29#ifndef HORIZON_ZONE_ENTITIES_DEFINITIONS
30#define HORIZON_ZONE_ENTITIES_DEFINITIONS
905#if (CLIENT_TYPE == 'M' && PACKET_VERSION >= 20181121) \
906|| (CLIENT_TYPE == 'R' && PACKET_VERSION >= 20180704) \
907|| (CLIENT_TYPE == 'Z' && PACKET_VERSION >= 20181114)
954#if (CLIENT_TYPE == 'M' && PACKET_VERSION >= 20181121) || \
955 (CLIENT_TYPE == 'R' && PACKET_VERSION >= 20180704) || \
956 (CLIENT_TYPE == 'Z' && PACKET_VERSION >= 20181114)
#define MAX_UNIT_NAME_LENGTH
Definition: Client.hpp:34
unit_type
Definition: UnitDefinitions.hpp:44
@ UNIT_HOMUNCULUS
Definition: UnitDefinitions.hpp:53
@ UNIT_EVENT
Definition: UnitDefinitions.hpp:51
@ UNIT_ELEMENTAL
Definition: UnitDefinitions.hpp:55
@ UNIT_UNKNOWN
Definition: UnitDefinitions.hpp:49
@ UNIT_SKILL
Definition: UnitDefinitions.hpp:48
@ UNIT_MERCENARY
Definition: UnitDefinitions.hpp:54
@ UNIT_ITEM
Definition: UnitDefinitions.hpp:47
@ UNIT_NPC
Definition: UnitDefinitions.hpp:46
@ UNIT_PLAYER
Definition: UnitDefinitions.hpp:45
@ UNIT_MONSTER
Definition: UnitDefinitions.hpp:50
@ UNIT_PET
Definition: UnitDefinitions.hpp:52
unit_viewport_notification_type
Definition: UnitDefinitions.hpp:836
@ EVP_NOTIFY_IN_SIGHT
Definition: UnitDefinitions.hpp:837
@ EVP_NOTIFY_DEAD
Definition: UnitDefinitions.hpp:839
@ EVP_NOTIFY_LOGGED_OUT
Definition: UnitDefinitions.hpp:840
@ EVP_NOTIFY_OUT_OF_SIGHT
Definition: UnitDefinitions.hpp:838
@ EVP_NOTIFY_TELEPORT
Definition: UnitDefinitions.hpp:841
@ EVP_NOTIFY_TRICKDEAD
Definition: UnitDefinitions.hpp:842
unit_type_mask
Definition: UnitDefinitions.hpp:59
@ UNIT_MASK_UNKNOWN
Definition: UnitDefinitions.hpp:64
@ UNIT_MASK_PLAYER
Definition: UnitDefinitions.hpp:60
@ UNIT_MASK_ELEMENTAL
Definition: UnitDefinitions.hpp:70
@ UNIT_MASK_MERCENARY
Definition: UnitDefinitions.hpp:69
@ UNIT_MASK_MONSTER
Definition: UnitDefinitions.hpp:65
@ UNIT_MASK_ALL
Definition: UnitDefinitions.hpp:71
@ UNIT_MASK_EVENT
Definition: UnitDefinitions.hpp:66
@ UNIT_MASK_NPC
Definition: UnitDefinitions.hpp:61
@ UNIT_MASK_HOMUNCULUS
Definition: UnitDefinitions.hpp:68
@ UNIT_MASK_ITEM
Definition: UnitDefinitions.hpp:62
@ UNIT_MASK_SKILL
Definition: UnitDefinitions.hpp:63
@ UNIT_MASK_PET
Definition: UnitDefinitions.hpp:67
element_type
Definition: UnitDefinitions.hpp:970
@ ELE_NEUTRAL
Definition: UnitDefinitions.hpp:971
@ ELE_EARTH
Definition: UnitDefinitions.hpp:973
@ ELE_HOLY
Definition: UnitDefinitions.hpp:977
@ ELE_POISON
Definition: UnitDefinitions.hpp:976
@ ELE_ENDOWED
Definition: UnitDefinitions.hpp:983
@ ELE_UNDEAD
Definition: UnitDefinitions.hpp:980
@ ELE_MAX
Definition: UnitDefinitions.hpp:981
@ ELE_RANDOM
Definition: UnitDefinitions.hpp:984
@ ELE_GHOST
Definition: UnitDefinitions.hpp:979
@ ELE_WATER
Definition: UnitDefinitions.hpp:972
@ ELE_WEAPON
Definition: UnitDefinitions.hpp:982
@ ELE_WIND
Definition: UnitDefinitions.hpp:975
@ ELE_FIRE
Definition: UnitDefinitions.hpp:974
@ ELE_DARK
Definition: UnitDefinitions.hpp:978
job_class_mask
Definition: UnitDefinitions.hpp:650
@ JMASK_TRANS_BASE
Definition: UnitDefinitions.hpp:676
@ JMASK_BABY_SWORDMAN
Definition: UnitDefinitions.hpp:744
@ JMASK_BABY_CRUSADER
Definition: UnitDefinitions.hpp:760
@ JMASK_2_1
Definition: UnitDefinitions.hpp:669
@ JMASK_SWORDMAN_HIGH
Definition: UnitDefinitions.hpp:719
@ JMASK_2_2
Definition: UnitDefinitions.hpp:670
@ JMASK_WEDDING
Definition: UnitDefinitions.hpp:667
@ JMASK_3_1
Definition: UnitDefinitions.hpp:681
@ JMASK_BABY_RUNE_KNIGHT
Definition: UnitDefinitions.hpp:800
@ JMASK_SWORDMAN
Definition: UnitDefinitions.hpp:653
@ JMASK_BABY_ASSASSIN
Definition: UnitDefinitions.hpp:757
@ JMASK_SHADOW_CHASER_T
Definition: UnitDefinitions.hpp:797
@ JMASK_BABY_SORCERER
Definition: UnitDefinitions.hpp:809
@ JMASK_TRANS_3_2
Definition: UnitDefinitions.hpp:684
@ JMASK_TRANS_1_2
Definition: UnitDefinitions.hpp:678
@ JMASK_MAGE_HIGH
Definition: UnitDefinitions.hpp:720
@ JMASK_WIZARD
Definition: UnitDefinitions.hpp:701
@ JMASK_NOVICE
Definition: UnitDefinitions.hpp:652
@ JMASK_EXPANDED
Definition: UnitDefinitions.hpp:687
@ JMASK_BABY_BARDDANCER
Definition: UnitDefinitions.hpp:762
@ JMASK_TAEKWON_BASE
Definition: UnitDefinitions.hpp:661
@ JMASK_SURA_T
Definition: UnitDefinitions.hpp:795
@ JMASK_LORD_KNIGHT
Definition: UnitDefinitions.hpp:727
@ JMASK_MECHANIC_T
Definition: UnitDefinitions.hpp:788
@ JMASK_SORCERER_T
Definition: UnitDefinitions.hpp:793
@ JMASK_TRANS_3
Definition: UnitDefinitions.hpp:696
@ JMASK_TRANS_3_1
Definition: UnitDefinitions.hpp:683
@ JMASK_THIEF
Definition: UnitDefinitions.hpp:658
@ JMASK_BABY_1_2
Definition: UnitDefinitions.hpp:673
@ JMASK_BABY_3_1
Definition: UnitDefinitions.hpp:685
@ JMASK_BABY_WIZARD
Definition: UnitDefinitions.hpp:753
@ JMASK_TRANS_2_2
Definition: UnitDefinitions.hpp:680
@ JMASK_TAEKWON
Definition: UnitDefinitions.hpp:816
@ JMASK_KNIGHT
Definition: UnitDefinitions.hpp:700
@ JMASK_NINJA_BASE
Definition: UnitDefinitions.hpp:663
@ JMASK_BABY
Definition: UnitDefinitions.hpp:693
@ JMASK_BARDDANCER
Definition: UnitDefinitions.hpp:711
@ JMASK_BABY_PRIEST
Definition: UnitDefinitions.hpp:755
@ JMASK_BABY_2_1
Definition: UnitDefinitions.hpp:674
@ JMASK_BABY_MERCHANT
Definition: UnitDefinitions.hpp:748
@ JMASK_ROYAL_GUARD
Definition: UnitDefinitions.hpp:776
@ JMASK_RUNE_KNIGHT
Definition: UnitDefinitions.hpp:768
@ JMASK_ARCHER
Definition: UnitDefinitions.hpp:655
@ JMASK_ALCHEMIST
Definition: UnitDefinitions.hpp:713
@ JMASK_MECHANIC
Definition: UnitDefinitions.hpp:772
@ JMASK_HUNTER
Definition: UnitDefinitions.hpp:702
@ JMASK_TRANS_2_1
Definition: UnitDefinitions.hpp:679
@ JMASK_CREATOR
Definition: UnitDefinitions.hpp:739
@ JMASK_DEATH_KNIGHT
Definition: UnitDefinitions.hpp:706
@ JMASK_SUPER_NOVICE_E
Definition: UnitDefinitions.hpp:821
@ JMASK_PROFESSOR
Definition: UnitDefinitions.hpp:736
@ JMASK_BABY_SURA
Definition: UnitDefinitions.hpp:811
@ JMASK_BABY_ARCH_BISHOP
Definition: UnitDefinitions.hpp:803
@ JMASK_MONK
Definition: UnitDefinitions.hpp:712
@ JMASK_SUPER_NOVICE
Definition: UnitDefinitions.hpp:820
@ JMASK_BABY_SHADOW_CHASER
Definition: UnitDefinitions.hpp:813
@ JMASK_PALADIN
Definition: UnitDefinitions.hpp:735
@ JMASK_ARCH_BISHOP_T
Definition: UnitDefinitions.hpp:787
@ JMASK_GENETIC_T
Definition: UnitDefinitions.hpp:796
@ JMASK_REBELLION
Definition: UnitDefinitions.hpp:827
@ JMASK_GENETIC
Definition: UnitDefinitions.hpp:780
@ JMASK_SUPER_BABY_E
Definition: UnitDefinitions.hpp:824
@ JMASK_BABY_2_2
Definition: UnitDefinitions.hpp:675
@ JMASK_BABY_3_2
Definition: UnitDefinitions.hpp:686
@ JMASK_BABY_ARCHER
Definition: UnitDefinitions.hpp:746
@ JMASK_CLOWNGYPSY
Definition: UnitDefinitions.hpp:737
@ JMASK_GUILLOTINE_CROSS_T
Definition: UnitDefinitions.hpp:789
@ JMASK_MINSTRELWANDERER
Definition: UnitDefinitions.hpp:778
@ JMASK_BABY_GENETIC
Definition: UnitDefinitions.hpp:812
@ JMASK_ACOLYTE
Definition: UnitDefinitions.hpp:656
@ JMASK_BABY_ROGUE
Definition: UnitDefinitions.hpp:765
@ JMASK_NOVICE_HIGH
Definition: UnitDefinitions.hpp:718
@ JMASK_HIGH_PRIEST
Definition: UnitDefinitions.hpp:730
@ JMASK_WHITESMITH
Definition: UnitDefinitions.hpp:731
@ JMASK_MERCHANT
Definition: UnitDefinitions.hpp:657
@ JMASK_SAGE
Definition: UnitDefinitions.hpp:710
@ JMASK_BABY_BASE
Definition: UnitDefinitions.hpp:671
@ JMASK_BABY_NOVICE
Definition: UnitDefinitions.hpp:743
@ JMASK_BABY_ALCHEMIST
Definition: UnitDefinitions.hpp:764
@ JMASK_BABY_MAGE
Definition: UnitDefinitions.hpp:745
@ JMASK_WARLOCK_T
Definition: UnitDefinitions.hpp:785
@ JMASK_ROGUE
Definition: UnitDefinitions.hpp:714
@ JMASK_ASSASSIN_CROSS
Definition: UnitDefinitions.hpp:732
@ JMASK_EXPANDED_2_1
Definition: UnitDefinitions.hpp:689
@ JMASK_SUMMONER
Definition: UnitDefinitions.hpp:660
@ JMASK_SOUL_LINKER
Definition: UnitDefinitions.hpp:818
@ JMASK_BABY_WARLOCK
Definition: UnitDefinitions.hpp:801
@ JMASK_BASE
Definition: UnitDefinitions.hpp:665
@ JMASK_BABY_THIEF
Definition: UnitDefinitions.hpp:749
@ JMASK_BABY_SAGE
Definition: UnitDefinitions.hpp:761
@ JMASK_MAGE
Definition: UnitDefinitions.hpp:654
@ JMASK_ACOLYTE_HIGH
Definition: UnitDefinitions.hpp:722
@ JMASK_STALKER
Definition: UnitDefinitions.hpp:740
@ JMASK_TRANS_1_1
Definition: UnitDefinitions.hpp:677
@ JMASK_ALL
Definition: UnitDefinitions.hpp:832
@ JMASK_SNIPER
Definition: UnitDefinitions.hpp:729
@ JMASK_EXPANDED_2_2
Definition: UnitDefinitions.hpp:690
@ JMASK_EXPANDED_BABY
Definition: UnitDefinitions.hpp:688
@ JMASK_RANGER
Definition: UnitDefinitions.hpp:770
@ JMASK_SURA
Definition: UnitDefinitions.hpp:779
@ JMASK_SHADOW_CHASER
Definition: UnitDefinitions.hpp:781
@ JMASK_BABY_1_1
Definition: UnitDefinitions.hpp:672
@ JMASK_INVALID
Definition: UnitDefinitions.hpp:651
@ JMASK_NORMAL
Definition: UnitDefinitions.hpp:692
@ JMASK_STAR_GLADIATOR
Definition: UnitDefinitions.hpp:817
@ JMASK_BABY_ROYAL_GUARD
Definition: UnitDefinitions.hpp:808
@ JMASK_SUPER_BABY
Definition: UnitDefinitions.hpp:823
@ JMASK_GUNSLINGER
Definition: UnitDefinitions.hpp:826
@ JMASK_ARCHER_HIGH
Definition: UnitDefinitions.hpp:721
@ JMASK_ASSASSIN
Definition: UnitDefinitions.hpp:705
@ JMASK_BABY_GUILLOTINE_CROSS
Definition: UnitDefinitions.hpp:805
@ JMASK_3
Definition: UnitDefinitions.hpp:695
@ JMASK_DARK_COLLECTOR
Definition: UnitDefinitions.hpp:715
@ JMASK_CHAMPION
Definition: UnitDefinitions.hpp:738
@ JMASK_ARCH_BISHOP
Definition: UnitDefinitions.hpp:771
@ JMASK_RANGER_T
Definition: UnitDefinitions.hpp:786
@ JMASK_MINSTRELWANDERER_T
Definition: UnitDefinitions.hpp:794
@ JMASK_BABY_MINSTRELWANDERER
Definition: UnitDefinitions.hpp:810
@ JMASK_HIGH_WIZARD
Definition: UnitDefinitions.hpp:728
@ JMASK_SORCERER
Definition: UnitDefinitions.hpp:777
@ JMASK_BABY_ACOLYTE
Definition: UnitDefinitions.hpp:747
@ JMASK_ROYAL_GUARD_T
Definition: UnitDefinitions.hpp:792
@ JMASK_CRUSADER
Definition: UnitDefinitions.hpp:709
@ JMASK_BLACKSMITH
Definition: UnitDefinitions.hpp:704
@ JMASK_BABY_MONK
Definition: UnitDefinitions.hpp:763
@ JMASK_NINJA
Definition: UnitDefinitions.hpp:829
@ JMASK_BABY_KNIGHT
Definition: UnitDefinitions.hpp:752
@ JMASK_BABY_RANGER
Definition: UnitDefinitions.hpp:802
@ JMASK_TRANS
Definition: UnitDefinitions.hpp:694
@ JMASK_RUNE_KNIGHT_T
Definition: UnitDefinitions.hpp:784
@ JMASK_GANGSI
Definition: UnitDefinitions.hpp:659
@ JMASK_BABY_3
Definition: UnitDefinitions.hpp:697
@ JMASK_GUNSLINGER_BASE
Definition: UnitDefinitions.hpp:662
@ JMASK_BABY_BLACKSMITH
Definition: UnitDefinitions.hpp:756
@ JMASK_MERCHANT_HIGH
Definition: UnitDefinitions.hpp:723
@ JMASK_3_2
Definition: UnitDefinitions.hpp:682
@ JMASK_PRIEST
Definition: UnitDefinitions.hpp:703
@ JMASK_BABY_MECHANIC
Definition: UnitDefinitions.hpp:804
@ JMASK_THIEF_HIGH
Definition: UnitDefinitions.hpp:724
@ JMASK_GUILLOTINE_CROSS
Definition: UnitDefinitions.hpp:773
@ JMASK_WARLOCK
Definition: UnitDefinitions.hpp:769
@ JMASK_KAGEROUOBORO
Definition: UnitDefinitions.hpp:830
@ JMASK_BABY_HUNTER
Definition: UnitDefinitions.hpp:754
unit_appearance_type
Definition: UnitDefinitions.hpp:448
@ UAT_BODY
Definition: UnitDefinitions.hpp:459
@ UAT_HAIR_COLOR
Definition: UnitDefinitions.hpp:455
@ UAT_HEAD_MID_SPRITE
Definition: UnitDefinitions.hpp:454
@ UAT_BODY_STYLE
Definition: UnitDefinitions.hpp:462
@ UAT_HEAD_TOP_SPRITE
Definition: UnitDefinitions.hpp:453
@ UAT_MAX
Definition: UnitDefinitions.hpp:463
@ UAT_CLOTH_COLOR
Definition: UnitDefinitions.hpp:456
@ UAT_WEAPON_SPRITE
Definition: UnitDefinitions.hpp:451
@ UAT_FLOOR
Definition: UnitDefinitions.hpp:460
@ UAT_SHOES
Definition: UnitDefinitions.hpp:458
@ UAT_BASE
Definition: UnitDefinitions.hpp:449
@ UAT_HEAD_BOTTOM_SPRITE
Definition: UnitDefinitions.hpp:452
@ UAT_HAIR_STYLE
Definition: UnitDefinitions.hpp:450
@ UAT_ROBE_SPRITE
Definition: UnitDefinitions.hpp:461
@ UAT_SHIELD_SPRITE
Definition: UnitDefinitions.hpp:457
job_class_type
Definition: UnitDefinitions.hpp:474
@ JOB_BABY_MECHANIC
Definition: UnitDefinitions.hpp:596
@ JOB_BABY_2_2_END
Definition: UnitDefinitions.hpp:634
@ JOB_BABY_RUNE_KNIGHT2
Definition: UnitDefinitions.hpp:605
@ JOB_SUMMONER
Definition: UnitDefinitions.hpp:614
@ JOB_TRANS_2_1_END
Definition: UnitDefinitions.hpp:626
@ JOB_BABY_THIEF
Definition: UnitDefinitions.hpp:532
@ JOB_RUNE_KNIGHT_T
Definition: UnitDefinitions.hpp:563
@ JOB_GUILLOTINE_CROSS_T
Definition: UnitDefinitions.hpp:568
@ JOB_SHADOW_CHASER_T
Definition: UnitDefinitions.hpp:582
@ JOB_BABY_MECHANIC2
Definition: UnitDefinitions.hpp:608
@ JOB_BASE_END
Definition: UnitDefinitions.hpp:618
@ JOB_GYPSY
Definition: UnitDefinitions.hpp:524
@ JOB_3_1_END
Definition: UnitDefinitions.hpp:636
@ JOB_BABY_RANGER2
Definition: UnitDefinitions.hpp:607
@ JOB_MAGE
Definition: UnitDefinitions.hpp:477
@ JOB_3_1_START
Definition: UnitDefinitions.hpp:635
@ JOB_DANCER
Definition: UnitDefinitions.hpp:495
@ JOB_BABY_SWORDMAN
Definition: UnitDefinitions.hpp:527
@ JOB_SURA_T
Definition: UnitDefinitions.hpp:580
@ JOB_SWORDMAN_HIGH
Definition: UnitDefinitions.hpp:505
@ JOB_RUNE_KNIGHT2
Definition: UnitDefinitions.hpp:583
@ JOB_MECHANIC_T
Definition: UnitDefinitions.hpp:567
@ JOB_BABY_ALCHEMIST
Definition: UnitDefinitions.hpp:544
@ JOB_REBELLION
Definition: UnitDefinitions.hpp:613
@ JOB_NOVICE
Definition: UnitDefinitions.hpp:475
@ JOB_ROGUE
Definition: UnitDefinitions.hpp:492
@ JOB_BABY_NOVICE
Definition: UnitDefinitions.hpp:526
@ JOB_RUNE_KNIGHT_T2
Definition: UnitDefinitions.hpp:584
@ JOB_CHAMPION
Definition: UnitDefinitions.hpp:519
@ JOB_BABY_KNIGHT2
Definition: UnitDefinitions.hpp:539
@ JOB_PALADIN2
Definition: UnitDefinitions.hpp:525
@ JOB_BABY_MONK
Definition: UnitDefinitions.hpp:541
@ JOB_2_2_END
Definition: UnitDefinitions.hpp:622
@ JOB_PRIEST
Definition: UnitDefinitions.hpp:483
@ JOB_ARCH_BISHOP
Definition: UnitDefinitions.hpp:560
@ JOB_ASSASSIN_CROSS
Definition: UnitDefinitions.hpp:516
@ JOB_TRANS_3_2_START
Definition: UnitDefinitions.hpp:641
@ JOB_CRUSADER
Definition: UnitDefinitions.hpp:489
@ JOB_BABY_ACOLYTE
Definition: UnitDefinitions.hpp:530
@ JOB_BABY_BASE_END
Definition: UnitDefinitions.hpp:630
@ JOB_CLOWN
Definition: UnitDefinitions.hpp:523
@ JOB_DEATH_KNIGHT
Definition: UnitDefinitions.hpp:554
@ JOB_BABY_3_2_END
Definition: UnitDefinitions.hpp:646
@ JOB_TRANS_2_2_START
Definition: UnitDefinitions.hpp:627
@ JOB_STALKER
Definition: UnitDefinitions.hpp:521
@ JOB_SWORDMAN
Definition: UnitDefinitions.hpp:476
@ JOB_MERCHANT_HIGH
Definition: UnitDefinitions.hpp:509
@ JOB_SNIPER
Definition: UnitDefinitions.hpp:515
@ JOB_DARK_COLLECTOR
Definition: UnitDefinitions.hpp:555
@ JOB_MECHANIC_T2
Definition: UnitDefinitions.hpp:590
@ JOB_TRANS_2_2_END
Definition: UnitDefinitions.hpp:628
@ JOB_WARLOCK_T
Definition: UnitDefinitions.hpp:564
@ JOB_RANGER
Definition: UnitDefinitions.hpp:559
@ JOB_TRANS_3_2_END
Definition: UnitDefinitions.hpp:642
@ JOB_BLACKSMITH
Definition: UnitDefinitions.hpp:485
@ JOB_2_1_END
Definition: UnitDefinitions.hpp:620
@ JOB_TRANS_3_1_END
Definition: UnitDefinitions.hpp:640
@ JOB_BABY_WIZARD
Definition: UnitDefinitions.hpp:535
@ JOB_ALCHEMIST
Definition: UnitDefinitions.hpp:493
@ JOB_2_2_START
Definition: UnitDefinitions.hpp:621
@ JOB_BABY_SORCERER
Definition: UnitDefinitions.hpp:599
@ JOB_BABY_BARD
Definition: UnitDefinitions.hpp:545
@ JOB_BABY_WARLOCK
Definition: UnitDefinitions.hpp:593
@ JOB_SUPER_BABY
Definition: UnitDefinitions.hpp:548
@ JOB_BABY_SURA
Definition: UnitDefinitions.hpp:602
@ JOB_HIGH_PRIEST
Definition: UnitDefinitions.hpp:512
@ JOB_SURA
Definition: UnitDefinitions.hpp:573
@ JOB_SUPER_NOVICE_E
Definition: UnitDefinitions.hpp:609
@ JOB_BABY_ROGUE
Definition: UnitDefinitions.hpp:543
@ JOB_BABY_GUILLOTINE_CROSS
Definition: UnitDefinitions.hpp:597
@ JOB_MINSTREL
Definition: UnitDefinitions.hpp:571
@ JOB_LORD_KNIGHT2
Definition: UnitDefinitions.hpp:517
@ JOB_OBORO
Definition: UnitDefinitions.hpp:612
@ JOB_BABY_MERCHANT
Definition: UnitDefinitions.hpp:531
@ JOB_ROYAL_GUARD_T2
Definition: UnitDefinitions.hpp:586
@ JOB_WIZARD
Definition: UnitDefinitions.hpp:484
@ JOB_ARCH_BISHOP_T
Definition: UnitDefinitions.hpp:566
@ JOB_NOVICE_HIGH
Definition: UnitDefinitions.hpp:504
@ JOB_BABY_MAGE
Definition: UnitDefinitions.hpp:528
@ JOB_BABY_BASE_START
Definition: UnitDefinitions.hpp:629
@ JOB_RANGER_T2
Definition: UnitDefinitions.hpp:588
@ JOB_TRANS_BASE_START
Definition: UnitDefinitions.hpp:623
@ JOB_RANGER_T
Definition: UnitDefinitions.hpp:565
@ JOB_SORCERER_T
Definition: UnitDefinitions.hpp:577
@ JOB_SUPER_BABY_E
Definition: UnitDefinitions.hpp:610
@ JOB_INVALID
Definition: UnitDefinitions.hpp:616
@ JOB_BABY_2_1_START
Definition: UnitDefinitions.hpp:631
@ JOB_GENETIC_T
Definition: UnitDefinitions.hpp:581
@ JOB_ARCHER_HIGH
Definition: UnitDefinitions.hpp:507
@ JOB_NINJA
Definition: UnitDefinitions.hpp:500
@ JOB_GANGSI
Definition: UnitDefinitions.hpp:553
@ JOB_MECHANIC
Definition: UnitDefinitions.hpp:561
@ JOB_WANDERER
Definition: UnitDefinitions.hpp:572
@ JOB_KAGEROU
Definition: UnitDefinitions.hpp:611
@ JOB_BABY_KNIGHT
Definition: UnitDefinitions.hpp:533
@ JOB_3_2_START
Definition: UnitDefinitions.hpp:637
@ JOB_BABY_3_2_START
Definition: UnitDefinitions.hpp:645
@ JOB_BABY_GENETIC
Definition: UnitDefinitions.hpp:603
@ JOB_MAX
Definition: UnitDefinitions.hpp:615
@ JOB_HIGH_WIZARD
Definition: UnitDefinitions.hpp:513
@ JOB_PROFESSOR
Definition: UnitDefinitions.hpp:520
@ JOB_BABY_PRIEST
Definition: UnitDefinitions.hpp:534
@ JOB_BABY_BLACKSMITH
Definition: UnitDefinitions.hpp:536
@ JOB_BARD
Definition: UnitDefinitions.hpp:494
@ JOB_BABY_ARCH_BISHOP
Definition: UnitDefinitions.hpp:595
@ JOB_GENETIC
Definition: UnitDefinitions.hpp:574
@ JOB_ASSASSIN
Definition: UnitDefinitions.hpp:487
@ JOB_SHADOW_CHASER
Definition: UnitDefinitions.hpp:575
@ JOB_MECHANIC2
Definition: UnitDefinitions.hpp:589
@ JOB_BABY_ASSASSIN
Definition: UnitDefinitions.hpp:538
@ JOB_SORCERER
Definition: UnitDefinitions.hpp:570
@ JOB_WEDDING
Definition: UnitDefinitions.hpp:497
@ JOB_BABY_ROYAL_GUARD2
Definition: UnitDefinitions.hpp:606
@ JOB_SAGE
Definition: UnitDefinitions.hpp:491
@ JOB_HUNTER
Definition: UnitDefinitions.hpp:486
@ JOB_STAR_GLADIATOR2
Definition: UnitDefinitions.hpp:551
@ JOB_SOUL_LINKER
Definition: UnitDefinitions.hpp:552
@ JOB_PALADIN
Definition: UnitDefinitions.hpp:518
@ JOB_GUNSLINGER
Definition: UnitDefinitions.hpp:499
@ JOB_MERCHANT
Definition: UnitDefinitions.hpp:480
@ JOB_BABY_HUNTER
Definition: UnitDefinitions.hpp:537
@ JOB_MINSTREL_T
Definition: UnitDefinitions.hpp:578
@ JOB_TRANS_2_1_START
Definition: UnitDefinitions.hpp:625
@ JOB_BABY_2_2_START
Definition: UnitDefinitions.hpp:633
@ JOB_STAR_GLADIATOR
Definition: UnitDefinitions.hpp:550
@ JOB_XMAS
Definition: UnitDefinitions.hpp:501
@ JOB_WARLOCK
Definition: UnitDefinitions.hpp:558
@ JOB_ROYAL_GUARD_T
Definition: UnitDefinitions.hpp:576
@ JOB_BABY_MINSTREL
Definition: UnitDefinitions.hpp:600
@ JOB_RUNE_KNIGHT
Definition: UnitDefinitions.hpp:557
@ JOB_BABY_DANCER
Definition: UnitDefinitions.hpp:546
@ JOB_TRANS_BASE_END
Definition: UnitDefinitions.hpp:624
@ JOB_BABY_ROYAL_GUARD
Definition: UnitDefinitions.hpp:598
@ JOB_BABY_CRUSADER
Definition: UnitDefinitions.hpp:540
@ JOB_2_1_START
Definition: UnitDefinitions.hpp:619
@ JOB_TRANS_3_1_START
Definition: UnitDefinitions.hpp:639
@ JOB_BASE_START
Definition: UnitDefinitions.hpp:617
@ JOB_THIEF
Definition: UnitDefinitions.hpp:481
@ JOB_BABY_CRUSADER2
Definition: UnitDefinitions.hpp:547
@ JOB_BABY_3_1_END
Definition: UnitDefinitions.hpp:644
@ JOB_SUPER_NOVICE
Definition: UnitDefinitions.hpp:498
@ JOB_BABY_SHADOW_CHASER
Definition: UnitDefinitions.hpp:604
@ JOB_CRUSADER2
Definition: UnitDefinitions.hpp:496
@ JOB_WANDERER_T
Definition: UnitDefinitions.hpp:579
@ JOB_GUILLOTINE_CROSS
Definition: UnitDefinitions.hpp:562
@ JOB_ROYAL_GUARD
Definition: UnitDefinitions.hpp:569
@ JOB_BABY_WANDERER
Definition: UnitDefinitions.hpp:601
@ JOB_WHITESMITH
Definition: UnitDefinitions.hpp:514
@ JOB_ARCHER
Definition: UnitDefinitions.hpp:478
@ JOB_3_2_END
Definition: UnitDefinitions.hpp:638
@ JOB_BABY_SAGE
Definition: UnitDefinitions.hpp:542
@ JOB_ACOLYTE
Definition: UnitDefinitions.hpp:479
@ JOB_LORD_KNIGHT
Definition: UnitDefinitions.hpp:511
@ JOB_BABY_RANGER
Definition: UnitDefinitions.hpp:594
@ JOB_BABY_2_1_END
Definition: UnitDefinitions.hpp:632
@ JOB_BABY_3_1_START
Definition: UnitDefinitions.hpp:643
@ JOB_RANGER2
Definition: UnitDefinitions.hpp:587
@ JOB_BABY_ARCHER
Definition: UnitDefinitions.hpp:529
@ JOB_KNIGHT
Definition: UnitDefinitions.hpp:482
@ JOB_MONK
Definition: UnitDefinitions.hpp:490
@ JOB_THIEF_HIGH
Definition: UnitDefinitions.hpp:510
@ JOB_TAEKWON
Definition: UnitDefinitions.hpp:549
@ JOB_MAGE_HIGH
Definition: UnitDefinitions.hpp:506
@ JOB_ACOLYTE_HIGH
Definition: UnitDefinitions.hpp:508
@ JOB_SUMMER
Definition: UnitDefinitions.hpp:502
@ JOB_ROYAL_GUARD2
Definition: UnitDefinitions.hpp:585
@ JOB_BABY_RUNE_KNIGHT
Definition: UnitDefinitions.hpp:592
@ JOB_CREATOR
Definition: UnitDefinitions.hpp:522
directions
Definition: UnitDefinitions.hpp:75
@ DIR_EAST
Definition: UnitDefinitions.hpp:82
@ DIR_NORTH_EAST
Definition: UnitDefinitions.hpp:83
@ DIR_SOUTH_WEST
Definition: UnitDefinitions.hpp:79
@ DIR_SOUTH_EAST
Definition: UnitDefinitions.hpp:81
@ DIR_NORTH
Definition: UnitDefinitions.hpp:76
@ DIR_NORTH_WEST
Definition: UnitDefinitions.hpp:77
@ DIR_SOUTH
Definition: UnitDefinitions.hpp:80
@ DIR_WEST
Definition: UnitDefinitions.hpp:78
unit_posture_type
Definition: UnitDefinitions.hpp:467
@ POSTURE_SITTING
Definition: UnitDefinitions.hpp:470
@ POSTURE_STANDING
Definition: UnitDefinitions.hpp:468
@ POSTURE_DEAD
Definition: UnitDefinitions.hpp:469
unit_gender_types
Definition: UnitDefinitions.hpp:988
@ UNIT_GENDER_FEMALE
Definition: UnitDefinitions.hpp:989
@ UNIT_GENDER_MALE
Definition: UnitDefinitions.hpp:990
status_point_type
Definition: UnitDefinitions.hpp:87
@ STATUS_1d
Definition: UnitDefinitions.hpp:118
@ STATUS_MOB_PRIMARY_RACE
Definition: UnitDefinitions.hpp:435
@ STATUS_DEXTERITY
Definition: UnitDefinitions.hpp:106
@ STATUS_HP_DRAIN_RATE
Definition: UnitDefinitions.hpp:273
@ STATUS_MOB_ELEMENT
Definition: UnitDefinitions.hpp:437
@ STATUS_DOUBLE_RATE
Definition: UnitDefinitions.hpp:235
@ STATUS_ADD_FIX_CAST_RATE
Definition: UnitDefinitions.hpp:368
@ STATUS_SPEED_RATE
Definition: UnitDefinitions.hpp:231
@ STATUS_AGILITY_COST
Definition: UnitDefinitions.hpp:122
@ STATUS_UCON
Definition: UnitDefinitions.hpp:191
@ STATUS_ADD_DAMAGE_CLASS
Definition: UnitDefinitions.hpp:255
@ STATUS_NEXTJOBEXP
Definition: UnitDefinitions.hpp:112
@ STATUS_PHARMACY_SUCCESS
Definition: UnitDefinitions.hpp:205
@ STATUS_SPLASH_RANGE
Definition: UnitDefinitions.hpp:270
@ STATUS_JOBEXP
Definition: UnitDefinitions.hpp:91
@ STATUS_SP_GAIN_VALUE
Definition: UnitDefinitions.hpp:344
@ STATUS_USPL
Definition: UnitDefinitions.hpp:190
@ STATUS_FIX_ASPD
Definition: UnitDefinitions.hpp:366
@ STATUS_UCRT
Definition: UnitDefinitions.hpp:192
@ STATUS_MOD_DEATH
Definition: UnitDefinitions.hpp:167
@ STATUS_FLEE_RATE
Definition: UnitDefinitions.hpp:264
@ STATUS_FAME
Definition: UnitDefinitions.hpp:148
@ STATUS_RESEFF
Definition: UnitDefinitions.hpp:227
@ STATUS_CARTINFO
Definition: UnitDefinitions.hpp:150
@ STATUS_SKILLAUTOSELFSPELL
Definition: UnitDefinitions.hpp:379
@ STATUS_ADDEFFSKILL
Definition: UnitDefinitions.hpp:376
@ STATUS_UPOW
Definition: UnitDefinitions.hpp:187
@ STATUS_SUBELE
Definition: UnitDefinitions.hpp:224
@ STATUS_VIRTUE
Definition: UnitDefinitions.hpp:425
@ STATUS_FIX_BASEATK
Definition: UnitDefinitions.hpp:359
@ STATUS_ADD_STEAL_RATE
Definition: UnitDefinitions.hpp:282
@ STATUS_AUTOACTIVE_WEAPON
Definition: UnitDefinitions.hpp:371
@ STATUS_GET_ZENY_NUM2
Definition: UnitDefinitions.hpp:335
@ STATUS_SP_RECOV_STOP
Definition: UnitDefinitions.hpp:297
@ STATUS_WEAPON_COMA_ELE
Definition: UnitDefinitions.hpp:277
@ STATUS_MAGIC_ADDRACE
Definition: UnitDefinitions.hpp:249
@ STATUS_SEX
Definition: UnitDefinitions.hpp:110
@ STATUS_LOSS_EQUIP_WHEN_DIE
Definition: UnitDefinitions.hpp:321
@ STATUS_NO_KNOCKBACK
Definition: UnitDefinitions.hpp:407
@ STATUS_BASEEXP
Definition: UnitDefinitions.hpp:90
@ STATUS_ADD_GROUP
Definition: UnitDefinitions.hpp:307
@ STATUS_HP_PENALTY_TIME
Definition: UnitDefinitions.hpp:309
@ STATUS_HIT_RATE
Definition: UnitDefinitions.hpp:263
@ STATUS_MOB_MAGIC_ATTACK_DAMAGE
Definition: UnitDefinitions.hpp:432
@ STATUS_MATK_RATE
Definition: UnitDefinitions.hpp:238
@ STATUS_POW
Definition: UnitDefinitions.hpp:172
@ STATUS_ASPD_RATE
Definition: UnitDefinitions.hpp:228
@ STATUS_MAXSP
Definition: UnitDefinitions.hpp:97
@ STATUS_CASTRATE
Definition: UnitDefinitions.hpp:217
@ STATUS_LOSS_EQUIP_WHEN_HIT
Definition: UnitDefinitions.hpp:325
@ STATUS_PERFECT_HIT_ADD_RATE
Definition: UnitDefinitions.hpp:252
@ STATUS_36
Definition: UnitDefinitions.hpp:143
@ STATUS_UNBREAKABLE_WEAPON
Definition: UnitDefinitions.hpp:346
@ STATUS_SUB_SKILL_DAMAGE_RATE
Definition: UnitDefinitions.hpp:397
@ STATUS_AUTOSELFSPELL2
Definition: UnitDefinitions.hpp:289
@ STATUS_VITALITY_COST
Definition: UnitDefinitions.hpp:123
@ STATUS_AUTOSPELLONSELF
Definition: UnitDefinitions.hpp:423
@ STATUS_STA
Definition: UnitDefinitions.hpp:173
@ STATUS_MAGIC_ATK_RATE
Definition: UnitDefinitions.hpp:236
@ STATUS_NO_SIZEFIX
Definition: UnitDefinitions.hpp:400
@ STATUS_MAGIC_ADD_GROUP
Definition: UnitDefinitions.hpp:394
@ STATUS_AUTOSPELLONATK
Definition: UnitDefinitions.hpp:421
@ STATUS_SKILLPOINT
Definition: UnitDefinitions.hpp:101
@ STATUS_DEF_ELEENEMY
Definition: UnitDefinitions.hpp:384
@ STATUS_CRATE
Definition: UnitDefinitions.hpp:183
@ STATUS_CURRENTSP
Definition: UnitDefinitions.hpp:96
@ STATUS_LOSS_EQUIP_WHEN_ATTACK
Definition: UnitDefinitions.hpp:324
@ STATUS_UNBREAKABLE_SHIELD
Definition: UnitDefinitions.hpp:349
@ STATUS_MAXSPRATE
Definition: UnitDefinitions.hpp:219
@ STATUS_GET_ZENY_NUM
Definition: UnitDefinitions.hpp:254
@ STATUS_SUB_GROUP
Definition: UnitDefinitions.hpp:308
@ STATUS_DEFELE
Definition: UnitDefinitions.hpp:216
@ STATUS_WEAPON_COMA_RACE2
Definition: UnitDefinitions.hpp:334
@ STATUS_27
Definition: UnitDefinitions.hpp:128
@ STATUS_UPPER
Definition: UnitDefinitions.hpp:145
@ STATUS_NO_WEAPON_DAMAGE
Definition: UnitDefinitions.hpp:402
@ STATUS_CRITICALRACERATE
Definition: UnitDefinitions.hpp:299
@ STATUS_EQUIP_ATK
Definition: UnitDefinitions.hpp:131
@ STATUS_ADDRACE
Definition: UnitDefinitions.hpp:222
@ STATUS_CRITICAL_DEF
Definition: UnitDefinitions.hpp:232
@ STATUS_STATUS_ATK
Definition: UnitDefinitions.hpp:130
@ STATUS_CREATE_ATTACK_DAMAGE
Definition: UnitDefinitions.hpp:431
@ STATUS_FIX_MDEF
Definition: UnitDefinitions.hpp:362
@ STATUS_FIX_DEF
Definition: UnitDefinitions.hpp:361
@ STATUS_STRENGTH_COST
Definition: UnitDefinitions.hpp:121
@ STATUS_AUTOACTIVE_ITEM
Definition: UnitDefinitions.hpp:375
@ STATUS_BREAK_MYEQUIP_WHEN_HIT
Definition: UnitDefinitions.hpp:327
@ STATUS_AUTOSPELL
Definition: UnitDefinitions.hpp:272
@ STATUS_SKILL_COOLDOWN
Definition: UnitDefinitions.hpp:417
@ STATUS_ADDELE
Definition: UnitDefinitions.hpp:221
@ STATUS_FLEE2_RATE
Definition: UnitDefinitions.hpp:265
@ STATUS_BASEJOB
Definition: UnitDefinitions.hpp:159
@ STATUS_ADD_MAGIC_DAMAGE_CLASS
Definition: UnitDefinitions.hpp:256
@ STATUS_IGNORE_DEF_ELE
Definition: UnitDefinitions.hpp:239
@ STATUS_DEF_RATIO_ATK_RACE
Definition: UnitDefinitions.hpp:261
@ STATUS_MOVEMENT_SPEED
Definition: UnitDefinitions.hpp:89
@ STATUS_CHARRENAME
Definition: UnitDefinitions.hpp:164
@ STATUS_CLONE_SKILL_LV
Definition: UnitDefinitions.hpp:195
@ STATUS_1c
Definition: UnitDefinitions.hpp:117
@ STATUS_ADELAY
Definition: UnitDefinitions.hpp:426
@ STATUS_UNBREAKABLE_ARMOR
Definition: UnitDefinitions.hpp:347
@ STATUS_AUTO_SP_CALC_PC
Definition: UnitDefinitions.hpp:342
@ STATUS_SPEED_ADDRATE
Definition: UnitDefinitions.hpp:242
@ STATUS_SUB_SIZE
Definition: UnitDefinitions.hpp:300
@ STATUS_SHOP_POINT
Definition: UnitDefinitions.hpp:208
@ STATUS_MOB_WEAPON_ATK
Definition: UnitDefinitions.hpp:430
@ STATUS_SOFT_DEF
Definition: UnitDefinitions.hpp:134
@ STATUS_ADD_CAST_RATE
Definition: UnitDefinitions.hpp:382
@ STATUS_AUTOSELFSPELL
Definition: UnitDefinitions.hpp:288
@ STATUS_PERFECT_DODGE
Definition: UnitDefinitions.hpp:140
@ STATUS_ADD_MDEF_CLASS
Definition: UnitDefinitions.hpp:258
@ STATUS_RES
Definition: UnitDefinitions.hpp:180
@ STATUS_REVAUTOSPELL
Definition: UnitDefinitions.hpp:291
@ STATUS_PERFECT_HIT_RATE
Definition: UnitDefinitions.hpp:251
@ STATUS_WATK_RIGHT
Definition: UnitDefinitions.hpp:441
@ STATUS_EQUIP_MATK
Definition: UnitDefinitions.hpp:132
@ STATUS_LUCK_COST
Definition: UnitDefinitions.hpp:126
@ STATUS_SMATK
Definition: UnitDefinitions.hpp:179
@ STATUS_DEPOSIT
Definition: UnitDefinitions.hpp:211
@ STATUS_AUTOSPELL2
Definition: UnitDefinitions.hpp:287
@ STATUS_SIZE
Definition: UnitDefinitions.hpp:429
@ STATUS_AUTOSPELLHIT
Definition: UnitDefinitions.hpp:422
@ STATUS_1f
Definition: UnitDefinitions.hpp:120
@ STATUS_ASPD
Definition: UnitDefinitions.hpp:142
@ STATUS_SKILLAUTOSPELL2
Definition: UnitDefinitions.hpp:378
@ STATUS_BASECLASS
Definition: UnitDefinitions.hpp:160
@ STATUS_ATKELE
Definition: UnitDefinitions.hpp:215
@ STATUS_INTELLIGENCE_COST
Definition: UnitDefinitions.hpp:124
@ STATUS_FIX_MAXSP
Definition: UnitDefinitions.hpp:358
@ STATUS_PDEX
Definition: UnitDefinitions.hpp:156
@ STATUS_IGNORE_MDEF_RACE
Definition: UnitDefinitions.hpp:247
@ STATUS_SKILL_USESP
Definition: UnitDefinitions.hpp:412
@ STATUS_1b
Definition: UnitDefinitions.hpp:116
@ STATUS_ALLSTATUS
Definition: UnitDefinitions.hpp:396
@ STATUS_MAXHPRATE
Definition: UnitDefinitions.hpp:218
@ STATUS_NO_GEARFUEL
Definition: UnitDefinitions.hpp:404
@ STATUS_ADD_SKILL_SUBHEAL_RATE
Definition: UnitDefinitions.hpp:387
@ STATUS_KILLERRID
Definition: UnitDefinitions.hpp:161
@ STATUS_1a
Definition: UnitDefinitions.hpp:115
@ STATUS_CRITICAL
Definition: UnitDefinitions.hpp:141
@ STATUS_REVAUTOACTIVE_WEAPON
Definition: UnitDefinitions.hpp:373
@ STATUS_KILLED_CHAR
Definition: UnitDefinitions.hpp:207
@ STATUS_CLASS
Definition: UnitDefinitions.hpp:108
@ STATUS_SUBENEMY
Definition: UnitDefinitions.hpp:355
@ STATUS_MAXHP
Definition: UnitDefinitions.hpp:95
@ STATUS_MERCFLEE
Definition: UnitDefinitions.hpp:169
@ STATUS_HP_REGEN
Definition: UnitDefinitions.hpp:443
@ STATUS_WATK_COMBINED
Definition: UnitDefinitions.hpp:442
@ STATUS_ADD_ELEMAGICDAMAGE_RATE
Definition: UnitDefinitions.hpp:391
@ STATUS_MISC_DEF
Definition: UnitDefinitions.hpp:245
@ STATUS_FIX_FLEE
Definition: UnitDefinitions.hpp:365
@ STATUS_NEAR_DEF
Definition: UnitDefinitions.hpp:233
@ STATUS_ASPD_ADDRATE
Definition: UnitDefinitions.hpp:243
@ STATUS_NO_CASTCANCEL
Definition: UnitDefinitions.hpp:399
@ STATUS_ATTACKRANGE2
Definition: UnitDefinitions.hpp:340
@ STATUS_BREAK_MYEQUIP_WHEN_ATTACK
Definition: UnitDefinitions.hpp:326
@ STATUS_CART
Definition: UnitDefinitions.hpp:147
@ STATUS_MERCFAITH
Definition: UnitDefinitions.hpp:171
@ STATUS_JOB_RATE
Definition: UnitDefinitions.hpp:303
@ STATUS_ADD_LONG_WEAPON_DAMAGE
Definition: UnitDefinitions.hpp:332
@ STATUS_ADDEFFSHORT
Definition: UnitDefinitions.hpp:337
@ STATUS_STATUSPOINT
Definition: UnitDefinitions.hpp:98
@ STATUS_MOD_EXP
Definition: UnitDefinitions.hpp:165
@ STATUS_ADD_MONSTER_DROP_ITEM
Definition: UnitDefinitions.hpp:259
@ STATUS_MATK
Definition: UnitDefinitions.hpp:237
@ STATUS_SKILL_DELAY_RATE
Definition: UnitDefinitions.hpp:356
@ STATUS_AGILITY
Definition: UnitDefinitions.hpp:103
@ STATUS_HPVANISH
Definition: UnitDefinitions.hpp:318
@ STATUS_ADD_SP_COST
Definition: UnitDefinitions.hpp:385
@ STATUS_ADDEFFMAGIC
Definition: UnitDefinitions.hpp:383
@ STATUS_MAGIC_SUBRACE
Definition: UnitDefinitions.hpp:250
@ STATUS_KILL_CHAR
Definition: UnitDefinitions.hpp:206
@ STATUS_NO_MAGIC_DAMAGE
Definition: UnitDefinitions.hpp:401
@ STATUS_TK_POINT
Definition: UnitDefinitions.hpp:198
@ STATUS_HP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:283
@ STATUS_WEAPON_ATK_RATE
Definition: UnitDefinitions.hpp:286
@ STATUS_REPRODUCE_ID
Definition: UnitDefinitions.hpp:209
@ STATUS_ADDEFFLONG
Definition: UnitDefinitions.hpp:338
@ STATUS_SP_RECOV_RATE
Definition: UnitDefinitions.hpp:230
@ STATUS_SKILLAUTOSELFSPELL2
Definition: UnitDefinitions.hpp:380
@ STATUS_DEXTERITY_COST
Definition: UnitDefinitions.hpp:125
@ STATUS_CLONE_SKILL_ID
Definition: UnitDefinitions.hpp:194
@ STATUS_NEXTBASEEXP
Definition: UnitDefinitions.hpp:111
@ STATUS_ADDATKELE
Definition: UnitDefinitions.hpp:408
@ STATUS_STATUS_MATK
Definition: UnitDefinitions.hpp:133
@ STATUS_CRITICAL_DAMAGE_RATE
Definition: UnitDefinitions.hpp:295
@ STATUS_BASELEVEL
Definition: UnitDefinitions.hpp:100
@ STATUS_ADD_SKILL_HEAL_RATE
Definition: UnitDefinitions.hpp:369
@ STATUS_ATTACKRANGE_RATE
Definition: UnitDefinitions.hpp:339
@ STATUS_CURRENTHP
Definition: UnitDefinitions.hpp:94
@ STATUS_ATTACKRANGE_RATE2
Definition: UnitDefinitions.hpp:341
@ STATUS_SP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:284
@ STATUS_SP_DRAIN_RATE
Definition: UnitDefinitions.hpp:274
@ STATUS_MAXAP
Definition: UnitDefinitions.hpp:186
@ STATUS_SKILL_BLOWN
Definition: UnitDefinitions.hpp:415
@ STATUS_MRES
Definition: UnitDefinitions.hpp:181
@ STATUS_MDEF2_RATE
Definition: UnitDefinitions.hpp:269
@ STATUS_FIX_SPEED
Definition: UnitDefinitions.hpp:367
@ STATUS_MAGIC_ADDSIZE
Definition: UnitDefinitions.hpp:395
@ STATUS_STRENGTH
Definition: UnitDefinitions.hpp:102
@ STATUS_AUTOACTIVE_SKILL
Definition: UnitDefinitions.hpp:381
@ STATUS_SKILL_CAST
Definition: UnitDefinitions.hpp:416
@ STATUS_WEAPON_COMA_RACE
Definition: UnitDefinitions.hpp:278
@ STATUS_EXP_RATE
Definition: UnitDefinitions.hpp:302
@ STATUS_AUTOACTIVE_MAGIC
Definition: UnitDefinitions.hpp:372
@ STATUS_MAGIC_ADDENEMY
Definition: UnitDefinitions.hpp:354
@ STATUS_ADD_DEF_CLASS
Definition: UnitDefinitions.hpp:257
@ STATUS_BASE_ATK
Definition: UnitDefinitions.hpp:428
@ STATUS_SP_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:312
@ STATUS_WEAPON_COMA_ELE2
Definition: UnitDefinitions.hpp:333
@ STATUS_26
Definition: UnitDefinitions.hpp:127
@ STATUS_SKILLAUTOSPELL
Definition: UnitDefinitions.hpp:377
@ STATUS_MAGIC_ADDELE
Definition: UnitDefinitions.hpp:248
@ STATUS_SKILL_ATK
Definition: UnitDefinitions.hpp:410
@ STATUS_REVAUTOACTIVE_MAGIC
Definition: UnitDefinitions.hpp:374
@ STATUS_MOB_SECONDARY_RACE
Definition: UnitDefinitions.hpp:436
@ STATUS_FIX_HIT
Definition: UnitDefinitions.hpp:363
@ STATUS_ADDREVEFF
Definition: UnitDefinitions.hpp:290
@ STATUS_BREAK_WEAPON_RATE
Definition: UnitDefinitions.hpp:280
@ STATUS_MERCKILLS
Definition: UnitDefinitions.hpp:170
@ STATUS_ETERNAL_SP_CHANGE
Definition: UnitDefinitions.hpp:343
@ STATUS_ADDEFF2
Definition: UnitDefinitions.hpp:279
@ STATUS_MAGIC_DAMAGE_RETURN
Definition: UnitDefinitions.hpp:330
@ STATUS_ITEM_NO_USE
Definition: UnitDefinitions.hpp:406
@ STATUS_SKILL_HEALPOWER_OF_SKILL
Definition: UnitDefinitions.hpp:414
@ STATUS_MAGIC_SUB_SIZE
Definition: UnitDefinitions.hpp:301
@ STATUS_SPVANISH
Definition: UnitDefinitions.hpp:319
@ STATUS_ADD_COOL_DOWN
Definition: UnitDefinitions.hpp:389
@ STATUS_HARD_MDEF
Definition: UnitDefinitions.hpp:137
@ STATUS_UNBREAKABLE_HELM
Definition: UnitDefinitions.hpp:348
@ STATUS_SPLASH_ADD_RANGE
Definition: UnitDefinitions.hpp:271
@ STATUS_SKILL_USESPRATE
Definition: UnitDefinitions.hpp:411
@ STATUS_WATK_LEFT
Definition: UnitDefinitions.hpp:440
@ STATUS_IGNORE_DEF_RACE
Definition: UnitDefinitions.hpp:240
@ STATUS_INFINITE_ENDURE
Definition: UnitDefinitions.hpp:405
@ STATUS_VITALITY
Definition: UnitDefinitions.hpp:104
@ STATUS_WIS
Definition: UnitDefinitions.hpp:174
@ STATUS_ADDATKRACE
Definition: UnitDefinitions.hpp:409
@ STATUS_HP_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:311
@ STATUS_1e
Definition: UnitDefinitions.hpp:119
@ STATUS_SKILL_FIXCAST
Definition: UnitDefinitions.hpp:418
@ STATUS_MDEF_RATE
Definition: UnitDefinitions.hpp:268
@ STATUS_PK_POINT
Definition: UnitDefinitions.hpp:199
@ STATUS_PVIT
Definition: UnitDefinitions.hpp:154
@ STATUS_PATK
Definition: UnitDefinitions.hpp:178
@ STATUS_ADD_SKILL_DAMAGE_RATE
Definition: UnitDefinitions.hpp:306
@ STATUS_BREAK_ARMOR_RATE
Definition: UnitDefinitions.hpp:281
@ STATUS_PARTNER
Definition: UnitDefinitions.hpp:146
@ STATUS_REVAUTOSPELL2
Definition: UnitDefinitions.hpp:292
@ STATUS_KILLEDRID
Definition: UnitDefinitions.hpp:162
@ STATUS_DEF2_RATE
Definition: UnitDefinitions.hpp:267
@ STATUS_AP
Definition: UnitDefinitions.hpp:185
@ STATUS_IGNORE_MDEF_ELE
Definition: UnitDefinitions.hpp:246
@ STATUS_ADD_SPEED_RATE
Definition: UnitDefinitions.hpp:262
@ STATUS_T_STATUSPOINT
Definition: UnitDefinitions.hpp:184
@ STATUS_FLEE
Definition: UnitDefinitions.hpp:139
@ STATUS_HATE_SUN
Definition: UnitDefinitions.hpp:201
@ STATUS_POINT_INVALID
Definition: UnitDefinitions.hpp:88
@ STATUS_HP_RATE_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:328
@ STATUS_ADD_ELEWEAPONDAMAGE_RATE
Definition: UnitDefinitions.hpp:390
@ STATUS_AM_POINT
Definition: UnitDefinitions.hpp:197
@ STATUS_HP_RATE_PENALTY_TIME
Definition: UnitDefinitions.hpp:392
@ STATUS_DEF_RATIO_ATK_ELE
Definition: UnitDefinitions.hpp:260
@ STATUS_0a
Definition: UnitDefinitions.hpp:99
@ STATUS_ADDEFF
Definition: UnitDefinitions.hpp:226
@ STATUS_MOB_CHASE_RANGE
Definition: UnitDefinitions.hpp:434
@ STATUS_TIGEREYE
Definition: UnitDefinitions.hpp:313
@ STATUS_CURRENT_WEIGHT
Definition: UnitDefinitions.hpp:113
@ STATUS_PAGI
Definition: UnitDefinitions.hpp:153
@ STATUS_ADD_GET_ZENY_NUM2
Definition: UnitDefinitions.hpp:336
@ STATUS_BONUS_DAMAGE
Definition: UnitDefinitions.hpp:320
@ STATUS_CON
Definition: UnitDefinitions.hpp:176
@ STATUS_CRITICAL_RATE
Definition: UnitDefinitions.hpp:253
@ STATUS_HOM_INTIMATE
Definition: UnitDefinitions.hpp:204
@ STATUS_SHORT_WEAPON_DAMAGE_RETURN
Definition: UnitDefinitions.hpp:275
@ STATUS_ADD_SKILL_BLOW
Definition: UnitDefinitions.hpp:315
@ STATUS_LUCK
Definition: UnitDefinitions.hpp:107
@ STATUS_DMOTION
Definition: UnitDefinitions.hpp:427
@ STATUS_REVAUTOSELFSPELL2
Definition: UnitDefinitions.hpp:294
@ STATUS_NO_GEMSTONE
Definition: UnitDefinitions.hpp:403
@ STATUS_KARMA
Definition: UnitDefinitions.hpp:92
@ STATUS_SKILL_LEARNED_HEAL
Definition: UnitDefinitions.hpp:413
@ STATUS_MISSION_TARGET
Definition: UnitDefinitions.hpp:200
@ STATUS_RESTART_FULL_RECORVER
Definition: UnitDefinitions.hpp:398
@ STATUS_DEF_RATIO_ATK_ENEMY
Definition: UnitDefinitions.hpp:352
@ STATUS_SP_RATE_PENALTY_UNRIG
Definition: UnitDefinitions.hpp:329
@ STATUS_28
Definition: UnitDefinitions.hpp:129
@ STATUS_ATK_RATE
Definition: UnitDefinitions.hpp:241
@ STATUS_SLOTCHANGE
Definition: UnitDefinitions.hpp:163
@ STATUS_SKILL_RESIST
Definition: UnitDefinitions.hpp:420
@ STATUS_MAGIC_DEF
Definition: UnitDefinitions.hpp:244
@ STATUS_SOFT_MDEF
Definition: UnitDefinitions.hpp:136
@ STATUS_ATTACKRANGE
Definition: UnitDefinitions.hpp:213
@ STATUS_CRT
Definition: UnitDefinitions.hpp:177
@ STATUS_SP_RATE_PENALTY_TIME
Definition: UnitDefinitions.hpp:393
@ STATUS_HPLUS
Definition: UnitDefinitions.hpp:182
@ STATUS_MOB_VIEW_RANGE
Definition: UnitDefinitions.hpp:433
@ STATUS_HATE_MOON
Definition: UnitDefinitions.hpp:202
@ STATUS_FIX_MATK
Definition: UnitDefinitions.hpp:360
@ STATUS_FIXCASTRATE
Definition: UnitDefinitions.hpp:386
@ STATUS_ADDSIZE
Definition: UnitDefinitions.hpp:223
@ STATUS_HP_RECOV_RATE
Definition: UnitDefinitions.hpp:229
@ STATUS_SP_PENALTY_TIME
Definition: UnitDefinitions.hpp:310
@ STATUS_MOB_MODE
Definition: UnitDefinitions.hpp:439
@ STATUS_ADD_SHORT_WEAPON_DAMAGE
Definition: UnitDefinitions.hpp:331
@ STATUS_PINT
Definition: UnitDefinitions.hpp:155
@ STATUS_SUBRACE
Definition: UnitDefinitions.hpp:225
@ STATUS_MOB_ELEMENT_LEVEL
Definition: UnitDefinitions.hpp:438
@ STATUS_REVAUTOSELFSPELL
Definition: UnitDefinitions.hpp:293
@ STATUS_REPRODUCE_LV
Definition: UnitDefinitions.hpp:210
@ STATUS_RAISE
Definition: UnitDefinitions.hpp:322
@ STATUS_HP_RECOV_STOP
Definition: UnitDefinitions.hpp:296
@ STATUS_FIX_MAXHP
Definition: UnitDefinitions.hpp:357
@ STATUS_ADDENEMY
Definition: UnitDefinitions.hpp:353
@ STATUS_ADD_ITEMHEAL_RATE_GROUP
Definition: UnitDefinitions.hpp:317
@ STATUS_DEF_RATE
Definition: UnitDefinitions.hpp:266
@ STATUS_LONG_DEF
Definition: UnitDefinitions.hpp:234
@ STATUS_RACE
Definition: UnitDefinitions.hpp:314
@ STATUS_DEF_SP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:305
@ STATUS_IGNORE_DEF_ENEMY
Definition: UnitDefinitions.hpp:350
@ STATUS_UNBREAKABLE
Definition: UnitDefinitions.hpp:149
@ STATUS_HARD_DEF
Definition: UnitDefinitions.hpp:135
@ STATUS_USTA
Definition: UnitDefinitions.hpp:188
@ STATUS_PLUK
Definition: UnitDefinitions.hpp:157
@ STATUS_ZENY
Definition: UnitDefinitions.hpp:109
@ STATUS_DEF_HP_DRAIN_VALUE
Definition: UnitDefinitions.hpp:304
@ STATUS_SPL
Definition: UnitDefinitions.hpp:175
@ STATUS_CURSE_BY_MURAMASA
Definition: UnitDefinitions.hpp:323
@ STATUS_SKILL_VARCAST
Definition: UnitDefinitions.hpp:419
@ STATUS_SP_REGEN
Definition: UnitDefinitions.hpp:444
@ STATUS_MOB_CLASS_CHANGE
Definition: UnitDefinitions.hpp:316
@ STATUS_MOD_DROP
Definition: UnitDefinitions.hpp:166
@ STATUS_WEAPON_ATK
Definition: UnitDefinitions.hpp:285
@ STATUS_MATK2_RATE
Definition: UnitDefinitions.hpp:370
@ STATUS_BS_POINT
Definition: UnitDefinitions.hpp:196
@ STATUS_ADD_CAST_TIME
Definition: UnitDefinitions.hpp:388
@ STATUS_IGNORE_MDEF_ENEMY
Definition: UnitDefinitions.hpp:351
@ STATUS_HP_GAIN_VALUE
Definition: UnitDefinitions.hpp:345
@ STATUS_MAX_WEIGHT
Definition: UnitDefinitions.hpp:114
@ STATUS_MANNER
Definition: UnitDefinitions.hpp:93
@ STATUS_FIX_CRITICAL
Definition: UnitDefinitions.hpp:364
@ STATUS_HIT
Definition: UnitDefinitions.hpp:138
@ STATUS_HATE_STAR
Definition: UnitDefinitions.hpp:203
@ STATUS_LONG_WEAPON_DAMAGE_RETURN
Definition: UnitDefinitions.hpp:276
@ STATUS_JOBLEVEL
Definition: UnitDefinitions.hpp:144
@ STATUS_PSTR
Definition: UnitDefinitions.hpp:152
@ STATUS_UWIS
Definition: UnitDefinitions.hpp:189
@ STATUS_SPRATE
Definition: UnitDefinitions.hpp:220
@ STATUS_INTELLIGENCE
Definition: UnitDefinitions.hpp:105
@ STATUS_CRITICALRACE
Definition: UnitDefinitions.hpp:298
@ STATUS_BANKVAULT
Definition: UnitDefinitions.hpp:168
unit_size_type
Definition: UnitDefinitions.hpp:36
@ ESZ_MEDIUM
Definition: UnitDefinitions.hpp:38
@ ESZ_LARGE
Definition: UnitDefinitions.hpp:39
@ ESZ_MAX
Definition: UnitDefinitions.hpp:40
@ ESZ_SMALL
Definition: UnitDefinitions.hpp:37
Definition: UnitDefinitions.hpp:939
uint8_t y_area
Definition: UnitDefinitions.hpp:966
item_viewport_entry operator=(item_viewport_entry const &right)
Definition: UnitDefinitions.hpp:940
uint8_t x_area
Definition: UnitDefinitions.hpp:965
uint16_t y
Definition: UnitDefinitions.hpp:963
uint8_t is_identified
Definition: UnitDefinitions.hpp:961
uint16_t x
Definition: UnitDefinitions.hpp:962
uint32_t item_id
Definition: UnitDefinitions.hpp:957
uint16_t amount
Definition: UnitDefinitions.hpp:964
Definition: UnitDefinitions.hpp:852
directions head_direction
Definition: UnitDefinitions.hpp:915
int16_t robe_id
Definition: UnitDefinitions.hpp:916
int16_t base_level
Definition: UnitDefinitions.hpp:928
int32_t max_hp
Definition: UnitDefinitions.hpp:930
int8_t in_pk_mode
Definition: UnitDefinitions.hpp:921
int16_t guild_emblem_version
Definition: UnitDefinitions.hpp:918
int32_t hp
Definition: UnitDefinitions.hpp:931
int16_t job_id
Definition: UnitDefinitions.hpp:902
int32_t guild_id
Definition: UnitDefinitions.hpp:917
int16_t hair_color_id
Definition: UnitDefinitions.hpp:913
int32_t character_id
Definition: UnitDefinitions.hpp:897
int16_t honor
Definition: UnitDefinitions.hpp:919
int16_t font
Definition: UnitDefinitions.hpp:929
int8_t is_boss
Definition: UnitDefinitions.hpp:932
int32_t virtue
Definition: UnitDefinitions.hpp:920
int16_t headgear_top_id
Definition: UnitDefinitions.hpp:911
int16_t body_style_id
Definition: UnitDefinitions.hpp:933
int32_t shield_id
Definition: UnitDefinitions.hpp:908
int32_t move_start_time
Definition: UnitDefinitions.hpp:935
int16_t speed
Definition: UnitDefinitions.hpp:898
int16_t current_dir
Definition: UnitDefinitions.hpp:923
int32_t effect_state
Definition: UnitDefinitions.hpp:901
int32_t weapon_id
Definition: UnitDefinitions.hpp:904
int16_t to_y
Definition: UnitDefinitions.hpp:924
unit_posture_type posture
Definition: UnitDefinitions.hpp:927
int16_t headgear_mid_id
Definition: UnitDefinitions.hpp:912
virtual unit_viewport_entry operator=(unit_viewport_entry const &right)
Definition: UnitDefinitions.hpp:853
int16_t to_x
Definition: UnitDefinitions.hpp:924
int16_t body_state
Definition: UnitDefinitions.hpp:899
char name[MAX_UNIT_NAME_LENGTH]
Definition: UnitDefinitions.hpp:934
int16_t headgear_bottom_id
Definition: UnitDefinitions.hpp:910
int16_t cloth_color_id
Definition: UnitDefinitions.hpp:914
int8_t x_size
Definition: UnitDefinitions.hpp:925
int16_t health_state
Definition: UnitDefinitions.hpp:900
int16_t hair_style_id
Definition: UnitDefinitions.hpp:903
int8_t y_size
Definition: UnitDefinitions.hpp:926
int16_t current_y
Definition: UnitDefinitions.hpp:923
int16_t current_x
Definition: UnitDefinitions.hpp:923
int8_t gender
Definition: UnitDefinitions.hpp:922
Definition: UnitDefinitions.hpp:846
uint32_t _guid
Definition: UnitDefinitions.hpp:848
unit_type _unit_type
Definition: UnitDefinitions.hpp:847