Horizon Official Technical Documentation
MonsterComponent.hpp
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2 * _ _ _ *
3 * | | | | (_) *
4 * | |_| | ___ _ __ _ _______ _ __ *
5 * | _ |/ _ \| '__| |_ / _ \| '_ \ *
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8 ***************************************************
9 * This file is part of Horizon (c).
10 * Copyright (c) 2019 Sagun K. (sagunxp@gmail.com).
11 * Copyright (c) 2019 Horizon Dev Team.
12 *
13 * Base Author - Sagun K. (sagunxp@gmail.com)
14 *
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28
29#ifndef HORIZON_ZONE_MONSTER_LUA_COMPONENT_HPP
30#define HORIZON_ZONE_MONSTER_LUA_COMPONENT_HPP
31
34
35#include <map>
36
37namespace Horizon
38{
39namespace Zone
40{
41class Map;
42class GameLogicProcess;
44{
45public:
47 MonsterComponent(std::shared_ptr<GameLogicProcess> container)
48 : LUAComponent(container) { }
50
51 void sync_definitions(std::shared_ptr<sol::state> state);
52 void sync_data_types(std::shared_ptr<sol::state> state);
53 void sync_functions(std::shared_ptr<sol::state> state);
54};
55}
56}
57
58#endif /* HORIZON_ZONE_MONSTER_LUA_COMPONENT_HPP */
Definition: LUAComponent.hpp:40
Definition: MonsterComponent.hpp:44
void sync_definitions(std::shared_ptr< sol::state > state)
Definition: MonsterComponent.cpp:42
MonsterComponent()
Definition: MonsterComponent.hpp:46
~MonsterComponent()
Definition: MonsterComponent.hpp:49
MonsterComponent(std::shared_ptr< GameLogicProcess > container)
Definition: MonsterComponent.hpp:47
void sync_functions(std::shared_ptr< sol::state > state)
Definition: MonsterComponent.cpp:152
void sync_data_types(std::shared_ptr< sol::state > state)
Definition: MonsterComponent.cpp:133
Definition: Element.hpp:7