#include <LUAComponent.hpp>
◆ LUAComponent() [1/2]
Horizon::Zone::LUAComponent::LUAComponent |
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inline |
◆ LUAComponent() [2/2]
Horizon::Zone::LUAComponent::LUAComponent |
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std::shared_ptr< GameLogicProcess > |
container | ) |
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inline |
std::shared_ptr< GameLogicProcess > _map_container_thread
Definition: LUAComponent.hpp:52
◆ ~LUAComponent()
Horizon::Zone::LUAComponent::~LUAComponent |
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inline |
◆ get_container()
std::shared_ptr< GameLogicProcess > Horizon::Zone::LUAComponent::get_container |
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inline |
◆ sync_data_types()
virtual void Horizon::Zone::LUAComponent::sync_data_types |
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std::shared_ptr< sol::state > |
state | ) |
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pure virtual |
◆ sync_definitions()
virtual void Horizon::Zone::LUAComponent::sync_definitions |
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std::shared_ptr< sol::state > |
state | ) |
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pure virtual |
◆ sync_functions()
virtual void Horizon::Zone::LUAComponent::sync_functions |
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std::shared_ptr< sol::state > |
state | ) |
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pure virtual |
◆ _map_container_thread
std::shared_ptr<GameLogicProcess> Horizon::Zone::LUAComponent::_map_container_thread |
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private |
The documentation for this class was generated from the following file: