39{
40 state->create_named_table("SkillType",
47 );
48
49 state->create_named_table("SkillPlacementBehavior",
64 );
65
66 state->create_named_table("SkillRequiredState",
91 );
92
93 state->create_named_table("SkillSubType",
116 );
117
118 state->create_named_table("SkillLearnType",
125 );
126
127 state->create_named_table("SkillTargetType",
130 );
131
132 state->create_named_table("SkillUseFailCauseType",
194 );
195
196 state->create_named_table("zc_notify_act_3_action_types",
211 );
212}
@ ZCNA3_MULTI_HIT_ENDURE_DAMAGE
Definition: ClientDefinitions.hpp:130
@ ZCNA3_PICKUP_ITEM
Definition: ClientDefinitions.hpp:122
@ ZCNA3_DAMAGE
Definition: ClientDefinitions.hpp:121
@ ZCNA3_MULTI_HIT_CRITICAL
Definition: ClientDefinitions.hpp:134
@ ZCNA3_SPLASH
Definition: ClientDefinitions.hpp:126
@ ZCNA3_TOUCH_SKILL
Definition: ClientDefinitions.hpp:133
@ ZCNA3_MULTI_HIT_DAMAGE
Definition: ClientDefinitions.hpp:129
@ ZCNA3_REPEAT_DAMAGE
Definition: ClientDefinitions.hpp:128
@ ZCNA3_ENDURE_DAMAGE
Definition: ClientDefinitions.hpp:125
@ ZCNA3_STAND
Definition: ClientDefinitions.hpp:124
@ ZCNA3_CRITICAL_HIT
Definition: ClientDefinitions.hpp:131
@ ZCNA3_SIT
Definition: ClientDefinitions.hpp:123
@ ZCNA3_SKILL
Definition: ClientDefinitions.hpp:127
@ ZCNA3_LUCKY_DODGE
Definition: ClientDefinitions.hpp:132
@ SRS_CART
Definition: SkillDefinitions.hpp:82
@ SRS_SIGHT
Definition: SkillDefinitions.hpp:84
@ SRS_WUG
Definition: SkillDefinitions.hpp:91
@ SRS_PECO
Definition: SkillDefinitions.hpp:99
@ SRS_NONE
Definition: SkillDefinitions.hpp:76
@ SRS_FALCON
Definition: SkillDefinitions.hpp:81
@ SRS_MADO
Definition: SkillDefinitions.hpp:93
@ SRS_MH_GRAPPLING
Definition: SkillDefinitions.hpp:98
@ SRS_SHIELD
Definition: SkillDefinitions.hpp:83
@ SRS_CLOAKING
Definition: SkillDefinitions.hpp:78
@ SRS_WATER
Definition: SkillDefinitions.hpp:89
@ SRS_RECOV_WEIGHT_RATE
Definition: SkillDefinitions.hpp:87
@ SRS_ROLLINGCUTTER
Definition: SkillDefinitions.hpp:96
@ SRS_RIDINGDRAGON
Definition: SkillDefinitions.hpp:90
@ SRS_MH_FIGHTING
Definition: SkillDefinitions.hpp:97
@ SRS_POISONINGWEAPON
Definition: SkillDefinitions.hpp:95
@ SRS_RIDINGWUG
Definition: SkillDefinitions.hpp:92
@ SRS_ELEMENTALSPIRIT
Definition: SkillDefinitions.hpp:94
@ SRS_RIDING
Definition: SkillDefinitions.hpp:80
@ SRS_MOVE_ENABLE
Definition: SkillDefinitions.hpp:88
@ SRS_HIDING
Definition: SkillDefinitions.hpp:77
@ SRS_HIDDEN
Definition: SkillDefinitions.hpp:79
@ SRS_CARTBOOST
Definition: SkillDefinitions.hpp:86
@ SRS_EXPLOSIONSPIRITS
Definition: SkillDefinitions.hpp:85
@ SK_SUBTYPE_QUEST_SKILL
Definition: SkillDefinitions.hpp:115
@ SK_SUBTYPE_NO_ENEMY
Definition: SkillDefinitions.hpp:127
@ SK_SUBTYPE_SONG_DANCE
Definition: SkillDefinitions.hpp:120
@ SK_SUBTYPE_GUILD_SKILL
Definition: SkillDefinitions.hpp:119
@ SK_SUBTYPE_HIDDEN_TRAP
Definition: SkillDefinitions.hpp:134
@ SK_SUBTYPE_WEDDING_SKILL
Definition: SkillDefinitions.hpp:117
@ SK_SUBTYPE_NO_TARGET_SELF
Definition: SkillDefinitions.hpp:124
@ SK_SUBTYPE_NONE
Definition: SkillDefinitions.hpp:114
@ SK_SUBTYPE_FREE_CAST_REDUCED
Definition: SkillDefinitions.hpp:131
@ SK_SUBTYPE_CHORUS_SKILL
Definition: SkillDefinitions.hpp:129
@ SK_SUBTYPE_TRAP_SKILL
Definition: SkillDefinitions.hpp:122
@ SK_SUBTYPE_TARGET_SELF
Definition: SkillDefinitions.hpp:123
@ SK_SUBTYPE_SPIRIT_SKILL
Definition: SkillDefinitions.hpp:118
@ SK_SUBTYPE_FREE_CAST_NORMAL
Definition: SkillDefinitions.hpp:130
@ SK_SUBTYPE_PARTY_ONLY
Definition: SkillDefinitions.hpp:125
@ SK_SUBTYPE_GUILD_ONLY
Definition: SkillDefinitions.hpp:126
@ SK_SUBTYPE_IS_COMBO_SKILL
Definition: SkillDefinitions.hpp:135
@ SK_SUBTYPE_NPC_SKILL
Definition: SkillDefinitions.hpp:116
@ SK_SUBTYPE_SHOW_SKILL_SCALE
Definition: SkillDefinitions.hpp:132
@ SK_SUBTYPE_NO_LAND_PROTECTOR
Definition: SkillDefinitions.hpp:128
@ SK_SUBTYPE_ALLOW_REPRODUCE
Definition: SkillDefinitions.hpp:133
@ SK_SUBTYPE_ENSEMBLE_SKILL
Definition: SkillDefinitions.hpp:121
@ SK_TYPE_SELF
Definition: SkillDefinitions.hpp:107
@ SK_TYPE_FRIENDLY
Definition: SkillDefinitions.hpp:109
@ SK_TYPE_PASSIVE
Definition: SkillDefinitions.hpp:104
@ SK_TYPE_TRAP
Definition: SkillDefinitions.hpp:110
@ SK_TYPE_ATTACK
Definition: SkillDefinitions.hpp:105
@ SK_TYPE_PLACEMENT
Definition: SkillDefinitions.hpp:106
@ SPB_SKILL
Definition: SkillDefinitions.hpp:67
@ SPB_DUALMODE
Definition: SkillDefinitions.hpp:71
@ SPB_NONE
Definition: SkillDefinitions.hpp:59
@ SPB_SONG
Definition: SkillDefinitions.hpp:70
@ SPB_NOFOOTSET
Definition: SkillDefinitions.hpp:62
@ SPB_NOMOB
Definition: SkillDefinitions.hpp:66
@ SPB_NOREITERATION
Definition: SkillDefinitions.hpp:61
@ SPB_NOPC
Definition: SkillDefinitions.hpp:65
@ SPB_PATHCHECK
Definition: SkillDefinitions.hpp:64
@ SPB_RANGEDSINGLEUNIT
Definition: SkillDefinitions.hpp:72
@ SPB_ENSEMBLE
Definition: SkillDefinitions.hpp:69
@ SPB_DEFNOTENEMY
Definition: SkillDefinitions.hpp:60
@ SPB_DANCE
Definition: SkillDefinitions.hpp:68
@ SPB_NOOVERLAP
Definition: SkillDefinitions.hpp:63
@ SKTT_SINGLE_TARGETED
Definition: SkillDefinitions.hpp:344
@ SKTT_GROUND_TARGETED
Definition: SkillDefinitions.hpp:345
@ SKILL_LEARN_PLAGIARIZED
Definition: SkillDefinitions.hpp:155
@ SKILL_LEARN_TEMPORARY
Definition: SkillDefinitions.hpp:154
@ SKILL_LEARN_UNUSED
needed to maintain the order since the values are saved, can be renamed and used if a new flag is nec...
Definition: SkillDefinitions.hpp:156
@ SKILL_LEARN_PERM_GRANTED
Permanent, granted through someway (e.g. script).
Definition: SkillDefinitions.hpp:157
@ SKILL_LEARN_REPLACED_LV_0
Definition: SkillDefinitions.hpp:160
@ SKILL_LEARN_PERMANENT
Definition: SkillDefinitions.hpp:153
@ SKILL_USE_FAIL_GC_WEAPONBLOCKING
Definition: SkillDefinitions.hpp:195
@ SKILL_USE_FAIL_SPELLBOOK_PRESERVATION_POINT
Definition: SkillDefinitions.hpp:217
@ SKILL_USE_FAIL_CONDITION
Definition: SkillDefinitions.hpp:187
@ SKILL_USE_FAIL_EL_SUMMON
Definition: SkillDefinitions.hpp:243
@ SKILL_USE_FAIL
Definition: SkillDefinitions.hpp:174
@ SKILL_USE_FAIL_REDJAMSTONE
Definition: SkillDefinitions.hpp:171
@ SKILL_USE_FAIL_IMITATION_SKILL_NONE
Definition: SkillDefinitions.hpp:185
@ SKILL_USE_FAIL_CART
Definition: SkillDefinitions.hpp:221
@ SKILL_USE_FAIL_WEIGHTOVER
Definition: SkillDefinitions.hpp:173
@ SKILL_USE_FAIL_HP_INSUFFICIENT
Definition: SkillDefinitions.hpp:166
@ SKILL_USE_FAIL_NEED_HELPER
Definition: SkillDefinitions.hpp:181
@ SKILL_USE_FAIL_SPELLBOOK
Definition: SkillDefinitions.hpp:215
@ SKILL_USE_FAIL_NEED_EQUIPMENT
Definition: SkillDefinitions.hpp:236
@ SKILL_USE_FAIL_ANCILLA
Definition: SkillDefinitions.hpp:178
@ SKILL_USE_FAIL_DUPLICATE_RANGEIN
Definition: SkillDefinitions.hpp:179
@ SKILL_USE_FAIL_HOLYWATER
Definition: SkillDefinitions.hpp:177
@ SKILL_USE_FAIL_POS
Definition: SkillDefinitions.hpp:190
@ SKILL_USE_FAIL_TOTARGET_PLAYER
Definition: SkillDefinitions.hpp:199
@ SKILL_USE_FAIL_DRAGON
Definition: SkillDefinitions.hpp:189
@ SKILL_USE_FAIL_CHORUS_SP_INSUFFICIENT
Definition: SkillDefinitions.hpp:194
@ SKILL_USE_FAIL_NEER_WALL
Definition: SkillDefinitions.hpp:192
@ SKILL_USE_FAIL_NO_MORE_SPELL
Definition: SkillDefinitions.hpp:224
@ SKILL_USE_FAIL_HELPER_SP_INSUFFICIENT
Definition: SkillDefinitions.hpp:191
@ SKILL_USE_FAIL_THIS_WEAPON
Definition: SkillDefinitions.hpp:170
@ SKILL_USE_FAIL_DUPLICATE
Definition: SkillDefinitions.hpp:186
@ SKILL_USE_FAIL_GUILLONTINE_POISON
Definition: SkillDefinitions.hpp:207
@ SKILL_USE_FAIL_TOTARGET
Definition: SkillDefinitions.hpp:175
@ SKILL_USE_FAIL_MONEY
Definition: SkillDefinitions.hpp:169
@ SKILL_USE_FAIL_SPIRITS
Definition: SkillDefinitions.hpp:238
@ SKILL_USE_FAIL_NEED_ITEM
Definition: SkillDefinitions.hpp:235
@ SKILL_USE_FAIL_STUFF_INSUFFICIENT
Definition: SkillDefinitions.hpp:167
@ SKILL_USE_FAIL_MADOGEAR_RIDE
Definition: SkillDefinitions.hpp:214
@ SKILL_USE_FAIL_NEED_MORE_BULLET
Definition: SkillDefinitions.hpp:248
@ SKILL_USE_FAIL_EXPLOSIONSPIRITS
Definition: SkillDefinitions.hpp:239
@ SKILL_USE_FAIL_SUMMON_NONE
Definition: SkillDefinitions.hpp:184
@ SKILL_USE_FAIL_SPELLBOOK_DIFFICULT_SLEEP
Definition: SkillDefinitions.hpp:216
@ SKILL_USE_FAIL_NEED_EXP_1PERCENT
Definition: SkillDefinitions.hpp:193
@ SKILL_USE_FAIL_HP_TOOMANY
Definition: SkillDefinitions.hpp:240
@ SKILL_USE_FAIL_THERE_ARE_NPC_AROUND
Definition: SkillDefinitions.hpp:247
@ SKILL_USE_FAIL_SKILLINTERVAL
Definition: SkillDefinitions.hpp:168
@ SKILL_USE_FAIL_NEED_EQUIPPED_WEAPON_CLASS
Definition: SkillDefinitions.hpp:242
@ SKILL_USE_FAIL_SP_INSUFFICIENT
Definition: SkillDefinitions.hpp:165
@ SKILL_USE_FAIL_SPELLBOOK_READING
Definition: SkillDefinitions.hpp:218
@ SKILL_USE_FAIL_NEED_OTHER_SKILL
Definition: SkillDefinitions.hpp:180
@ SKILL_USE_FAIL_MANUAL_NOTIFY
Definition: SkillDefinitions.hpp:234
@ SKILL_USE_FAIL_GC_POISONINGWEAPON
Definition: SkillDefinitions.hpp:196
@ SKILL_USE_FAIL_LEVEL
Definition: SkillDefinitions.hpp:164
@ SKILL_USE_FAIL_ANCILLA_NUMOVER
Definition: SkillDefinitions.hpp:176
@ SKILL_USE_FAIL_MADOGEAR
Definition: SkillDefinitions.hpp:197
@ SKILL_USE_FAIL_SUMMON
Definition: SkillDefinitions.hpp:183
@ SKILL_USE_FAIL_SIZE
Definition: SkillDefinitions.hpp:200
@ SKILL_USE_FAIL_NEED_ROYAL_GUARD_BANDING
Definition: SkillDefinitions.hpp:241
@ SKILL_USE_FAIL_STYLE_CHANGE_GRAPPLER
Definition: SkillDefinitions.hpp:246
@ SKILL_USE_FAIL_PAINTBRUSH
Definition: SkillDefinitions.hpp:188
@ SKILL_USE_FAIL_STYLE_CHANGE_FIGHTER
Definition: SkillDefinitions.hpp:245
@ SKILL_USE_FAIL_INVALID_DIR
Definition: SkillDefinitions.hpp:182
@ SKILL_USE_FAIL_CANONBALL
Definition: SkillDefinitions.hpp:201
@ SKILL_USE_FAIL_COMBOSKILL
Definition: SkillDefinitions.hpp:237
@ SKILL_USE_FAIL_RELATIONGRADE
Definition: SkillDefinitions.hpp:244
@ SKILL_USE_FAIL_NEED_EQUIPMENT_KUNAI
Definition: SkillDefinitions.hpp:198
@ SKILL_USE_FAIL_BLUEJAMSTONE
Definition: SkillDefinitions.hpp:172