Horizon Official Technical Documentation
CombatComponent.hpp
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9 * This file is part of Horizon (c).
10 * Copyright (c) 2019 Sagun K. (sagunxp@gmail.com).
11 * Copyright (c) 2019 Horizon Dev Team.
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13 * Base Author - Sagun K. (sagunxp@gmail.com)
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28
29#ifndef HORIZON_ZONE_COMBAT_LUA_COMPONENT_HPP
30#define HORIZON_ZONE_COMBAT_LUA_COMPONENT_HPP
31
33
34namespace Horizon
35{
36namespace Zone
37{
38class GameLogicProcess;
40{
41public:
43 CombatComponent(std::shared_ptr<GameLogicProcess> container) : LUAComponent(container) { }
45
46 void sync_definitions(std::shared_ptr<sol::state> state);
47 void sync_data_types(std::shared_ptr<sol::state> state);
48 void sync_functions(std::shared_ptr<sol::state> state);
49};
50}
51}
52
53#endif /* HORIZON_ZONE_COMBAT_LUA_COMPONENT_HPP */
Definition: CombatComponent.hpp:40
void sync_data_types(std::shared_ptr< sol::state > state)
Definition: CombatComponent.cpp:111
CombatComponent()
Definition: CombatComponent.hpp:42
CombatComponent(std::shared_ptr< GameLogicProcess > container)
Definition: CombatComponent.hpp:43
void sync_definitions(std::shared_ptr< sol::state > state)
Definition: CombatComponent.cpp:38
void sync_functions(std::shared_ptr< sol::state > state)
Definition: CombatComponent.cpp:297
~CombatComponent()
Definition: CombatComponent.hpp:44
Definition: LUAComponent.hpp:40
Definition: Element.hpp:7