Go to the source code of this file.
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enum | player_action_type {
PLAYER_ACT_ATTACK
, PLAYER_ACT_ITEM_PICKUP
, PLAYER_ACT_SIT
, PLAYER_ACT_STAND
,
PLAYER_ACT_ATTACK_NOMOTION
, PLAYER_ACT_SPLASH
, PLAYER_ACT_SKILL
, PLAYER_ACT_ATTACK_REPEAT
,
PLAYER_ACT_ATTACK_MULTIPLE
, PLAYER_ACT_ATTACK_MULTIPLE_NOMOTION
, PLAYER_ACT_ATTACK_CRITICAL
, PLAYER_ACT_ATTACK_LUCKY
,
PLAYER_ACT_TOUCHSKILL
} |
| Client action types. More...
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◆ player_action_type
Client action types.
Enumerator |
---|
PLAYER_ACT_ATTACK | |
PLAYER_ACT_ITEM_PICKUP | |
PLAYER_ACT_SIT | |
PLAYER_ACT_STAND | |
PLAYER_ACT_ATTACK_NOMOTION | |
PLAYER_ACT_SPLASH | |
PLAYER_ACT_SKILL | |
PLAYER_ACT_ATTACK_REPEAT | |
PLAYER_ACT_ATTACK_MULTIPLE | |
PLAYER_ACT_ATTACK_MULTIPLE_NOMOTION | |
PLAYER_ACT_ATTACK_CRITICAL | |
PLAYER_ACT_ATTACK_LUCKY | |
PLAYER_ACT_TOUCHSKILL | |
33 {
47};
@ PLAYER_ACT_SIT
Definition: PlayerDefinitions.hpp:36
@ PLAYER_ACT_ATTACK_REPEAT
Definition: PlayerDefinitions.hpp:41
@ PLAYER_ACT_STAND
Definition: PlayerDefinitions.hpp:37
@ PLAYER_ACT_ATTACK_NOMOTION
Definition: PlayerDefinitions.hpp:38
@ PLAYER_ACT_ATTACK_MULTIPLE
Definition: PlayerDefinitions.hpp:42
@ PLAYER_ACT_SPLASH
Definition: PlayerDefinitions.hpp:39
@ PLAYER_ACT_ATTACK_LUCKY
Definition: PlayerDefinitions.hpp:45
@ PLAYER_ACT_ATTACK
Definition: PlayerDefinitions.hpp:34
@ PLAYER_ACT_ATTACK_CRITICAL
Definition: PlayerDefinitions.hpp:44
@ PLAYER_ACT_ATTACK_MULTIPLE_NOMOTION
Definition: PlayerDefinitions.hpp:43
@ PLAYER_ACT_ITEM_PICKUP
Definition: PlayerDefinitions.hpp:35
@ PLAYER_ACT_TOUCHSKILL
Definition: PlayerDefinitions.hpp:46
@ PLAYER_ACT_SKILL
Definition: PlayerDefinitions.hpp:40