29#ifndef HORIZON_ZONE_ITEM_DEFINITIONS
30#define HORIZON_ZONE_ITEM_DEFINITIONS
38#define ITEM_NAME_LENGTH 50
39#define UNKNOWN_ITEM_ID 512
41#define MAX_ITEM_OPTIONS 5
42#define MAX_ITEM_SLOTS 4
43#define MAX_REFINE_LEVEL 20
45static_assert(
MAX_ITEM_OPTIONS >= 0,
"MAX_ITEM_OPTIONS cannot be less than 0.");
47 "MAX_ITEM_OPTIONS is limited by the client and database layout "
48 "and should not be changed unless supported by the client.");
50 "MAX_ITEM_SLOTS is limited by the client and database layout "
51 "and should not be changed unless supported by the client.");
53#define MIN_INVENTORY_SIZE 100
54#define MAX_INVENTORY_SIZE 300
57 "Max Inventory should be greater than minimum storage size of 1.");
59#define MIN_STORAGE_SIZE 600
60#define MAX_STORAGE_SIZE 600
63 "Max storage should be greater than minimum storage size of 1.");
65#define MAX_INVENTORY_STACK_LIMIT 30000
66#define MAX_CART_STACK_LIMIT 30000
67#define MAX_STORAGE_STACK_LIMIT 30000
68#define MAX_GSTORAGE_STACK_LIMIT 30000
71 "MAX_INVENTORY_STACK_LIMIT should be greater than 0.");
73 "MAX_CART_STACK_LIMIT should be greater than 0.");
75 "MAX_STORAGE_STACK_LIMIT should be greater than 0.");
77 "MAX_GSTORAGE_STACK_LIMIT should be greater than 0.");
132#ifndef MAX_WEAPON_TYPE
445 return !(*
this == right);
529#if (CLIENT_TYPE == 'M' && PACKET_VERSION >= 20181121) || \
530 (CLIENT_TYPE == 'R' && PACKET_VERSION >= 20180704) || \
531 (CLIENT_TYPE == 'Z' && PACKET_VERSION >= 20181114)
541#if (CLIENT_TYPE == 'M' && PACKET_VERSION >= 20181121) || \
542 (CLIENT_TYPE == 'R' && PACKET_VERSION >= 20180704) || \
543 (CLIENT_TYPE == 'Z' && PACKET_VERSION >= 20181114)
574 std::shared_ptr<const item_config_data>
config;
581#if ((CLIENT_TYPE == 'M' && PACKET_VERSION >= 20181121) || \
582 (CLIENT_TYPE == 'R' && PACKET_VERSION >= 20180704) || \
583 (CLIENT_TYPE == 'Z' && PACKET_VERSION >= 20181114))
static const uint8_t mask[8]
Bitmask for accessing individual bits of a byte.
Definition: DES.cpp:71
uint16_t uint16
Definition: Definitions.hpp:40
uint32_t uint32
Definition: Definitions.hpp:39
#define MAX_INVENTORY_STACK_LIMIT
Definition: ItemDefinitions.hpp:65
item_inventory_addition_notif_type
Definition: ItemDefinitions.hpp:297
@ ITEM_INV_ADD_UNKNOWN
Definition: ItemDefinitions.hpp:301
@ ITEM_INV_ADD_OVER_WEIGHT
Definition: ItemDefinitions.hpp:300
@ ITEM_INV_ADD_SUCCESS
Definition: ItemDefinitions.hpp:298
@ ITEM_INV_ADD_NO_INV_SPACE
Definition: ItemDefinitions.hpp:302
@ ITEM_INV_ADD_OVER_STACK_LIMIT
Definition: ItemDefinitions.hpp:305
@ ITEM_INV_ADD_UNKNOWN2
Definition: ItemDefinitions.hpp:304
@ ITEM_INV_ADD_INVALID
Definition: ItemDefinitions.hpp:299
@ ITEM_INV_ADD_OVER_QUANTITY
Definition: ItemDefinitions.hpp:303
item_equip_result_type
Definition: ItemDefinitions.hpp:321
@ IT_EQUIP_FAIL
Definition: ItemDefinitions.hpp:324
@ IT_EQUIP_SUCCESS
Definition: ItemDefinitions.hpp:322
@ IT_EQUIP_FAIL_LV
Definition: ItemDefinitions.hpp:323
item_ammunition_type
Definition: ItemDefinitions.hpp:271
@ IT_AT_BULLET
Definition: ItemDefinitions.hpp:275
@ IT_AT_CANNONBALL
Definition: ItemDefinitions.hpp:280
@ IT_AT_KUNAI
Definition: ItemDefinitions.hpp:279
@ IT_AT_GRENADE
Definition: ItemDefinitions.hpp:277
@ IT_AT_SHURIKEN
Definition: ItemDefinitions.hpp:278
@ IT_AT_SHELL
Definition: ItemDefinitions.hpp:276
@ IT_AT_DAGGER
Definition: ItemDefinitions.hpp:274
@ IT_AT_ARROW
Definition: ItemDefinitions.hpp:273
@ IT_AT_NONE
Definition: ItemDefinitions.hpp:272
@ IT_AT_MAX
Definition: ItemDefinitions.hpp:282
@ IT_AT_THROWABLE_ITEM
Definition: ItemDefinitions.hpp:281
refine_type
Definition: ItemDefinitions.hpp:80
@ REFINE_TYPE_WEAPON1
Definition: ItemDefinitions.hpp:82
@ REFINE_TYPE_WEAPON4
Definition: ItemDefinitions.hpp:85
@ REFINE_TYPE_ARMOR
Definition: ItemDefinitions.hpp:81
@ REFINE_TYPE_WEAPON2
Definition: ItemDefinitions.hpp:83
@ REFINE_TYPE_MAX
Definition: ItemDefinitions.hpp:86
@ REFINE_TYPE_WEAPON3
Definition: ItemDefinitions.hpp:84
#define MIN_STORAGE_SIZE
Definition: ItemDefinitions.hpp:59
#define MAX_INVENTORY_SIZE
Definition: ItemDefinitions.hpp:54
item_transaction_mask
Definition: ItemDefinitions.hpp:230
@ ITRMASK_AUCTION
Item can be auctioned.
Definition: ItemDefinitions.hpp:240
@ ITRMASK_DROP
Item can be dropped.
Definition: ItemDefinitions.hpp:232
@ ITRMASK_TRADE
Item can be traded (nor vended)
Definition: ItemDefinitions.hpp:233
@ ITRMASK_SELL_TO_NPC
Item can be sold to NPCs.
Definition: ItemDefinitions.hpp:235
@ ITRMASK_BUYING_STORE
Item can be listed in the buying store.
Definition: ItemDefinitions.hpp:241
@ ITRMASK_ALL
Sum of all the above values.
Definition: ItemDefinitions.hpp:242
@ ITRMASK_TRADEWPARTNER
Wedded partner can override ITR_NOTRADE restriction.
Definition: ItemDefinitions.hpp:234
@ ITRMASK_NONE
No restrictions.
Definition: ItemDefinitions.hpp:231
@ ITRMASK_MAIL
Item can be attached to mail messages.
Definition: ItemDefinitions.hpp:239
@ ITRMASK_CART
Item can be placed in the cart.
Definition: ItemDefinitions.hpp:236
@ ITRMASK_STORAGE
Item can be placed in the storage.
Definition: ItemDefinitions.hpp:237
@ ITRMASK_GSTORAGE
Item can be placed in the guild storage.
Definition: ItemDefinitions.hpp:238
#define MAX_CART_STACK_LIMIT
Definition: ItemDefinitions.hpp:66
#define MAX_STORAGE_STACK_LIMIT
Definition: ItemDefinitions.hpp:67
item_deletion_reason_type
Definition: ItemDefinitions.hpp:309
@ ITEM_DEL_NORMAL
Definition: ItemDefinitions.hpp:310
@ ITEM_DEL_TOSTORAGE
Material changed.
Definition: ItemDefinitions.hpp:314
@ ITEM_DEL_FAILREFINE
Item used for a skill.
Definition: ItemDefinitions.hpp:312
@ ITEM_DEL_MATERIALCHANGE
Refine failed.
Definition: ItemDefinitions.hpp:313
@ ITEM_DEL_SKILLUSE
Normal.
Definition: ItemDefinitions.hpp:311
@ ITEM_DEL_TOCART
Moved to storage.
Definition: ItemDefinitions.hpp:315
@ ITEM_DEL_ANALYSIS
Item sold.
Definition: ItemDefinitions.hpp:317
@ ITEM_DEL_SOLD
Moved to cart.
Definition: ItemDefinitions.hpp:316
item_type
Definition: ItemDefinitions.hpp:253
@ IT_TYPE_ETC
Definition: ItemDefinitions.hpp:257
@ IT_TYPE_PET_ARMOR
Definition: ItemDefinitions.hpp:262
@ IT_TYPE_CASH
Definition: ItemDefinitions.hpp:266
@ IT_TYPE_HEALING
Definition: ItemDefinitions.hpp:254
@ IT_TYPE_UNKNOWN
Definition: ItemDefinitions.hpp:255
@ IT_TYPE_PET_EGG
Definition: ItemDefinitions.hpp:261
@ IT_TYPE_USABLE
Definition: ItemDefinitions.hpp:256
@ IT_TYPE_CONSUMPTION_DELAY
Definition: ItemDefinitions.hpp:265
@ IT_TYPE_ARMOR
Definition: ItemDefinitions.hpp:259
@ IT_TYPE_WEAPON
Definition: ItemDefinitions.hpp:258
@ IT_TYPE_MAX
Definition: ItemDefinitions.hpp:267
@ IT_TYPE_CARD
Definition: ItemDefinitions.hpp:260
@ IT_TYPE_UNKNOWN2
Definition: ItemDefinitions.hpp:263
@ IT_TYPE_AMMO
Definition: ItemDefinitions.hpp:264
#define MAX_ITEM_SLOTS
Definition: ItemDefinitions.hpp:42
item_equip_location_index
Definition: ItemDefinitions.hpp:204
@ IT_EQPI_ACC_L
Definition: ItemDefinitions.hpp:205
@ IT_EQPI_SHADOW_ACC_L
Definition: ItemDefinitions.hpp:225
@ IT_EQPI_COSTUME_LOW
Definition: ItemDefinitions.hpp:217
@ IT_EQPI_HAND_L
Definition: ItemDefinitions.hpp:213
@ IT_EQPI_SHADOW_SHIELD
Definition: ItemDefinitions.hpp:222
@ IT_EQPI_SHADOW_ARMOR
Definition: ItemDefinitions.hpp:220
@ IT_EQPI_SHOES
Definition: ItemDefinitions.hpp:207
@ IT_EQPI_AMMO
Definition: ItemDefinitions.hpp:219
@ IT_EQPI_COSTUME_GARMENT
Definition: ItemDefinitions.hpp:218
@ IT_EQPI_SHADOW_WEAPON
Definition: ItemDefinitions.hpp:221
@ IT_EQPI_HEAD_LOW
Definition: ItemDefinitions.hpp:209
@ IT_EQPI_GARMENT
Definition: ItemDefinitions.hpp:208
@ IT_EQPI_HEAD_MID
Definition: ItemDefinitions.hpp:210
@ IT_EQPI_HAND_R
Definition: ItemDefinitions.hpp:214
@ IT_EQPI_ARMOR
Definition: ItemDefinitions.hpp:212
@ IT_EQPI_COSTUME_MID
Definition: ItemDefinitions.hpp:216
@ IT_EQPI_MAX
Definition: ItemDefinitions.hpp:226
@ IT_EQPI_ACC_R
Definition: ItemDefinitions.hpp:206
@ IT_EQPI_SHADOW_ACC_R
Definition: ItemDefinitions.hpp:224
@ IT_EQPI_COSTUME_TOP
Definition: ItemDefinitions.hpp:215
@ IT_EQPI_HEAD_TOP
Definition: ItemDefinitions.hpp:211
@ IT_EQPI_SHADOW_SHOES
Definition: ItemDefinitions.hpp:223
item_bind_type
Definition: ItemDefinitions.hpp:286
@ IT_BIND_ACCOUNT
Definition: ItemDefinitions.hpp:289
@ IT_BIND_PARTY
Definition: ItemDefinitions.hpp:291
@ IT_BIND_GUILD
Definition: ItemDefinitions.hpp:290
@ IT_BIND_MAX
Definition: ItemDefinitions.hpp:293
@ IT_BIND_MIN
Definition: ItemDefinitions.hpp:288
@ IT_BIND_CHARACTER
Definition: ItemDefinitions.hpp:292
@ IT_BIND_NONE
Definition: ItemDefinitions.hpp:287
item_storage_type
Definition: ItemDefinitions.hpp:404
@ ITEM_STORE_INVENTORY
Definition: ItemDefinitions.hpp:405
@ ITEM_STORE_STORAGE
Definition: ItemDefinitions.hpp:406
item_equip_location_mask
Definition: ItemDefinitions.hpp:167
@ IT_EQPM_SHADOW_WEAPON
Definition: ItemDefinitions.hpp:186
@ IT_EQPM_SHADOW_ACC_R
Definition: ItemDefinitions.hpp:189
@ IT_EQPM_SHOES
Definition: ItemDefinitions.hpp:175
@ IT_EQPM_COSTUME_HEAD_TOP
Definition: ItemDefinitions.hpp:179
@ IT_EQPM_AMMO
Definition: ItemDefinitions.hpp:184
@ IT_EQPM_ARMOR
Definition: ItemDefinitions.hpp:173
@ IT_EQPM_HEAD_MID
Definition: ItemDefinitions.hpp:178
@ IT_EQPM_ACC
Definition: ItemDefinitions.hpp:197
@ IT_EQPM_SHADOW_ACC
Definition: ItemDefinitions.hpp:199
@ IT_EQPM_COSTUME
Definition: ItemDefinitions.hpp:198
@ IT_EQPM_SHADOW_ARMS
Definition: ItemDefinitions.hpp:200
@ IT_EQPM_HAND_R
Definition: ItemDefinitions.hpp:170
@ IT_EQPM_WEAPON
Definition: ItemDefinitions.hpp:193
@ IT_EQPM_HELM
Definition: ItemDefinitions.hpp:196
@ IT_EQPM_HEAD_LOW
Definition: ItemDefinitions.hpp:169
@ IT_EQPM_HEAD_TOP
Definition: ItemDefinitions.hpp:177
@ IT_EQPM_SHADOW_SHOES
Definition: ItemDefinitions.hpp:188
@ IT_EQPM_HAND_L
Definition: ItemDefinitions.hpp:174
@ IT_EQPM_SHIELD
Definition: ItemDefinitions.hpp:194
@ IT_EQPM_ARMS
Definition: ItemDefinitions.hpp:195
@ IT_EQPM_COSTUME_HEAD_LOW
Definition: ItemDefinitions.hpp:181
@ IT_EQPM_SHADOW_ARMOR
Definition: ItemDefinitions.hpp:185
@ IT_EQPM_COSTUME_GARMENT
Definition: ItemDefinitions.hpp:182
@ IT_EQPM_SHADOW_SHIELD
Definition: ItemDefinitions.hpp:187
@ IT_EQPM_COSTUME_HEAD_MID
Definition: ItemDefinitions.hpp:180
@ IT_EQPM_ACC_R
Definition: ItemDefinitions.hpp:176
@ IT_EQPM_ACC_L
Definition: ItemDefinitions.hpp:172
@ IT_EQPM_NONE
Definition: ItemDefinitions.hpp:168
@ IT_EQPM_GARMENT
Definition: ItemDefinitions.hpp:171
@ IT_EQPM_SHADOW_ACC_L
Definition: ItemDefinitions.hpp:190
#define MAX_GSTORAGE_STACK_LIMIT
Definition: ItemDefinitions.hpp:68
item_weapon_type_mask
Definition: ItemDefinitions.hpp:138
@ IT_WTM_MELEE
Definition: ItemDefinitions.hpp:142
@ IT_WTM_RANGED
Definition: ItemDefinitions.hpp:139
item_unequip_result_type
Definition: ItemDefinitions.hpp:328
@ IT_UNEQUIP_FAIL
Definition: ItemDefinitions.hpp:330
@ IT_UNEQUIP_SUCCESS
Definition: ItemDefinitions.hpp:329
item_weapon_type
Definition: ItemDefinitions.hpp:99
@ IT_WT_FIST
Bare hands.
Definition: ItemDefinitions.hpp:100
@ IT_WT_1HSWORD
Definition: ItemDefinitions.hpp:102
@ IT_WT_KATAR
Definition: ItemDefinitions.hpp:116
@ IT_WT_2HSPEAR
Definition: ItemDefinitions.hpp:105
@ IT_WT_2HMACE
Definition: ItemDefinitions.hpp:109
@ IT_WT_GATLING
Definition: ItemDefinitions.hpp:119
@ IT_WT_GRENADE
Definition: ItemDefinitions.hpp:121
@ IT_WT_DOUBLE_DAGGER_AXE
dagger + axe
Definition: ItemDefinitions.hpp:130
@ IT_WT_RIFLE
Definition: ItemDefinitions.hpp:118
@ IT_WT_2HAXE
Definition: ItemDefinitions.hpp:107
@ IT_WT_BOW
Definition: ItemDefinitions.hpp:111
@ IT_WT_2HSTAFF
Definition: ItemDefinitions.hpp:123
@ IT_WT_SHOTGUN
Definition: ItemDefinitions.hpp:120
@ IT_WT_DOUBLE_SWORDS
2 swords
Definition: ItemDefinitions.hpp:127
@ IT_WT_HUUMA
Definition: ItemDefinitions.hpp:122
@ IT_WT_1HSPEAR
Definition: ItemDefinitions.hpp:104
@ IT_WT_BOOK
Definition: ItemDefinitions.hpp:115
@ IT_WT_WHIP
Definition: ItemDefinitions.hpp:114
@ IT_WT_MUSICAL
Definition: ItemDefinitions.hpp:113
@ IT_WT_DOUBLE_DAGGER_SWORD
dagger + sword
Definition: ItemDefinitions.hpp:129
@ IT_WT_STAFF
Definition: ItemDefinitions.hpp:110
@ IT_WT_MAX_WEAPON_TYPE
Definition: ItemDefinitions.hpp:133
@ IT_WT_KNUCKLE
Definition: ItemDefinitions.hpp:112
@ IT_WT_DOUBLE_SWORD_AXE
sword + axe
Definition: ItemDefinitions.hpp:131
@ IT_WT_2HSWORD
Definition: ItemDefinitions.hpp:103
@ IT_WT_1HAXE
Definition: ItemDefinitions.hpp:106
@ IT_WT_1HMACE
Definition: ItemDefinitions.hpp:108
@ IT_WT_DAGGER
Definition: ItemDefinitions.hpp:101
@ IT_WT_DOUBLE_AXES
2 axes
Definition: ItemDefinitions.hpp:128
@ IT_WT_REVOLVER
Definition: ItemDefinitions.hpp:117
@ IT_WT_DOUBLE_DAGGERS
2 daggers
Definition: ItemDefinitions.hpp:126
@ IT_WT_SINGLE_MAX
Definition: ItemDefinitions.hpp:124
item_usage_restriction_mask
Definition: ItemDefinitions.hpp:246
@ IURMASK_NONE
No restrictions.
Definition: ItemDefinitions.hpp:247
@ IURMASK_ALL
Sum of all the above values.
Definition: ItemDefinitions.hpp:249
@ IURMASK_SITTING
Item can't be used while sitting.
Definition: ItemDefinitions.hpp:248
refine_chance_type
Definition: ItemDefinitions.hpp:90
@ REFINE_CHANCE_TYPE_ENRICHED
Definition: ItemDefinitions.hpp:92
@ REFINE_CHANCE_TYPE_MAX
Definition: ItemDefinitions.hpp:95
@ REFINE_CHANCE_TYPE_E_NORMAL
Definition: ItemDefinitions.hpp:93
@ REFINE_CHANCE_TYPE_NORMAL
Definition: ItemDefinitions.hpp:91
@ REFINE_CHANCE_TYPE_E_ENRICHED
Definition: ItemDefinitions.hpp:94
item_gender_type
Definition: ItemDefinitions.hpp:159
@ IT_GENDER_FEMALE
Definition: ItemDefinitions.hpp:160
@ IT_GENDER_ANY
Definition: ItemDefinitions.hpp:162
@ IT_GENDER_MALE
Definition: ItemDefinitions.hpp:161
item_level_type
Definition: ItemDefinitions.hpp:149
@ IT_LVL_WEAPON3
Definition: ItemDefinitions.hpp:153
@ IT_LVL_ARMOR
Definition: ItemDefinitions.hpp:150
@ IT_LVL_MAX
Definition: ItemDefinitions.hpp:155
@ IT_LVL_WEAPON2
Definition: ItemDefinitions.hpp:152
@ IT_LVL_WEAPON4
Definition: ItemDefinitions.hpp:154
@ IT_LVL_WEAPON1
Definition: ItemDefinitions.hpp:151
#define MAX_ITEM_OPTIONS
Definition: ItemDefinitions.hpp:41
#define MIN_INVENTORY_SIZE
Definition: ItemDefinitions.hpp:53
#define MAX_STORAGE_SIZE
Definition: ItemDefinitions.hpp:60
std::array< std::pair< item_equip_location_mask, std::weak_ptr< item_entry_data > >, IT_EQPI_MAX > EquipmentListType
Definition: ItemDefinitions.hpp:577
element_type
Definition: UnitDefinitions.hpp:970
@ ELE_NEUTRAL
Definition: UnitDefinitions.hpp:971
size_t count(GridTypeListContainer< SPECIFIC_TYPE > const &elements, SPECIFIC_TYPE *)
Definition: GridReferenceContainer.hpp:100
Definition: ItemDefinitions.hpp:334
std::string default_script
Default script for everything.
Definition: ItemDefinitions.hpp:373
int8_t attack_range
Definition: ItemDefinitions.hpp:352
int drop_effect_mode
Definition: ItemDefinitions.hpp:369
int8_t armor
Definition: ItemDefinitions.hpp:357
int32_t min_lv
Definition: ItemDefinitions.hpp:364
unsigned trade_restriction_mask
Item trade restrictions mask (.
Definition: ItemDefinitions.hpp:387
unsigned bind_on_equip
Definition: ItemDefinitions.hpp:381
item_ammunition_type ammo_t
Definition: ItemDefinitions.hpp:345
int32_t value_buy
Definition: ItemDefinitions.hpp:338
unsigned int storage
Definition: ItemDefinitions.hpp:393
int32_t max_lv
Definition: ItemDefinitions.hpp:363
std::string equip_script
Script executed once when equipping.
Definition: ItemDefinitions.hpp:374
int8_t weapon
Definition: ItemDefinitions.hpp:358
int trade_restriction_group_override_id
Definition: ItemDefinitions.hpp:399
struct item_config_data::@130 stack
unsigned consumption_delay
Signifies items that are not consumed immediately upon double-click.
Definition: ItemDefinitions.hpp:380
unsigned int inventory
Definition: ItemDefinitions.hpp:391
struct item_config_data::@128 requirements
int32_t defense
Definition: ItemDefinitions.hpp:351
std::string key_name
Definition: ItemDefinitions.hpp:336
item_weapon_type weapon_t
Definition: ItemDefinitions.hpp:344
std::vector< uint32_t > job_ids
Definition: ItemDefinitions.hpp:365
item_gender_type gender
Definition: ItemDefinitions.hpp:366
int delay
Definition: ItemDefinitions.hpp:371
std::string unequip_script
Script executed once when unequipping.
Definition: ItemDefinitions.hpp:375
unsigned refineable
Definition: ItemDefinitions.hpp:379
uint64_t equip_location_mask
Definition: ItemDefinitions.hpp:348
item_type type
Definition: ItemDefinitions.hpp:341
unsigned keep_after_use
Definition: ItemDefinitions.hpp:383
unsigned int guild_storage
Definition: ItemDefinitions.hpp:394
int usage_restriction_group_override_id
Definition: ItemDefinitions.hpp:397
int32_t attack
Definition: ItemDefinitions.hpp:350
int32_t value_sell
Definition: ItemDefinitions.hpp:339
unsigned force_serial
Definition: ItemDefinitions.hpp:382
unsigned allow_item_options
disallows use of item options on the item. (non-equippable items are automatically flagged)
Definition: ItemDefinitions.hpp:384
unsigned int cart
Definition: ItemDefinitions.hpp:392
unsigned drop_announce
Official Drop Announce.
Definition: ItemDefinitions.hpp:385
int usage_restriction_mask
Definition: ItemDefinitions.hpp:397
union item_config_data::@126 IT_WT_FIST
unsigned available
Definition: ItemDefinitions.hpp:378
union item_config_data::@127 level
bool trade_restriction_partner_override
Definition: ItemDefinitions.hpp:400
std::string name
Definition: ItemDefinitions.hpp:336
int32_t magic_atk
Definition: ItemDefinitions.hpp:361
uint32_t item_id
Definition: ItemDefinitions.hpp:335
uint32_t weight
Definition: ItemDefinitions.hpp:349
struct item_config_data::@129 config
unsigned show_drop_effect
Shows Drop Effect.
Definition: ItemDefinitions.hpp:386
int8_t card_slot_count
Definition: ItemDefinitions.hpp:353
uint32_t sprite_id
Definition: ItemDefinitions.hpp:354
Definition: ItemDefinitions.hpp:564
unsigned is_favorite
Definition: ItemDefinitions.hpp:568
unsigned is_broken
Definition: ItemDefinitions.hpp:567
unsigned spare_bits
Definition: ItemDefinitions.hpp:569
unsigned is_identified
Definition: ItemDefinitions.hpp:566
item_entry_info()
Definition: ItemDefinitions.hpp:565
Definition: ItemDefinitions.hpp:553
int16_t get_index() const
Definition: ItemDefinitions.hpp:554
void set_index(int idx)
Definition: ItemDefinitions.hpp:555
int16_t index
Definition: ItemDefinitions.hpp:560
void set_value(int val)
Definition: ItemDefinitions.hpp:558
int16_t get_value() const
Definition: ItemDefinitions.hpp:557
int16_t value
Definition: ItemDefinitions.hpp:561
uint8_t param
Definition: ItemDefinitions.hpp:562
Structure used to store and convey item data in the state machine and in communication with the clien...
Definition: ItemDefinitions.hpp:414
void set_item_id(uint32_t id)
Definition: ItemDefinitions.hpp:497
void set_amount(uint16_t amt)
Definition: ItemDefinitions.hpp:500
uint32_t actual_equip_location_mask
Definition: ItemDefinitions.hpp:539
uint16_t sprite_id
Definition: ItemDefinitions.hpp:549
void set_bind_type(item_bind_type val)
Definition: ItemDefinitions.hpp:515
uint64_t unique_id
Definition: ItemDefinitions.hpp:572
struct item_entry_data::options option_data[MAX_ITEM_OPTIONS]
uint8_t option_count
Definition: ItemDefinitions.hpp:552
item_entry_data()
Definition: ItemDefinitions.hpp:415
void set_actual_equip_location_mask(uint32_t mask)
Definition: ItemDefinitions.hpp:506
uint32_t get_item_id()
Definition: ItemDefinitions.hpp:496
uint32_t current_equip_location_mask
Definition: ItemDefinitions.hpp:538
bool is_stackable()
Definition: ItemDefinitions.hpp:419
void set_option_count(uint8_t count)
Definition: ItemDefinitions.hpp:518
bool operator!=(item_entry_data const &right)
Definition: ItemDefinitions.hpp:443
uint16_t storage
Definition: ItemDefinitions.hpp:525
item_bind_type get_bind_type()
Definition: ItemDefinitions.hpp:514
bool is_equipment()
Definition: ItemDefinitions.hpp:417
uint16_t get_amount()
Definition: ItemDefinitions.hpp:499
element_type ele_type
Definition: ItemDefinitions.hpp:551
void set_broken(bool val)
Definition: ItemDefinitions.hpp:491
void set_identified(bool val)
Definition: ItemDefinitions.hpp:494
uint16_t get_sprite_id()
Definition: ItemDefinitions.hpp:520
item_bind_type bind_type
Definition: ItemDefinitions.hpp:571
uint16_t inventory
Definition: ItemDefinitions.hpp:524
uint32_t slot_item_id[MAX_ITEM_SLOTS]
Definition: ItemDefinitions.hpp:544
bool operator==(item_entry_data const &right)
Definition: ItemDefinitions.hpp:429
item_type type
Definition: ItemDefinitions.hpp:536
void set_sprite_id(uint16_t id)
Definition: ItemDefinitions.hpp:521
uint32_t get_current_equip_location_mask()
Definition: ItemDefinitions.hpp:502
uint32_t item_id
Definition: ItemDefinitions.hpp:532
item_entry_data operator=(item_entry_data const &right)
Definition: ItemDefinitions.hpp:449
union item_entry_data::@131 index
uint32_t hire_expire_date
Definition: ItemDefinitions.hpp:548
std::shared_ptr< const item_config_data > config
Definition: ItemDefinitions.hpp:574
bool is_favorite()
Definition: ItemDefinitions.hpp:487
uint8_t refine_level
Definition: ItemDefinitions.hpp:540
uint8_t get_refine_level()
Definition: ItemDefinitions.hpp:508
void set_favorite(bool val)
Definition: ItemDefinitions.hpp:488
struct item_entry_data::item_entry_info info
uint32_t get_actual_equip_location_mask()
Definition: ItemDefinitions.hpp:505
uint32_t get_hire_expire_date()
Definition: ItemDefinitions.hpp:511
void set_current_equip_location_mask(uint32_t mask)
Definition: ItemDefinitions.hpp:503
bool is_identified()
Definition: ItemDefinitions.hpp:493
void set_refine_level(int lvl)
Definition: ItemDefinitions.hpp:509
uint16_t amount
Definition: ItemDefinitions.hpp:537
void set_hire_expire_date(int date)
Definition: ItemDefinitions.hpp:512
uint8_t get_option_count()
Definition: ItemDefinitions.hpp:517
item_storage_type storage_type
Definition: ItemDefinitions.hpp:528
bool is_broken()
Definition: ItemDefinitions.hpp:490
Definition: ItemDefinitions.hpp:580
uint32 item_id[MAX_ITEM_SLOTS]
Definition: ItemDefinitions.hpp:584