#include <StatusEffectComponent.hpp>
◆ StatusEffectComponent() [1/2]
Horizon::Zone::StatusEffectComponent::StatusEffectComponent |
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◆ StatusEffectComponent() [2/2]
Horizon::Zone::StatusEffectComponent::StatusEffectComponent |
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std::shared_ptr< GameLogicProcess > |
container | ) |
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inline |
LUAComponent()
Definition: LUAComponent.hpp:42
◆ ~StatusEffectComponent()
Horizon::Zone::StatusEffectComponent::~StatusEffectComponent |
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◆ sync_data_types()
void StatusEffectComponent::sync_data_types |
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std::shared_ptr< sol::state > |
state | ) |
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◆ sync_definitions()
void StatusEffectComponent::sync_definitions |
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std::shared_ptr< sol::state > |
state | ) |
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◆ sync_functions()
void StatusEffectComponent::sync_functions |
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std::shared_ptr< sol::state > |
state | ) |
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virtual |
The documentation for this class was generated from the following files: