29#ifndef HORIZON_ZONE_STATUSEFFECT_LUA_COMPONENT_HPP
30#define HORIZON_ZONE_STATUSEFFECT_LUA_COMPONENT_HPP
38class GameLogicProcess;
Definition: LUAComponent.hpp:40
Definition: StatusEffectComponent.hpp:40
~StatusEffectComponent()
Definition: StatusEffectComponent.hpp:44
StatusEffectComponent(std::shared_ptr< GameLogicProcess > container)
Definition: StatusEffectComponent.hpp:43
void sync_data_types(std::shared_ptr< sol::state > state)
Definition: StatusEffectComponent.cpp:51
void sync_functions(std::shared_ptr< sol::state > state)
Definition: StatusEffectComponent.cpp:55
void sync_definitions(std::shared_ptr< sol::state > state)
Definition: StatusEffectComponent.cpp:36
StatusEffectComponent()
Definition: StatusEffectComponent.hpp:42
Definition: Element.hpp:7