87{
151
158
193
212
214
424
445};
@ STATUS_1d
Definition: UnitDefinitions.hpp:118
@ STATUS_MOB_PRIMARY_RACE
Definition: UnitDefinitions.hpp:435
@ STATUS_DEXTERITY
Definition: UnitDefinitions.hpp:106
@ STATUS_HP_DRAIN_RATE
Definition: UnitDefinitions.hpp:273
@ STATUS_MOB_ELEMENT
Definition: UnitDefinitions.hpp:437
@ STATUS_DOUBLE_RATE
Definition: UnitDefinitions.hpp:235
@ STATUS_ADD_FIX_CAST_RATE
Definition: UnitDefinitions.hpp:368
@ STATUS_SPEED_RATE
Definition: UnitDefinitions.hpp:231
@ STATUS_AGILITY_COST
Definition: UnitDefinitions.hpp:122
@ STATUS_UCON
Definition: UnitDefinitions.hpp:191
@ STATUS_ADD_DAMAGE_CLASS
Definition: UnitDefinitions.hpp:255
@ STATUS_NEXTJOBEXP
Definition: UnitDefinitions.hpp:112
@ STATUS_PHARMACY_SUCCESS
Definition: UnitDefinitions.hpp:205
@ STATUS_SPLASH_RANGE
Definition: UnitDefinitions.hpp:270
@ STATUS_JOBEXP
Definition: UnitDefinitions.hpp:91
@ STATUS_SP_GAIN_VALUE
Definition: UnitDefinitions.hpp:344
@ STATUS_USPL
Definition: UnitDefinitions.hpp:190
@ STATUS_FIX_ASPD
Definition: UnitDefinitions.hpp:366
@ STATUS_UCRT
Definition: UnitDefinitions.hpp:192
@ STATUS_MOD_DEATH
Definition: UnitDefinitions.hpp:167
@ STATUS_FLEE_RATE
Definition: UnitDefinitions.hpp:264
@ STATUS_FAME
Definition: UnitDefinitions.hpp:148
@ STATUS_RESEFF
Definition: UnitDefinitions.hpp:227
@ STATUS_CARTINFO
Definition: UnitDefinitions.hpp:150
@ STATUS_SKILLAUTOSELFSPELL
Definition: UnitDefinitions.hpp:379
@ STATUS_ADDEFFSKILL
Definition: UnitDefinitions.hpp:376
@ STATUS_UPOW
Definition: UnitDefinitions.hpp:187
@ STATUS_SUBELE
Definition: UnitDefinitions.hpp:224
@ STATUS_VIRTUE
Definition: UnitDefinitions.hpp:425
@ STATUS_FIX_BASEATK
Definition: UnitDefinitions.hpp:359
@ STATUS_ADD_STEAL_RATE
Definition: UnitDefinitions.hpp:282
@ STATUS_AUTOACTIVE_WEAPON
Definition: UnitDefinitions.hpp:371
@ STATUS_GET_ZENY_NUM2
Definition: UnitDefinitions.hpp:335
@ STATUS_SP_RECOV_STOP
Definition: UnitDefinitions.hpp:297
@ STATUS_WEAPON_COMA_ELE
Definition: UnitDefinitions.hpp:277
@ STATUS_MAGIC_ADDRACE
Definition: UnitDefinitions.hpp:249
@ STATUS_SEX
Definition: UnitDefinitions.hpp:110
@ STATUS_LOSS_EQUIP_WHEN_DIE
Definition: UnitDefinitions.hpp:321
@ STATUS_NO_KNOCKBACK
Definition: UnitDefinitions.hpp:407
@ STATUS_BASEEXP
Definition: UnitDefinitions.hpp:90
@ STATUS_ADD_GROUP
Definition: UnitDefinitions.hpp:307
@ STATUS_HP_PENALTY_TIME
Definition: UnitDefinitions.hpp:309
@ STATUS_HIT_RATE
Definition: UnitDefinitions.hpp:263
@ STATUS_MOB_MAGIC_ATTACK_DAMAGE
Definition: UnitDefinitions.hpp:432
@ STATUS_MATK_RATE
Definition: UnitDefinitions.hpp:238
@ STATUS_POW
Definition: UnitDefinitions.hpp:172
@ STATUS_ASPD_RATE
Definition: UnitDefinitions.hpp:228
@ STATUS_MAXSP
Definition: UnitDefinitions.hpp:97
@ STATUS_CASTRATE
Definition: UnitDefinitions.hpp:217
@ STATUS_LOSS_EQUIP_WHEN_HIT
Definition: UnitDefinitions.hpp:325
@ STATUS_PERFECT_HIT_ADD_RATE
Definition: UnitDefinitions.hpp:252
@ STATUS_36
Definition: UnitDefinitions.hpp:143
@ STATUS_UNBREAKABLE_WEAPON
Definition: UnitDefinitions.hpp:346
@ STATUS_SUB_SKILL_DAMAGE_RATE
Definition: UnitDefinitions.hpp:397
@ STATUS_AUTOSELFSPELL2
Definition: UnitDefinitions.hpp:289
@ STATUS_VITALITY_COST
Definition: UnitDefinitions.hpp:123
@ STATUS_AUTOSPELLONSELF
Definition: UnitDefinitions.hpp:423
@ STATUS_STA
Definition: UnitDefinitions.hpp:173
@ STATUS_MAGIC_ATK_RATE
Definition: UnitDefinitions.hpp:236
@ STATUS_NO_SIZEFIX
Definition: UnitDefinitions.hpp:400
@ STATUS_MAGIC_ADD_GROUP
Definition: UnitDefinitions.hpp:394
@ STATUS_AUTOSPELLONATK
Definition: UnitDefinitions.hpp:421
@ STATUS_SKILLPOINT
Definition: UnitDefinitions.hpp:101
@ STATUS_DEF_ELEENEMY
Definition: UnitDefinitions.hpp:384
@ STATUS_CRATE
Definition: UnitDefinitions.hpp:183
@ STATUS_CURRENTSP
Definition: UnitDefinitions.hpp:96
@ STATUS_LOSS_EQUIP_WHEN_ATTACK
Definition: UnitDefinitions.hpp:324
@ STATUS_UNBREAKABLE_SHIELD
Definition: UnitDefinitions.hpp:349
@ STATUS_MAXSPRATE
Definition: UnitDefinitions.hpp:219
@ STATUS_GET_ZENY_NUM
Definition: UnitDefinitions.hpp:254
@ STATUS_SUB_GROUP
Definition: UnitDefinitions.hpp:308
@ STATUS_DEFELE
Definition: UnitDefinitions.hpp:216
@ STATUS_WEAPON_COMA_RACE2
Definition: UnitDefinitions.hpp:334
@ STATUS_27
Definition: UnitDefinitions.hpp:128
@ STATUS_UPPER
Definition: UnitDefinitions.hpp:145
@ STATUS_NO_WEAPON_DAMAGE
Definition: UnitDefinitions.hpp:402
@ STATUS_CRITICALRACERATE
Definition: UnitDefinitions.hpp:299
@ STATUS_EQUIP_ATK
Definition: UnitDefinitions.hpp:131
@ STATUS_ADDRACE
Definition: UnitDefinitions.hpp:222
@ STATUS_CRITICAL_DEF
Definition: UnitDefinitions.hpp:232
@ STATUS_STATUS_ATK
Definition: UnitDefinitions.hpp:130
@ STATUS_CREATE_ATTACK_DAMAGE
Definition: UnitDefinitions.hpp:431
@ STATUS_FIX_MDEF
Definition: UnitDefinitions.hpp:362
@ STATUS_FIX_DEF
Definition: UnitDefinitions.hpp:361
@ STATUS_STRENGTH_COST
Definition: UnitDefinitions.hpp:121
@ STATUS_AUTOACTIVE_ITEM
Definition: UnitDefinitions.hpp:375
@ STATUS_BREAK_MYEQUIP_WHEN_HIT
Definition: UnitDefinitions.hpp:327
@ STATUS_AUTOSPELL
Definition: UnitDefinitions.hpp:272
@ STATUS_SKILL_COOLDOWN
Definition: UnitDefinitions.hpp:417
@ STATUS_ADDELE
Definition: UnitDefinitions.hpp:221
@ STATUS_FLEE2_RATE
Definition: UnitDefinitions.hpp:265
@ STATUS_BASEJOB
Definition: UnitDefinitions.hpp:159
@ STATUS_ADD_MAGIC_DAMAGE_CLASS
Definition: UnitDefinitions.hpp:256
@ STATUS_IGNORE_DEF_ELE
Definition: UnitDefinitions.hpp:239
@ STATUS_DEF_RATIO_ATK_RACE
Definition: UnitDefinitions.hpp:261
@ STATUS_MOVEMENT_SPEED
Definition: UnitDefinitions.hpp:89
@ STATUS_CHARRENAME
Definition: UnitDefinitions.hpp:164
@ STATUS_CLONE_SKILL_LV
Definition: UnitDefinitions.hpp:195
@ STATUS_1c
Definition: UnitDefinitions.hpp:117
@ STATUS_ADELAY
Definition: UnitDefinitions.hpp:426
@ STATUS_UNBREAKABLE_ARMOR
Definition: UnitDefinitions.hpp:347
@ STATUS_AUTO_SP_CALC_PC
Definition: UnitDefinitions.hpp:342
@ STATUS_SPEED_ADDRATE
Definition: UnitDefinitions.hpp:242
@ STATUS_SUB_SIZE
Definition: UnitDefinitions.hpp:300
@ STATUS_SHOP_POINT
Definition: UnitDefinitions.hpp:208
@ STATUS_MOB_WEAPON_ATK
Definition: UnitDefinitions.hpp:430
@ STATUS_SOFT_DEF
Definition: UnitDefinitions.hpp:134
@ STATUS_ADD_CAST_RATE
Definition: UnitDefinitions.hpp:382
@ STATUS_AUTOSELFSPELL
Definition: UnitDefinitions.hpp:288
@ STATUS_PERFECT_DODGE
Definition: UnitDefinitions.hpp:140
@ STATUS_ADD_MDEF_CLASS
Definition: UnitDefinitions.hpp:258
@ STATUS_RES
Definition: UnitDefinitions.hpp:180
@ STATUS_REVAUTOSPELL
Definition: UnitDefinitions.hpp:291
@ STATUS_PERFECT_HIT_RATE
Definition: UnitDefinitions.hpp:251
@ STATUS_WATK_RIGHT
Definition: UnitDefinitions.hpp:441
@ STATUS_EQUIP_MATK
Definition: UnitDefinitions.hpp:132
@ STATUS_LUCK_COST
Definition: UnitDefinitions.hpp:126
@ STATUS_SMATK
Definition: UnitDefinitions.hpp:179
@ STATUS_DEPOSIT
Definition: UnitDefinitions.hpp:211
@ STATUS_AUTOSPELL2
Definition: UnitDefinitions.hpp:287
@ STATUS_SIZE
Definition: UnitDefinitions.hpp:429
@ STATUS_AUTOSPELLHIT
Definition: UnitDefinitions.hpp:422
@ STATUS_1f
Definition: UnitDefinitions.hpp:120
@ STATUS_ASPD
Definition: UnitDefinitions.hpp:142
@ STATUS_SKILLAUTOSPELL2
Definition: UnitDefinitions.hpp:378
@ STATUS_BASECLASS
Definition: UnitDefinitions.hpp:160
@ STATUS_ATKELE
Definition: UnitDefinitions.hpp:215
@ STATUS_INTELLIGENCE_COST
Definition: UnitDefinitions.hpp:124
@ STATUS_FIX_MAXSP
Definition: UnitDefinitions.hpp:358
@ STATUS_PDEX
Definition: UnitDefinitions.hpp:156
@ STATUS_IGNORE_MDEF_RACE
Definition: UnitDefinitions.hpp:247
@ STATUS_SKILL_USESP
Definition: UnitDefinitions.hpp:412
@ STATUS_1b
Definition: UnitDefinitions.hpp:116
@ STATUS_ALLSTATUS
Definition: UnitDefinitions.hpp:396
@ STATUS_MAXHPRATE
Definition: UnitDefinitions.hpp:218
@ STATUS_NO_GEARFUEL
Definition: UnitDefinitions.hpp:404
@ STATUS_ADD_SKILL_SUBHEAL_RATE
Definition: UnitDefinitions.hpp:387
@ STATUS_KILLERRID
Definition: UnitDefinitions.hpp:161
@ STATUS_1a
Definition: UnitDefinitions.hpp:115
@ STATUS_CRITICAL
Definition: UnitDefinitions.hpp:141
@ STATUS_REVAUTOACTIVE_WEAPON
Definition: UnitDefinitions.hpp:373
@ STATUS_KILLED_CHAR
Definition: UnitDefinitions.hpp:207
@ STATUS_CLASS
Definition: UnitDefinitions.hpp:108
@ STATUS_SUBENEMY
Definition: UnitDefinitions.hpp:355
@ STATUS_MAXHP
Definition: UnitDefinitions.hpp:95
@ STATUS_MERCFLEE
Definition: UnitDefinitions.hpp:169
@ STATUS_HP_REGEN
Definition: UnitDefinitions.hpp:443
@ STATUS_WATK_COMBINED
Definition: UnitDefinitions.hpp:442
@ STATUS_ADD_ELEMAGICDAMAGE_RATE
Definition: UnitDefinitions.hpp:391
@ STATUS_MISC_DEF
Definition: UnitDefinitions.hpp:245
@ STATUS_FIX_FLEE
Definition: UnitDefinitions.hpp:365
@ STATUS_NEAR_DEF
Definition: UnitDefinitions.hpp:233
@ STATUS_ASPD_ADDRATE
Definition: UnitDefinitions.hpp:243
@ STATUS_NO_CASTCANCEL
Definition: UnitDefinitions.hpp:399
@ STATUS_ATTACKRANGE2
Definition: UnitDefinitions.hpp:340
@ STATUS_BREAK_MYEQUIP_WHEN_ATTACK
Definition: UnitDefinitions.hpp:326
@ STATUS_CART
Definition: UnitDefinitions.hpp:147
@ STATUS_MERCFAITH
Definition: UnitDefinitions.hpp:171
@ STATUS_JOB_RATE
Definition: UnitDefinitions.hpp:303
@ STATUS_ADD_LONG_WEAPON_DAMAGE
Definition: UnitDefinitions.hpp:332
@ STATUS_ADDEFFSHORT
Definition: UnitDefinitions.hpp:337
@ STATUS_STATUSPOINT
Definition: UnitDefinitions.hpp:98
@ STATUS_MOD_EXP
Definition: UnitDefinitions.hpp:165
@ STATUS_ADD_MONSTER_DROP_ITEM
Definition: UnitDefinitions.hpp:259
@ STATUS_MATK
Definition: UnitDefinitions.hpp:237
@ STATUS_SKILL_DELAY_RATE
Definition: UnitDefinitions.hpp:356
@ STATUS_AGILITY
Definition: UnitDefinitions.hpp:103
@ STATUS_HPVANISH
Definition: UnitDefinitions.hpp:318
@ STATUS_ADD_SP_COST
Definition: UnitDefinitions.hpp:385
@ STATUS_ADDEFFMAGIC
Definition: UnitDefinitions.hpp:383
@ STATUS_MAGIC_SUBRACE
Definition: UnitDefinitions.hpp:250
@ STATUS_KILL_CHAR
Definition: UnitDefinitions.hpp:206
@ STATUS_NO_MAGIC_DAMAGE
Definition: UnitDefinitions.hpp:401
@ STATUS_TK_POINT
Definition: UnitDefinitions.hpp:198
@ STATUS_HP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:283
@ STATUS_WEAPON_ATK_RATE
Definition: UnitDefinitions.hpp:286
@ STATUS_REPRODUCE_ID
Definition: UnitDefinitions.hpp:209
@ STATUS_ADDEFFLONG
Definition: UnitDefinitions.hpp:338
@ STATUS_SP_RECOV_RATE
Definition: UnitDefinitions.hpp:230
@ STATUS_SKILLAUTOSELFSPELL2
Definition: UnitDefinitions.hpp:380
@ STATUS_DEXTERITY_COST
Definition: UnitDefinitions.hpp:125
@ STATUS_CLONE_SKILL_ID
Definition: UnitDefinitions.hpp:194
@ STATUS_NEXTBASEEXP
Definition: UnitDefinitions.hpp:111
@ STATUS_ADDATKELE
Definition: UnitDefinitions.hpp:408
@ STATUS_STATUS_MATK
Definition: UnitDefinitions.hpp:133
@ STATUS_CRITICAL_DAMAGE_RATE
Definition: UnitDefinitions.hpp:295
@ STATUS_BASELEVEL
Definition: UnitDefinitions.hpp:100
@ STATUS_ADD_SKILL_HEAL_RATE
Definition: UnitDefinitions.hpp:369
@ STATUS_ATTACKRANGE_RATE
Definition: UnitDefinitions.hpp:339
@ STATUS_CURRENTHP
Definition: UnitDefinitions.hpp:94
@ STATUS_ATTACKRANGE_RATE2
Definition: UnitDefinitions.hpp:341
@ STATUS_SP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:284
@ STATUS_SP_DRAIN_RATE
Definition: UnitDefinitions.hpp:274
@ STATUS_MAXAP
Definition: UnitDefinitions.hpp:186
@ STATUS_SKILL_BLOWN
Definition: UnitDefinitions.hpp:415
@ STATUS_MRES
Definition: UnitDefinitions.hpp:181
@ STATUS_MDEF2_RATE
Definition: UnitDefinitions.hpp:269
@ STATUS_FIX_SPEED
Definition: UnitDefinitions.hpp:367
@ STATUS_MAGIC_ADDSIZE
Definition: UnitDefinitions.hpp:395
@ STATUS_STRENGTH
Definition: UnitDefinitions.hpp:102
@ STATUS_AUTOACTIVE_SKILL
Definition: UnitDefinitions.hpp:381
@ STATUS_SKILL_CAST
Definition: UnitDefinitions.hpp:416
@ STATUS_WEAPON_COMA_RACE
Definition: UnitDefinitions.hpp:278
@ STATUS_EXP_RATE
Definition: UnitDefinitions.hpp:302
@ STATUS_AUTOACTIVE_MAGIC
Definition: UnitDefinitions.hpp:372
@ STATUS_MAGIC_ADDENEMY
Definition: UnitDefinitions.hpp:354
@ STATUS_ADD_DEF_CLASS
Definition: UnitDefinitions.hpp:257
@ STATUS_BASE_ATK
Definition: UnitDefinitions.hpp:428
@ STATUS_SP_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:312
@ STATUS_WEAPON_COMA_ELE2
Definition: UnitDefinitions.hpp:333
@ STATUS_26
Definition: UnitDefinitions.hpp:127
@ STATUS_SKILLAUTOSPELL
Definition: UnitDefinitions.hpp:377
@ STATUS_MAGIC_ADDELE
Definition: UnitDefinitions.hpp:248
@ STATUS_SKILL_ATK
Definition: UnitDefinitions.hpp:410
@ STATUS_REVAUTOACTIVE_MAGIC
Definition: UnitDefinitions.hpp:374
@ STATUS_MOB_SECONDARY_RACE
Definition: UnitDefinitions.hpp:436
@ STATUS_FIX_HIT
Definition: UnitDefinitions.hpp:363
@ STATUS_ADDREVEFF
Definition: UnitDefinitions.hpp:290
@ STATUS_BREAK_WEAPON_RATE
Definition: UnitDefinitions.hpp:280
@ STATUS_MERCKILLS
Definition: UnitDefinitions.hpp:170
@ STATUS_ETERNAL_SP_CHANGE
Definition: UnitDefinitions.hpp:343
@ STATUS_ADDEFF2
Definition: UnitDefinitions.hpp:279
@ STATUS_MAGIC_DAMAGE_RETURN
Definition: UnitDefinitions.hpp:330
@ STATUS_ITEM_NO_USE
Definition: UnitDefinitions.hpp:406
@ STATUS_SKILL_HEALPOWER_OF_SKILL
Definition: UnitDefinitions.hpp:414
@ STATUS_MAGIC_SUB_SIZE
Definition: UnitDefinitions.hpp:301
@ STATUS_SPVANISH
Definition: UnitDefinitions.hpp:319
@ STATUS_ADD_COOL_DOWN
Definition: UnitDefinitions.hpp:389
@ STATUS_HARD_MDEF
Definition: UnitDefinitions.hpp:137
@ STATUS_UNBREAKABLE_HELM
Definition: UnitDefinitions.hpp:348
@ STATUS_SPLASH_ADD_RANGE
Definition: UnitDefinitions.hpp:271
@ STATUS_SKILL_USESPRATE
Definition: UnitDefinitions.hpp:411
@ STATUS_WATK_LEFT
Definition: UnitDefinitions.hpp:440
@ STATUS_IGNORE_DEF_RACE
Definition: UnitDefinitions.hpp:240
@ STATUS_INFINITE_ENDURE
Definition: UnitDefinitions.hpp:405
@ STATUS_VITALITY
Definition: UnitDefinitions.hpp:104
@ STATUS_WIS
Definition: UnitDefinitions.hpp:174
@ STATUS_ADDATKRACE
Definition: UnitDefinitions.hpp:409
@ STATUS_HP_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:311
@ STATUS_1e
Definition: UnitDefinitions.hpp:119
@ STATUS_SKILL_FIXCAST
Definition: UnitDefinitions.hpp:418
@ STATUS_MDEF_RATE
Definition: UnitDefinitions.hpp:268
@ STATUS_PK_POINT
Definition: UnitDefinitions.hpp:199
@ STATUS_PVIT
Definition: UnitDefinitions.hpp:154
@ STATUS_PATK
Definition: UnitDefinitions.hpp:178
@ STATUS_ADD_SKILL_DAMAGE_RATE
Definition: UnitDefinitions.hpp:306
@ STATUS_BREAK_ARMOR_RATE
Definition: UnitDefinitions.hpp:281
@ STATUS_PARTNER
Definition: UnitDefinitions.hpp:146
@ STATUS_REVAUTOSPELL2
Definition: UnitDefinitions.hpp:292
@ STATUS_KILLEDRID
Definition: UnitDefinitions.hpp:162
@ STATUS_DEF2_RATE
Definition: UnitDefinitions.hpp:267
@ STATUS_AP
Definition: UnitDefinitions.hpp:185
@ STATUS_IGNORE_MDEF_ELE
Definition: UnitDefinitions.hpp:246
@ STATUS_ADD_SPEED_RATE
Definition: UnitDefinitions.hpp:262
@ STATUS_T_STATUSPOINT
Definition: UnitDefinitions.hpp:184
@ STATUS_FLEE
Definition: UnitDefinitions.hpp:139
@ STATUS_HATE_SUN
Definition: UnitDefinitions.hpp:201
@ STATUS_POINT_INVALID
Definition: UnitDefinitions.hpp:88
@ STATUS_HP_RATE_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:328
@ STATUS_ADD_ELEWEAPONDAMAGE_RATE
Definition: UnitDefinitions.hpp:390
@ STATUS_AM_POINT
Definition: UnitDefinitions.hpp:197
@ STATUS_HP_RATE_PENALTY_TIME
Definition: UnitDefinitions.hpp:392
@ STATUS_DEF_RATIO_ATK_ELE
Definition: UnitDefinitions.hpp:260
@ STATUS_0a
Definition: UnitDefinitions.hpp:99
@ STATUS_ADDEFF
Definition: UnitDefinitions.hpp:226
@ STATUS_MOB_CHASE_RANGE
Definition: UnitDefinitions.hpp:434
@ STATUS_TIGEREYE
Definition: UnitDefinitions.hpp:313
@ STATUS_CURRENT_WEIGHT
Definition: UnitDefinitions.hpp:113
@ STATUS_PAGI
Definition: UnitDefinitions.hpp:153
@ STATUS_ADD_GET_ZENY_NUM2
Definition: UnitDefinitions.hpp:336
@ STATUS_BONUS_DAMAGE
Definition: UnitDefinitions.hpp:320
@ STATUS_CON
Definition: UnitDefinitions.hpp:176
@ STATUS_CRITICAL_RATE
Definition: UnitDefinitions.hpp:253
@ STATUS_HOM_INTIMATE
Definition: UnitDefinitions.hpp:204
@ STATUS_SHORT_WEAPON_DAMAGE_RETURN
Definition: UnitDefinitions.hpp:275
@ STATUS_ADD_SKILL_BLOW
Definition: UnitDefinitions.hpp:315
@ STATUS_LUCK
Definition: UnitDefinitions.hpp:107
@ STATUS_DMOTION
Definition: UnitDefinitions.hpp:427
@ STATUS_REVAUTOSELFSPELL2
Definition: UnitDefinitions.hpp:294
@ STATUS_NO_GEMSTONE
Definition: UnitDefinitions.hpp:403
@ STATUS_KARMA
Definition: UnitDefinitions.hpp:92
@ STATUS_SKILL_LEARNED_HEAL
Definition: UnitDefinitions.hpp:413
@ STATUS_MISSION_TARGET
Definition: UnitDefinitions.hpp:200
@ STATUS_RESTART_FULL_RECORVER
Definition: UnitDefinitions.hpp:398
@ STATUS_DEF_RATIO_ATK_ENEMY
Definition: UnitDefinitions.hpp:352
@ STATUS_SP_RATE_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:329
@ STATUS_28
Definition: UnitDefinitions.hpp:129
@ STATUS_ATK_RATE
Definition: UnitDefinitions.hpp:241
@ STATUS_SLOTCHANGE
Definition: UnitDefinitions.hpp:163
@ STATUS_SKILL_RESIST
Definition: UnitDefinitions.hpp:420
@ STATUS_MAGIC_DEF
Definition: UnitDefinitions.hpp:244
@ STATUS_SOFT_MDEF
Definition: UnitDefinitions.hpp:136
@ STATUS_ATTACKRANGE
Definition: UnitDefinitions.hpp:213
@ STATUS_CRT
Definition: UnitDefinitions.hpp:177
@ STATUS_SP_RATE_PENALTY_TIME
Definition: UnitDefinitions.hpp:393
@ STATUS_HPLUS
Definition: UnitDefinitions.hpp:182
@ STATUS_MOB_VIEW_RANGE
Definition: UnitDefinitions.hpp:433
@ STATUS_HATE_MOON
Definition: UnitDefinitions.hpp:202
@ STATUS_FIX_MATK
Definition: UnitDefinitions.hpp:360
@ STATUS_FIXCASTRATE
Definition: UnitDefinitions.hpp:386
@ STATUS_ADDSIZE
Definition: UnitDefinitions.hpp:223
@ STATUS_HP_RECOV_RATE
Definition: UnitDefinitions.hpp:229
@ STATUS_SP_PENALTY_TIME
Definition: UnitDefinitions.hpp:310
@ STATUS_MOB_MODE
Definition: UnitDefinitions.hpp:439
@ STATUS_ADD_SHORT_WEAPON_DAMAGE
Definition: UnitDefinitions.hpp:331
@ STATUS_PINT
Definition: UnitDefinitions.hpp:155
@ STATUS_SUBRACE
Definition: UnitDefinitions.hpp:225
@ STATUS_MOB_ELEMENT_LEVEL
Definition: UnitDefinitions.hpp:438
@ STATUS_REVAUTOSELFSPELL
Definition: UnitDefinitions.hpp:293
@ STATUS_REPRODUCE_LV
Definition: UnitDefinitions.hpp:210
@ STATUS_RAISE
Definition: UnitDefinitions.hpp:322
@ STATUS_HP_RECOV_STOP
Definition: UnitDefinitions.hpp:296
@ STATUS_FIX_MAXHP
Definition: UnitDefinitions.hpp:357
@ STATUS_ADDENEMY
Definition: UnitDefinitions.hpp:353
@ STATUS_ADD_ITEMHEAL_RATE_GROUP
Definition: UnitDefinitions.hpp:317
@ STATUS_DEF_RATE
Definition: UnitDefinitions.hpp:266
@ STATUS_LONG_DEF
Definition: UnitDefinitions.hpp:234
@ STATUS_RACE
Definition: UnitDefinitions.hpp:314
@ STATUS_DEF_SP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:305
@ STATUS_IGNORE_DEF_ENEMY
Definition: UnitDefinitions.hpp:350
@ STATUS_UNBREAKABLE
Definition: UnitDefinitions.hpp:149
@ STATUS_HARD_DEF
Definition: UnitDefinitions.hpp:135
@ STATUS_USTA
Definition: UnitDefinitions.hpp:188
@ STATUS_PLUK
Definition: UnitDefinitions.hpp:157
@ STATUS_ZENY
Definition: UnitDefinitions.hpp:109
@ STATUS_DEF_HP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:304
@ STATUS_SPL
Definition: UnitDefinitions.hpp:175
@ STATUS_CURSE_BY_MURAMASA
Definition: UnitDefinitions.hpp:323
@ STATUS_SKILL_VARCAST
Definition: UnitDefinitions.hpp:419
@ STATUS_SP_REGEN
Definition: UnitDefinitions.hpp:444
@ STATUS_MOB_CLASS_CHANGE
Definition: UnitDefinitions.hpp:316
@ STATUS_MOD_DROP
Definition: UnitDefinitions.hpp:166
@ STATUS_WEAPON_ATK
Definition: UnitDefinitions.hpp:285
@ STATUS_MATK2_RATE
Definition: UnitDefinitions.hpp:370
@ STATUS_BS_POINT
Definition: UnitDefinitions.hpp:196
@ STATUS_ADD_CAST_TIME
Definition: UnitDefinitions.hpp:388
@ STATUS_IGNORE_MDEF_ENEMY
Definition: UnitDefinitions.hpp:351
@ STATUS_HP_GAIN_VALUE
Definition: UnitDefinitions.hpp:345
@ STATUS_MAX_WEIGHT
Definition: UnitDefinitions.hpp:114
@ STATUS_MANNER
Definition: UnitDefinitions.hpp:93
@ STATUS_FIX_CRITICAL
Definition: UnitDefinitions.hpp:364
@ STATUS_HIT
Definition: UnitDefinitions.hpp:138
@ STATUS_HATE_STAR
Definition: UnitDefinitions.hpp:203
@ STATUS_LONG_WEAPON_DAMAGE_RETURN
Definition: UnitDefinitions.hpp:276
@ STATUS_JOBLEVEL
Definition: UnitDefinitions.hpp:144
@ STATUS_PSTR
Definition: UnitDefinitions.hpp:152
@ STATUS_UWIS
Definition: UnitDefinitions.hpp:189
@ STATUS_SPRATE
Definition: UnitDefinitions.hpp:220
@ STATUS_INTELLIGENCE
Definition: UnitDefinitions.hpp:105
@ STATUS_CRITICALRACE
Definition: UnitDefinitions.hpp:298
@ STATUS_BANKVAULT
Definition: UnitDefinitions.hpp:168