::shared_ptr< SoftMDEF > smdef)Horizon::Zone::Traits::Statusinline
set_sp_regeneration(std::shared_ptr< SPRegeneration > spr)Horizon::Zone::Traits::Statusinline
set_status_atk(std::shared_ptr< StatusATK > satk)Horizon::Zone::Traits::Statusinline
set_status_matk(std::shared_ptr< StatusMATK > smatk)Horizon::Zone::Traits::Statusinline
set_status_point(std::shared_ptr< StatusPoint > st)Horizon::Zone::Traits::Statusinline
set_strength(std::shared_ptr< Strength > str)Horizon::Zone::Traits::Statusinline
set_strength_cost(std::shared_ptr< StrengthPointCost > str)Horizon::Zone::Traits::Statusinline
set_virtue(std::shared_ptr< Virtue > v)Horizon::Zone::Traits::Statusinline
set_vitality(std::shared_ptr< Vitality > vit)Horizon::Zone::Traits::Statusinline
set_vitality_cost(std::shared_ptr< VitalityPointCost > vit)Horizon::Zone::Traits::Statusinline
set_weapon_attack_combined(std::shared_ptr< WeaponAttackCombined > w)Horizon::Zone::Traits::Statusinline
set_weapon_attack_left(std::shared_ptr< WeaponAttackLeft > w)Horizon::Zone::Traits::Statusinline
set_weapon_attack_right(std::shared_ptr< WeaponAttackRight > w)Horizon::Zone::Traits::Statusinline
set_weapon_sprite(std::shared_ptr< WeaponSprite > ws)Horizon::Zone::Traits::Statusinline
set_zeny(std::shared_ptr< Zeny > z)Horizon::Zone::Traits::Statusinline
shield_sprite()Horizon::Zone::Traits::Statusinline
size()Horizon::Zone::Traits::Statusinline
skill_point()Horizon::Zone::Traits::Statusinline
soft_def()Horizon::Zone::Traits::Statusinline
soft_mdef()Horizon::Zone::Traits::Statusinline
sp_regeneration()Horizon::Zone::Traits::Statusinline
Status(std::weak_ptr< Unit > unit, unit_type type)Horizon::Zone::Traits::Status
status_atk()Horizon::Zone::Traits::Statusinline
status_matk()Horizon::Zone::Traits::Statusinline
status_point()Horizon::Zone::Traits::Statusinline
status_registry()Horizon::Zone::Traits::Statusinline
strength()Horizon::Zone::Traits::Statusinline
strength_cost()Horizon::Zone::Traits::Statusinline
unit()Horizon::Zone::Traits::Statusinlineprotected
update(uint64_t delta)Horizon::Zone::Traits::Status
virtue()Horizon::Zone::Traits::Statusinline
vitality()Horizon::Zone::Traits::Statusinline
vitality_cost()Horizon::Zone::Traits::Statusinline
weapon_attack_combined()Horizon::Zone::Traits::Statusinline
weapon_attack_left()Horizon::Zone::Traits::Statusinline
weapon_attack_right()Horizon::Zone::Traits::Statusinline
weapon_sprite()Horizon::Zone::Traits::Statusinline
zeny()Horizon::Zone::Traits::Statusinline
~Status()Horizon::Zone::Traits::Status