30#ifndef HORIZON_ZONE_GAME_TRAITS_STATUS_HPP
31#define HORIZON_ZONE_GAME_TRAITS_STATUS_HPP
49struct job_config_data;
171 bool initialize(std::shared_ptr<Horizon::Zone::Units::Mob> creature, std::shared_ptr<const monster_config_data> md);
172 bool initialize(std::shared_ptr<Horizon::Zone::Units::Player> player);
173 bool initialize(std::shared_ptr<Horizon::Zone::Units::NPC> npc);
179 bool save(std::shared_ptr<Horizon::Zone::Units::Player> pl);
180 bool load(std::shared_ptr<Horizon::Zone::Units::Player> pl);
489 if (
_crit !=
nullptr)
497 if (
_flee !=
nullptr)
505 if (
_aspd !=
nullptr)
565 if (
_zeny !=
nullptr)
648 if (
_size !=
nullptr)
757 if (attribute->get_type() == type)
773 if (appearance->get_type() == type)
782 bool update(uint64_t delta);
793 if (bonus->get_type() == type)
802 if (
_bonus->_all_status !=
nullptr)
810 if (
_bonus->_attack_element !=
nullptr)
813 _bonus->_attack_element = b;
818 if (
_bonus->_defense_element !=
nullptr)
821 _bonus->_defense_element = b;
826 if (
_bonus->_cast_percent !=
nullptr)
829 _bonus->_cast_percent = b;
834 if (
_bonus->_max_hp_percent !=
nullptr)
837 _bonus->_max_hp_percent = b;
842 if (
_bonus->_max_sp_percent !=
nullptr)
845 _bonus->_max_sp_percent = b;
850 if (
_bonus->_sp_percent !=
nullptr)
858 if (
_bonus->_attack_range !=
nullptr)
861 _bonus->_attack_range = b;
866 if (
_bonus->_attack_range_percent !=
nullptr)
869 _bonus->_attack_range_percent = b;
874 if (
_bonus->_bonus_add_movement_speed_percent !=
nullptr)
877 _bonus->_bonus_add_movement_speed_percent = b;
882 if (
_bonus->_attack_speed_percent !=
nullptr)
885 _bonus->_attack_speed_percent = b;
890 if (
_bonus->_hp_recovery_percent !=
nullptr)
893 _bonus->_hp_recovery_percent = b;
898 if (
_bonus->_sp_recovery_percent !=
nullptr)
901 _bonus->_sp_recovery_percent = b;
906 if (
_bonus->_critical_defense !=
nullptr)
909 _bonus->_critical_defense = b;
914 if (
_bonus->_melee_defense !=
nullptr)
917 _bonus->_melee_defense = b;
922 if (
_bonus->_ranged_defense !=
nullptr)
925 _bonus->_ranged_defense = b;
930 if (
_bonus->_double_attack_percent !=
nullptr)
933 _bonus->_double_attack_percent = b;
938 if (
_bonus->_magic_attack_percent !=
nullptr)
941 _bonus->_magic_attack_percent = b;
946 if (
_bonus->_attack_percent !=
nullptr)
949 _bonus->_attack_percent = b;
954 if (
_bonus->_magic_defense_percent !=
nullptr)
957 _bonus->_magic_defense_percent = b;
962 if (
_bonus->_misc_defense_percent !=
nullptr)
965 _bonus->_misc_defense_percent = b;
970 if (
_bonus->_perfect_hit_percent !=
nullptr)
973 _bonus->_perfect_hit_percent = b;
978 if (
_bonus->_critical_percent !=
nullptr)
981 _bonus->_critical_percent = b;
986 if (
_bonus->_get_zeny_num !=
nullptr)
989 _bonus->_get_zeny_num = b;
994 if (
_bonus->_attack_on_defense_ratio_for_element !=
nullptr)
997 _bonus->_attack_on_defense_ratio_for_element = b;
1002 if (
_bonus->_attack_on_defense_ratio_for_race !=
nullptr)
1005 _bonus->_attack_on_defense_ratio_for_race = b;
1010 if (
_bonus->_hit_percent !=
nullptr)
1013 _bonus->_hit_percent = b;
1018 if (
_bonus->_flee_percent !=
nullptr)
1021 _bonus->_flee_percent = b;
1026 if (
_bonus->_perfect_dodge_percent !=
nullptr)
1029 _bonus->_perfect_dodge_percent = b;
1034 if (
_bonus->_soft_defense_percent !=
nullptr)
1037 _bonus->_soft_defense_percent = b;
1042 if (
_bonus->_hard_defense_percent !=
nullptr)
1045 _bonus->_hard_defense_percent = b;
1050 if (
_bonus->_soft_magical_defense_percent !=
nullptr)
1053 _bonus->_soft_magical_defense_percent = b;
1058 if (
_bonus->_hard_magical_defense_percent !=
nullptr)
1061 _bonus->_hard_magical_defense_percent = b;
1066 if (
_bonus->_restart_with_full_recovery !=
nullptr)
1069 _bonus->_restart_with_full_recovery = b;
1074 if (
_bonus->_cast_cancel_immunity !=
nullptr)
1077 _bonus->_cast_cancel_immunity = b;
1082 if (
_bonus->_size_modifier_immunity !=
nullptr)
1085 _bonus->_size_modifier_immunity = b;
1090 if (
_bonus->_magic_damage_immunity !=
nullptr)
1093 _bonus->_magic_damage_immunity = b;
1098 if (
_bonus->_weapon_damage_immunity !=
nullptr)
1101 _bonus->_weapon_damage_immunity = b;
1106 if (
_bonus->_gemstone_immunity !=
nullptr)
1109 _bonus->_gemstone_immunity = b;
1114 if (
_bonus->_gear_fuel_immunity !=
nullptr)
1117 _bonus->_gear_fuel_immunity = b;
1122 if (
_bonus->_infinite_endure !=
nullptr)
1125 _bonus->_infinite_endure = b;
1130 if (
_bonus->_unbreakable_weapon !=
nullptr)
1133 _bonus->_unbreakable_weapon = b;
1138 if (
_bonus->_unbreakable_armor !=
nullptr)
1141 _bonus->_unbreakable_armor = b;
1146 if (
_bonus->_unbreakable_helm !=
nullptr)
1149 _bonus->_unbreakable_helm = b;
1154 if (
_bonus->_unbreakable_shield !=
nullptr)
1157 _bonus->_unbreakable_shield = b;
1162 if (
_bonus->_sp_gain_on_mob_kill !=
nullptr)
1165 _bonus->_sp_gain_on_mob_kill = b;
1170 if (
_bonus->_hp_gain_on_mob_kill !=
nullptr)
1173 _bonus->_hp_gain_on_mob_kill = b;
1178 if (
_bonus->_damage_splash_range !=
nullptr)
1181 _bonus->_damage_splash_range = b;
1186 if (
_bonus->_melee_weapon_damage_reflect_percent_on_self !=
nullptr)
1189 _bonus->_melee_weapon_damage_reflect_percent_on_self = b;
1194 if (
_bonus->_ranged_weapon_damage_reflect_percent_on_self !=
nullptr)
1197 _bonus->_ranged_weapon_damage_reflect_percent_on_self = b;
1202 if (
_bonus->_weapon_break_percent !=
nullptr)
1205 _bonus->_weapon_break_percent = b;
1210 if (
_bonus->_armor_break_percent !=
nullptr)
1213 _bonus->_armor_break_percent = b;
1218 if (
_bonus->_add_steal_percent !=
nullptr)
1221 _bonus->_add_steal_percent = b;
1226 if (
_bonus->_critical_damage_percent !=
nullptr)
1229 _bonus->_critical_damage_percent = b;
1234 if (
_bonus->_disable_hp_recovery !=
nullptr)
1237 _bonus->_disable_hp_recovery = b;
1242 if (
_bonus->_disable_sp_recovery !=
nullptr)
1245 _bonus->_disable_sp_recovery = b;
1250 if (
_bonus->_magic_damage_reflect_percent_on_self !=
nullptr)
1253 _bonus->_magic_damage_reflect_percent_on_self = b;
1258 if (
_bonus->_short_weapon_damage_percent !=
nullptr)
1261 _bonus->_short_weapon_damage_percent = b;
1266 if (
_bonus->_long_weapon_damage_percent !=
nullptr)
1269 _bonus->_long_weapon_damage_percent = b;
1274 if (
_bonus->_item_usage_immunity !=
nullptr)
1277 _bonus->_item_usage_immunity = b;
1282 if (
_bonus->_knockback_immunity !=
nullptr)
1285 _bonus->_knockback_immunity = b;
1290 if (
_bonus->_hp_vanish_percent !=
nullptr)
1293 _bonus->_hp_vanish_percent = b;
1298 if (
_bonus->_sp_vanish_percent !=
nullptr)
1301 _bonus->_sp_vanish_percent = b;
1306 if (
_bonus->_raise !=
nullptr)
1314 if (
_bonus->_add_item_drop_on_monster_kill !=
nullptr)
1317 _bonus->_add_item_drop_on_monster_kill = b;
1322 if (
_bonus->_hp_drain_on_monster_kill !=
nullptr)
1325 _bonus->_hp_drain_on_monster_kill = b;
1330 if (
_bonus->_sp_drain_on_monster_kill !=
nullptr)
1333 _bonus->_sp_drain_on_monster_kill = b;
1345 if (ba->get_type() == type)
1354 if (
_bonus->_add_attack_percentage_to_element !=
nullptr)
1357 _bonus->_add_attack_percentage_to_element = b;
1362 if (
_bonus->_add_attack_percentage_to_race !=
nullptr)
1365 _bonus->_add_attack_percentage_to_race = b;
1370 if (
_bonus->_add_attack_percentage_to_size !=
nullptr)
1373 _bonus->_add_attack_percentage_to_size = b;
1378 if (
_bonus->_sub_attack_percentage_from_element !=
nullptr)
1381 _bonus->_sub_attack_percentage_from_element = b;
1386 if (
_bonus->_sub_attack_percentage_from_race !=
nullptr)
1389 _bonus->_sub_attack_percentage_from_race = b;
1394 if (
_bonus->_add_effect_on_damage !=
nullptr)
1397 _bonus->_add_effect_on_damage = b;
1402 if (
_bonus->_add_effect_when_damaged !=
nullptr)
1405 _bonus->_add_effect_when_damaged = b;
1410 if (
_bonus->_ressist_effect !=
nullptr)
1413 _bonus->_ressist_effect = b;
1418 if (
_bonus->_add_magic_attack_percentage_to_element !=
nullptr)
1421 _bonus->_add_magic_attack_percentage_to_element = b;
1426 if (
_bonus->_add_magic_attack_percentage_to_race !=
nullptr)
1429 _bonus->_add_magic_attack_percentage_to_race = b;
1434 if (
_bonus->_add_magic_attack_percentage_to_size !=
nullptr)
1437 _bonus->_add_magic_attack_percentage_to_size = b;
1442 if (
_bonus->_add_effect_on_magic_attack !=
nullptr)
1445 _bonus->_add_effect_on_magic_attack = b;
1450 if (
_bonus->_resist_magic_attack_from_race !=
nullptr)
1453 _bonus->_resist_magic_attack_from_race = b;
1458 if (
_bonus->_add_damage_to_class !=
nullptr)
1461 _bonus->_add_damage_to_class = b;
1466 if (
_bonus->_add_magic_damage_to_class !=
nullptr)
1469 _bonus->_add_magic_damage_to_class = b;
1474 if (
_bonus->_add_defense_to_class !=
nullptr)
1477 _bonus->_add_defense_to_class = b;
1482 if (
_bonus->_add_magical_defense_to_class !=
nullptr)
1485 _bonus->_add_magical_defense_to_class = b;
1490 if (
_bonus->_hp_drain_percent !=
nullptr)
1493 _bonus->_hp_drain_percent = b;
1498 if (
_bonus->_hp_drain_value !=
nullptr)
1501 _bonus->_hp_drain_value = b;
1506 if (
_bonus->_sp_drain_percent !=
nullptr)
1509 _bonus->_sp_drain_percent = b;
1514 if (
_bonus->_bonus_sp_drain_value !=
nullptr)
1517 _bonus->_bonus_sp_drain_value = b;
1522 if (
_bonus->_add_weapon_coma_to_element !=
nullptr)
1525 _bonus->_add_weapon_coma_to_element = b;
1530 if (
_bonus->_add_weapon_coma_to_race !=
nullptr)
1533 _bonus->_add_weapon_coma_to_race = b;
1538 if (
_bonus->_add_weapon_coma_to_sub_element !=
nullptr)
1541 _bonus->_add_weapon_coma_to_sub_element = b;
1546 if (
_bonus->_add_weapon_coma_to_sub_race !=
nullptr)
1549 _bonus->_add_weapon_coma_to_sub_race = b;
1554 if (
_bonus->_add_attack !=
nullptr)
1562 if (
_bonus->_add_attack_percent !=
nullptr)
1565 _bonus->_add_attack_percent = b;
1570 if (
_bonus->_critical_race !=
nullptr)
1573 _bonus->_critical_race = b;
1578 if (
_bonus->_critical_race_percent !=
nullptr)
1581 _bonus->_critical_race_percent = b;
1586 if (
_bonus->_damage_reduction_against_size !=
nullptr)
1589 _bonus->_damage_reduction_against_size = b;
1594 if (
_bonus->_magic_damage_reduction_against_size !=
nullptr)
1597 _bonus->_magic_damage_reduction_against_size = b;
1602 if (
_bonus->_exp_percent_per_race !=
nullptr)
1605 _bonus->_exp_percent_per_race = b;
1610 if (
_bonus->_job_percent_per_race !=
nullptr)
1613 _bonus->_job_percent_per_race = b;
1618 if (
_bonus->_skill_attack !=
nullptr)
1621 _bonus->_skill_attack = b;
1626 if (
_bonus->_reduce_sp_consumption_of_skill_by_percent !=
nullptr)
1629 _bonus->_reduce_sp_consumption_of_skill_by_percent = b;
1634 if (
_bonus->_reduce_sp_consumption_of_skill !=
nullptr)
1637 _bonus->_reduce_sp_consumption_of_skill = b;
1642 if (
_bonus->_learned_skill_heal !=
nullptr)
1645 _bonus->_learned_skill_heal = b;
1650 if (
_bonus->_heal_of_skill_casted_on_self !=
nullptr)
1653 _bonus->_heal_of_skill_casted_on_self = b;
1658 if (
_bonus->_skill_knockback !=
nullptr)
1661 _bonus->_skill_knockback = b;
1666 if (
_bonus->_skill_cast_percent !=
nullptr)
1669 _bonus->_skill_cast_percent = b;
1674 if (
_bonus->_skill_cooldown !=
nullptr)
1677 _bonus->_skill_cooldown = b;
1682 if (
_bonus->_skill_fix_cast_percent !=
nullptr)
1685 _bonus->_skill_fix_cast_percent = b;
1690 if (
_bonus->_skill_variable_cast_percent !=
nullptr)
1693 _bonus->_skill_variable_cast_percent = b;
1698 if (
_bonus->_resist_skill_damage_percent !=
nullptr)
1701 _bonus->_resist_skill_damage_percent = b;
1706 if (
_bonus->_ignore_defense_from_element !=
nullptr)
1709 _bonus->_ignore_defense_from_element = b;
1714 if (
_bonus->_ignore_defense_from_race !=
nullptr)
1717 _bonus->_ignore_defense_from_race = b;
1722 if (
_bonus->_ignore_magic_defense_from_element !=
nullptr)
1725 _bonus->_ignore_magic_defense_from_element = b;
1730 if (
_bonus->_ignore_magic_defense_from_race !=
nullptr)
1733 _bonus->_ignore_magic_defense_from_race = b;
1738 if (
_bonus->_add_ele_weapon_damage_percent !=
nullptr)
1741 _bonus->_add_ele_weapon_damage_percent = b;
1746 if (
_bonus->_add_ele_magic_damage_percent !=
nullptr)
1749 _bonus->_add_ele_magic_damage_percent = b;
1754 if (
_bonus->_auto_spell_on_skill !=
nullptr)
1757 _bonus->_auto_spell_on_skill = b;
1762 if (
_bonus->_auto_spell_on_attack !=
nullptr)
1765 _bonus->_auto_spell_on_attack = b;
1770 if (
_bonus->_auto_spell_on_receive_damage !=
nullptr)
1773 _bonus->_auto_spell_on_receive_damage = b;
1778 if (
_bonus->_auto_spell_on_self !=
nullptr)
1781 _bonus->_auto_spell_on_self = b;
1796 std::shared_ptr<Intelligence>
_int;
unit_type
Definition: UnitDefinitions.hpp:44
@ UNIT_PLAYER
Definition: UnitDefinitions.hpp:45
unit_appearance_type
Definition: UnitDefinitions.hpp:448
status_point_type
Definition: UnitDefinitions.hpp:87
Definition: Attribute.hpp:233
Definition: Status.hpp:93
void set_source(const std::string &source)
Definition: Status.hpp:118
status_operation_type get_type()
Definition: Status.hpp:109
StatusOperation(Attribute *attribute, status_operation_type type, uint32_t value, std::string source)
Definition: Status.hpp:95
Attribute * _attribute
Definition: Status.hpp:122
void set_duration(uint64_t duration)
Definition: Status.hpp:112
status_operation_type _type
Definition: Status.hpp:123
uint64_t _duration
Definition: Status.hpp:127
s_min_max _minmax
Definition: Status.hpp:125
std::string _source
Definition: Status.hpp:129
uint16_t get_value()
Definition: Status.hpp:110
StatusOperation(Attribute *attribute, status_operation_type type, uint32_t value, uint64_t duration, std::string source)
Definition: Status.hpp:97
void execute()
Definition: Status.cpp:141
uint16_t _priority
Definition: Status.hpp:126
uint32_t _value
Definition: Status.hpp:124
StatusOperation(Attribute *attribute, status_operation_type type, uint32_t value, s_min_max minmax, uint64_t duration, uint64_t interval, std::string source)
Definition: Status.hpp:99
std::string get_source()
Definition: Status.hpp:119
uint64_t _interval
Definition: Status.hpp:128
virtual ~StatusOperation()
Definition: Status.hpp:102
uint64_t get_interval()
Definition: Status.hpp:116
uint16_t get_priority()
Definition: Status.hpp:106
void set_priority(uint16_t priority)
Definition: Status.hpp:107
void set_interval(uint64_t interval)
Definition: Status.hpp:115
uint64_t get_duration()
Definition: Status.hpp:113
Definition: Status.hpp:68
void add_to_equip(Attribute *attribute, uint32_t value, std::string source)
Definition: Status.cpp:60
void subtract_from_base(Attribute *attribute, uint32_t value, std::string source)
Definition: Status.cpp:55
void sub_from_base_temporary(Attribute *attribute, uint32_t value, uint64_t duration, std::string source)
Definition: Status.cpp:85
std::priority_queue< StatusOperation *, std::vector< StatusOperation * >, CompareStatusOperation > _status_operation_queue
Definition: Status.hpp:165
status_operation_type
Definition: Status.hpp:71
@ STATUS_OPERATION_SUBTRACT_FROM_STATUS_TEMPORARY
Definition: Status.hpp:83
@ STATUS_OPERATION_ADD_TO_BASE_TEMPORARY
Definition: Status.hpp:78
@ STATUS_OPERATION_SUBTRACT_FROM_BASE_TEMPORARY
Definition: Status.hpp:79
@ STATUS_OPERATION_ADD_TO_EQUIP_INTERVAL
Definition: Status.hpp:86
@ STATUS_OPERATION_SUBTRACT_FROM_EQUIP_INTERVAL
Definition: Status.hpp:87
@ STATUS_OPERATION_SUBTRACT_FROM_BASE
Definition: Status.hpp:73
@ STATUS_OPERATION_ADD_TO_BASE
Definition: Status.hpp:72
@ STATUS_OPERATION_ADD_TO_EQUIP_TEMPORARY
Definition: Status.hpp:80
@ STATUS_OPERATION_SUBTRACT_FROM_EQUIP
Definition: Status.hpp:75
@ STATUS_OPERATION_SUBTRACT_FROM_BASE_INTERVAL
Definition: Status.hpp:85
@ STATUS_OPERATION_ADD_TO_BASE_INTERVAL
Definition: Status.hpp:84
@ STATUS_OPERATION_ADD_TO_STATUS_TEMPORARY
Definition: Status.hpp:82
@ STATUS_OPERATION_ADD_TO_STATUS
Definition: Status.hpp:76
@ STATUS_OPERATION_SUBTRACT_FROM_EQUIP_TEMPORARY
Definition: Status.hpp:81
@ STATUS_OPERATION_ADD_TO_EQUIP
Definition: Status.hpp:74
@ STATUS_OPERATION_SUBTRACT_FROM_STATUS_INTERVAL
Definition: Status.hpp:89
@ STATUS_OPERATION_SUBTRACT_FROM_STATUS
Definition: Status.hpp:77
@ STATUS_OPERATION_ADD_TO_STATUS_INTERVAL
Definition: Status.hpp:88
void add_to_base_interval(Attribute *attribute, uint32_t value, s_min_max minmax, uint64_t duration, uint64_t interval, std::string source)
Definition: Status.cpp:110
void sub_from_equip_temporary(Attribute *attribute, uint32_t value, uint64_t duration, std::string source)
Definition: Status.cpp:95
void sub_from_equip_interval(Attribute *attribute, uint32_t value, s_min_max minmax, uint64_t duration, uint64_t interval, std::string source)
Definition: Status.cpp:125
void add_to_base(Attribute *attribute, uint32_t value, std::string source)
Definition: Status.cpp:50
void subtract_from_equip(Attribute *attribute, uint32_t value, std::string source)
Definition: Status.cpp:65
void sub_from_status_temporary(Attribute *attribute, uint32_t value, uint64_t duration, std::string source)
Definition: Status.cpp:105
void sub_from_status_interval(Attribute *attribute, uint32_t value, s_min_max minmax, uint64_t duration, uint64_t interval, std::string source)
Definition: Status.cpp:135
void sub_from_base_interval(Attribute *attribute, uint32_t value, s_min_max minmax, uint64_t duration, uint64_t interval, std::string source)
Definition: Status.cpp:115
void process_queue()
Definition: Status.cpp:237
StatusOperation * get_next_operation()
Definition: Status.hpp:161
void add_to_equip_interval(Attribute *attribute, uint32_t value, s_min_max minmax, uint64_t duration, uint64_t interval, std::string source)
Definition: Status.cpp:120
void subtract_from_status(Attribute *attribute, uint32_t value, std::string source)
Definition: Status.cpp:75
bool has_next_operation()
Definition: Status.hpp:160
void add_to_status_interval(Attribute *attribute, uint32_t value, s_min_max minmax, uint64_t duration, uint64_t interval, std::string source)
Definition: Status.cpp:130
void add_to_status(Attribute *attribute, uint32_t value, std::string source)
Definition: Status.cpp:70
void add_to_base_temporary(Attribute *attribute, uint32_t value, uint64_t duration, std::string source)
Definition: Status.cpp:80
void add_to_status_temporary(Attribute *attribute, uint32_t value, uint64_t duration, std::string source)
Definition: Status.cpp:100
void add_to_equip_temporary(Attribute *attribute, uint32_t value, uint64_t duration, std::string source)
Definition: Status.cpp:90
Definition: Status.hpp:65
void set_job_experience(std::shared_ptr< JobExperience > jexp)
Definition: Status.hpp:357
std::shared_ptr< WeaponAttackCombined > weapon_attack_combined()
Definition: Status.hpp:638
std::shared_ptr< MaxWeight > max_weight()
Definition: Status.hpp:388
std::shared_ptr< MobSecondaryRace > creature_secondary_race()
Definition: Status.hpp:711
std::shared_ptr< Bonuses::BonusRangedDefense > bonus_ranged_defense()
Definition: Status.hpp:920
std::shared_ptr< JobExperience > _job_exp
Definition: Status.hpp:1814
std::shared_ptr< WeaponAttackLeft > weapon_attack_left()
Definition: Status.hpp:622
std::shared_ptr< WeaponAttackRight > weapon_attack_right()
Definition: Status.hpp:630
std::shared_ptr< BaseLevel > base_level()
Definition: Status.hpp:332
std::shared_ptr< LuckPointCost > luck_cost()
Definition: Status.hpp:276
std::shared_ptr< Bonuses::BonusUnbreakableShield > bonus_unbreakable_shield()
Definition: Status.hpp:1152
std::shared_ptr< CurrentWeight > current_weight()
Definition: Status.hpp:396
std::shared_ptr< Bonuses::BonusHPVanishPercent > bonus_hp_vanish_percent()
Definition: Status.hpp:1288
void set_bonus_critical_defense(std::shared_ptr< Bonuses::BonusCriticalDefense > b)
Definition: Status.hpp:905
std::shared_ptr< HairColor > _hair_color
Definition: Status.hpp:1838
std::shared_ptr< Bonuses::BonusSPDrainOnMonsterKill > bonus_sp_drain_on_monster_kill()
Definition: Status.hpp:1328
std::shared_ptr< Bonuses::BonusAddWeaponComaToElement > bonus_add_weapon_coma_to_element()
Definition: Status.hpp:1520
void set_next_job_experience(std::shared_ptr< NextJobExperience > njexp)
Definition: Status.hpp:373
std::shared_ptr< MaxSP > max_sp()
Definition: Status.hpp:308
void set_bonus_sp_percent(std::shared_ptr< Bonuses::BonusSPPercent > b)
Definition: Status.hpp:849
std::shared_ptr< Dexterity > dexterity()
Definition: Status.hpp:212
void set_bonus_sp_drain_value(std::shared_ptr< Bonuses::BonusSPDrainValue > b)
Definition: Status.hpp:1513
void set_bonus_damage_splash_range(std::shared_ptr< Bonuses::BonusDamageSplashRange > b)
Definition: Status.hpp:1177
std::shared_ptr< SPRegeneration > _sp_regeneration
Definition: Status.hpp:1835
std::shared_ptr< Bonuses::BonusDamageSplashRange > bonus_damage_splash_range()
Definition: Status.hpp:1176
std::shared_ptr< HeadTopSprite > _head_top_sprite
Definition: Status.hpp:1843
std::shared_ptr< RobeSprite > _robe_sprite
Definition: Status.hpp:1842
void set_bonus_restart_with_full_recovery(std::shared_ptr< Bonuses::BonusRestartWithFullRecovery > b)
Definition: Status.hpp:1065
void set_bonus_add_effect_on_damage(std::shared_ptr< Bonuses::BonusAddEffectOnDamage > b)
Definition: Status.hpp:1393
void set_size(std::shared_ptr< UnitSize > s)
Definition: Status.hpp:647
std::shared_ptr< Bonuses::BonusAttackRangePercent > bonus_attack_range_percent()
Definition: Status.hpp:864
std::shared_ptr< Bonuses::BonusAddEleMagicDamagePercent > bonus_add_ele_magic_damage_percent()
Definition: Status.hpp:1744
void set_base_attack(std::shared_ptr< BaseAttack > b)
Definition: Status.hpp:615
std::shared_ptr< Bonuses::BonusAutoSpellOnReceiveDamage > bonus_auto_spell_on_receive_damage()
Definition: Status.hpp:1768
std::shared_ptr< HairColor > hair_color()
Definition: Status.hpp:533
void set_bonus_attack_range(std::shared_ptr< Bonuses::BonusAttackRange > b)
Definition: Status.hpp:857
void set_bonus_hp_recovery_percent(std::shared_ptr< Bonuses::BonusHPRecoveryPercent > b)
Definition: Status.hpp:889
std::shared_ptr< BaseAppearance > _base_appearance
Definition: Status.hpp:1837
std::shared_ptr< Bonuses::BonusAddEffectOnMagicAttack > bonus_add_effect_on_magic_attack()
Definition: Status.hpp:1440
void set_intelligence_cost(std::shared_ptr< IntelligencePointCost > int_)
Definition: Status.hpp:269
void set_base_appearance(std::shared_ptr< BaseAppearance > ba)
Definition: Status.hpp:531
std::shared_ptr< HairStyle > hair_style()
Definition: Status.hpp:557
std::shared_ptr< AttackRange > _attack_range
Definition: Status.hpp:1820
void set_dexterity_cost(std::shared_ptr< DexterityPointCost > dex)
Definition: Status.hpp:261
std::shared_ptr< Bonuses::BonusHardMagicalDefensePercent > bonus_hard_magical_defense_percent()
Definition: Status.hpp:1056
std::shared_ptr< Bonuses::BonusUnbreakableWeapon > bonus_unbreakable_weapon()
Definition: Status.hpp:1128
std::shared_ptr< Bonuses::BonusAddMovementSpeedPercent > bonus_add_movement_speed_percent()
Definition: Status.hpp:872
std::shared_ptr< Honor > honor()
Definition: Status.hpp:571
std::shared_ptr< Bonuses::BonusArmorBreakPercent > bonus_armor_break_percent()
Definition: Status.hpp:1208
std::shared_ptr< MobElement > creature_element()
Definition: Status.hpp:719
void set_bonus_attack_on_defense_ratio_for_race(std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForRace > b)
Definition: Status.hpp:1001
std::shared_ptr< Bonuses::BonusSkillVariableCastPercent > bonus_skill_variable_cast_percent()
Definition: Status.hpp:1688
std::shared_ptr< Bonuses::BonusAutoSpellOnSelf > bonus_auto_spell_on_self()
Definition: Status.hpp:1776
void set_bonus_gemstone_immunity(std::shared_ptr< Bonuses::BonusGemstoneImmunity > b)
Definition: Status.hpp:1105
std::shared_ptr< MobElement > _creature_element
Definition: Status.hpp:1870
void set_base_experience(std::shared_ptr< BaseExperience > bexp)
Definition: Status.hpp:349
std::shared_ptr< Bonuses::BonusAddItemDropOnMonsterKill > bonus_add_item_drop_on_monster_kill()
Definition: Status.hpp:1312
~Status()
Definition: Status.cpp:253
std::shared_ptr< JobLevel > _job_level
Definition: Status.hpp:1812
std::shared_ptr< Bonuses::BonusAddEleWeaponDamagePercent > bonus_add_ele_weapon_damage_percent()
Definition: Status.hpp:1736
std::shared_ptr< MobElementLevel > _creature_element_level
Definition: Status.hpp:1871
std::shared_ptr< CurrentSP > _current_sp
Definition: Status.hpp:1810
void set_bonus_attack_on_defense_ratio_for_element(std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForElement > b)
Definition: Status.hpp:993
void set_bonus_attack_speed_percent(std::shared_ptr< Bonuses::BonusAttackSpeedPercent > b)
Definition: Status.hpp:881
void set_bonus_misc_defense_percent(std::shared_ptr< Bonuses::BonusMiscDefensePercent > b)
Definition: Status.hpp:961
std::shared_ptr< Bonuses::BonusAttackPercent > bonus_attack_percent()
Definition: Status.hpp:944
std::shared_ptr< SoftDEF > _soft_def
Definition: Status.hpp:1826
void set_bonus_sub_attack_percentage_from_race(std::shared_ptr< Bonuses::BonusSubAttackPercentageFromRace > b)
Definition: Status.hpp:1385
void set_shield_sprite(std::shared_ptr< ShieldSprite > ss)
Definition: Status.hpp:543
void set_bonus_reduce_sp_consumption_of_skill_by_percent(std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkillByPercent > b)
Definition: Status.hpp:1625
std::shared_ptr< Bonuses::BonusHardDefensePercent > bonus_hard_defense_percent()
Definition: Status.hpp:1040
std::shared_ptr< Bonuses::BonusAddMagicalDefenseToClass > bonus_add_magical_defense_to_class()
Definition: Status.hpp:1480
void set_bonus_add_attack(std::shared_ptr< Bonuses::BonusAddAttack > b)
Definition: Status.hpp:1553
std::shared_ptr< CurrentWeight > _current_weight
Definition: Status.hpp:1819
void set_job_level(std::shared_ptr< JobLevel > jlvl)
Definition: Status.hpp:341
void set_bonus_critical_race_percent(std::shared_ptr< Bonuses::BonusCriticalRacePercent > b)
Definition: Status.hpp:1577
void set_max_weight(std::shared_ptr< MaxWeight > mw)
Definition: Status.hpp:389
void set_bonus_add_weapon_coma_to_race(std::shared_ptr< Bonuses::BonusAddWeaponComaToRace > b)
Definition: Status.hpp:1529
std::shared_ptr< Bonuses::BonusJobPercentPerRace > bonus_job_percent_per_race()
Definition: Status.hpp:1608
void set_bonus_add_effect_when_damaged(std::shared_ptr< Bonuses::BonusAddEffectWhenDamaged > b)
Definition: Status.hpp:1401
std::shared_ptr< HardDEF > _hard_def
Definition: Status.hpp:1827
std::shared_ptr< SkillPoint > _skill_point
Definition: Status.hpp:1806
void remove_appearance(std::shared_ptr< Appearance > appearance)
Definition: Status.hpp:765
void set_bonus_critical_percent(std::shared_ptr< Bonuses::BonusCriticalPercent > b)
Definition: Status.hpp:977
void set_bonus_flee_percent(std::shared_ptr< Bonuses::BonusFleePercent > b)
Definition: Status.hpp:1017
void set_hp_regeneration(std::shared_ptr< HPRegeneration > hpr)
Definition: Status.hpp:512
void set_bonus_ressist_effect(std::shared_ptr< Bonuses::BonusRessistEffect > b)
Definition: Status.hpp:1409
std::shared_ptr< AttackSpeed > attack_speed()
Definition: Status.hpp:503
std::shared_ptr< Bonuses::BonusMagicDefensePercent > bonus_magic_defense_percent()
Definition: Status.hpp:952
void set_bonus_all_status(std::shared_ptr< Bonuses::BonusAllStatus > b)
Definition: Status.hpp:801
std::shared_ptr< Bonuses::BonusExpPercentPerRace > bonus_exp_percent_per_race()
Definition: Status.hpp:1600
void remove_bonus(std::shared_ptr< Bonuses::IBonusArray > ba)
Definition: Status.hpp:1337
bool update(uint64_t delta)
Definition: Status.cpp:525
std::shared_ptr< WeaponSprite > weapon_sprite()
Definition: Status.hpp:539
std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkillByPercent > bonus_reduce_sp_consumption_of_skill_by_percent()
Definition: Status.hpp:1624
bool increase_status_point(status_point_type type, uint16_t amount)
Increases a status point to a certain limit and returns the current total of the stat.
Definition: Status.cpp:869
void set_body_style(std::shared_ptr< BodyStyle > bs)
Definition: Status.hpp:561
void set_bonus_unbreakable_shield(std::shared_ptr< Bonuses::BonusUnbreakableShield > b)
Definition: Status.hpp:1153
void set_bonus_critical_race(std::shared_ptr< Bonuses::BonusCriticalRace > b)
Definition: Status.hpp:1569
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToSize > bonus_add_magic_attack_percentage_to_size()
Definition: Status.hpp:1432
void set_soft_mdef(std::shared_ptr< SoftMDEF > smdef)
Definition: Status.hpp:464
void set_bonus_skill_fix_cast_percent(std::shared_ptr< Bonuses::BonusSkillFixCastPercent > b)
Definition: Status.hpp:1681
void set_attack_speed(std::shared_ptr< AttackSpeed > aspd)
Definition: Status.hpp:504
std::shared_ptr< Bonuses::BonusDisableSPRecovery > bonus_disable_sp_recovery()
Definition: Status.hpp:1240
void set_creature_primary_race(std::shared_ptr< MobPrimaryRace > m)
Definition: Status.hpp:704
std::shared_ptr< NextJobExperience > next_job_experience()
Definition: Status.hpp:372
std::shared_ptr< MobWeaponAttack > creature_weapon_attack_magic()
Definition: Status.hpp:663
Status(std::weak_ptr< Unit > unit, unit_type type)
Definition: Status.cpp:247
void set_bonus_reduce_sp_consumption_of_skill(std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkill > b)
Definition: Status.hpp:1633
void set_bonus_add_ele_weapon_damage_percent(std::shared_ptr< Bonuses::BonusAddEleWeaponDamagePercent > b)
Definition: Status.hpp:1737
void set_hair_color(std::shared_ptr< HairColor > hc)
Definition: Status.hpp:534
std::shared_ptr< Bonuses::BonusShortWeaponDamagePercent > bonus_short_weapon_damage_percent()
Definition: Status.hpp:1256
void set_strength_cost(std::shared_ptr< StrengthPointCost > str)
Definition: Status.hpp:237
void set_bonus_gear_fuel_immunity(std::shared_ptr< Bonuses::BonusGearFuelImmunity > b)
Definition: Status.hpp:1113
void set_weapon_attack_right(std::shared_ptr< WeaponAttackRight > w)
Definition: Status.hpp:631
std::shared_ptr< HairStyle > _hair_style
Definition: Status.hpp:1846
void set_bonus_magic_damage_immunity(std::shared_ptr< Bonuses::BonusMagicDamageImmunity > b)
Definition: Status.hpp:1089
std::shared_ptr< EquipMATK > _equip_matk
Definition: Status.hpp:1825
void set_bonus_skill_attack(std::shared_ptr< Bonuses::BonusSkillAttack > b)
Definition: Status.hpp:1617
void set_bonus_cast_percent(std::shared_ptr< Bonuses::BonusCastPercent > b)
Definition: Status.hpp:825
std::shared_ptr< HeadTopSprite > head_top_sprite()
Definition: Status.hpp:548
void set_status_atk(std::shared_ptr< StatusATK > satk)
Definition: Status.hpp:416
std::shared_ptr< MobWeaponAttack > _creature_weapon_attack
Definition: Status.hpp:1862
std::vector< std::shared_ptr< Bonuses::IBonusArray > > _bonus_arrays
Definition: Status.hpp:1877
std::shared_ptr< JobExperience > job_experience()
Definition: Status.hpp:356
std::shared_ptr< Bonuses::BonusSPPercent > bonus_sp_percent()
Definition: Status.hpp:848
std::shared_ptr< Bonuses::BonusHitPercent > bonus_hit_percent()
Definition: Status.hpp:1008
void set_bonus_armor_break_percent(std::shared_ptr< Bonuses::BonusArmorBreakPercent > b)
Definition: Status.hpp:1209
void set_bonus_resist_magic_attack_from_race(std::shared_ptr< Bonuses::BonusResistMagicAttackFromRace > b)
Definition: Status.hpp:1449
bool load(std::shared_ptr< Horizon::Zone::Units::Player > pl)
Definition: Status.cpp:637
std::shared_ptr< Bonuses::IBonusArray > get_bonus_array(status_point_type type)
Definition: Status.hpp:1341
void set_soft_def(std::shared_ptr< SoftDEF > sdef)
Definition: Status.hpp:448
void set_bonus_exp_percent_per_race(std::shared_ptr< Bonuses::BonusExpPercentPerRace > b)
Definition: Status.hpp:1601
std::shared_ptr< Bonuses::BonusGemstoneImmunity > bonus_gemstone_immunity()
Definition: Status.hpp:1104
std::shared_ptr< Bonuses::BonusSoftMagicalDefensePercent > bonus_soft_magical_defense_percent()
Definition: Status.hpp:1048
std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForRace > bonus_attack_on_defense_ratio_for_race()
Definition: Status.hpp:1000
std::shared_ptr< MaxSP > _max_sp
Definition: Status.hpp:1808
std::shared_ptr< CurrentSP > current_sp()
Definition: Status.hpp:324
void set_bonus_melee_weapon_damage_reflect_percent_on_self(std::shared_ptr< Bonuses::BonusMeleeWeaponDamageReflectPercentOnSelf > b)
Definition: Status.hpp:1185
void set_hit(std::shared_ptr< HIT > hit)
Definition: Status.hpp:480
unit_type _type
Definition: Status.hpp:1786
std::shared_ptr< HeadMidSprite > _head_mid_sprite
Definition: Status.hpp:1844
std::shared_ptr< VitalityPointCost > vitality_cost()
Definition: Status.hpp:252
void set_bonus_soft_defense_percent(std::shared_ptr< Bonuses::BonusSoftDefensePercent > b)
Definition: Status.hpp:1033
void set_bonus_raise(std::shared_ptr< Bonuses::BonusRaise > b)
Definition: Status.hpp:1305
std::shared_ptr< Bonuses::BonusIgnoreDefenseFromElement > bonus_ignore_defense_from_element()
Definition: Status.hpp:1704
std::shared_ptr< Bonuses::BonusCastPercent > bonus_cast_percent()
Definition: Status.hpp:824
void set_head_mid_sprite(std::shared_ptr< HeadMidSprite > hms)
Definition: Status.hpp:552
std::shared_ptr< MobViewRange > _creature_view_range
Definition: Status.hpp:1866
std::shared_ptr< Bonuses::BonusAddAttackPercentageToSize > bonus_add_attack_percentage_to_size()
Definition: Status.hpp:1368
std::shared_ptr< Bonuses::BonusSoftDefensePercent > bonus_soft_defense_percent()
Definition: Status.hpp:1032
void add_bonus(std::shared_ptr< Bonuses::Bonus > bonus)
Definition: Status.hpp:784
void set_bonus_ignore_defense_from_race(std::shared_ptr< Bonuses::BonusIgnoreDefenseFromRace > b)
Definition: Status.hpp:1713
std::shared_ptr< Bonuses::BonusRaise > bonus_raise()
Definition: Status.hpp:1304
std::shared_ptr< Bonuses::BonusResistSkillDamagePercent > bonus_resist_skill_damage_percent()
Definition: Status.hpp:1696
void set_bonus_get_zeny_num(std::shared_ptr< Bonuses::BonusGetZenyNum > b)
Definition: Status.hpp:985
std::shared_ptr< ClothColor > _cloth_color
Definition: Status.hpp:1839
std::shared_ptr< MobMagicAttackDamage > _creature_magic_attack_damage
Definition: Status.hpp:1865
void set_status_matk(std::shared_ptr< StatusMATK > smatk)
Definition: Status.hpp:432
std::shared_ptr< Bonuses::BonusSPDrainPercent > bonus_sp_drain_percent()
Definition: Status.hpp:1504
void set_skill_point(std::shared_ptr< SkillPoint > sk)
Definition: Status.hpp:293
void set_bonus_disable_hp_recovery(std::shared_ptr< Bonuses::BonusDisableHPRecovery > b)
Definition: Status.hpp:1233
void set_bonus_add_movement_speed_percent(std::shared_ptr< Bonuses::BonusAddMovementSpeedPercent > b)
Definition: Status.hpp:873
void set_agility(std::shared_ptr< Agility > agi)
Definition: Status.hpp:197
void set_bonus_add_ele_magic_damage_percent(std::shared_ptr< Bonuses::BonusAddEleMagicDamagePercent > b)
Definition: Status.hpp:1745
std::shared_ptr< MobMode > _creature_mode
Definition: Status.hpp:1872
std::shared_ptr< Dexterity > _dex
Definition: Status.hpp:1797
std::shared_ptr< Bonuses::BonusCriticalRace > bonus_critical_race()
Definition: Status.hpp:1568
void set_sp_regeneration(std::shared_ptr< SPRegeneration > spr)
Definition: Status.hpp:520
std::shared_ptr< Bonuses::BonusAddAttackPercentageToRace > bonus_add_attack_percentage_to_race()
Definition: Status.hpp:1360
std::shared_ptr< Bonuses::BonusMeleeWeaponDamageReflectPercentOnSelf > bonus_melee_weapon_damage_reflect_percent_on_self()
Definition: Status.hpp:1184
std::shared_ptr< Bonuses::BonusAllStatus > bonus_all_status()
Definition: Status.hpp:800
void set_current_weight(std::shared_ptr< CurrentWeight > cw)
Definition: Status.hpp:397
std::shared_ptr< Bonuses::BonusCriticalPercent > bonus_critical_percent()
Definition: Status.hpp:976
std::shared_ptr< HIT > hit()
Definition: Status.hpp:479
void set_hard_def(std::shared_ptr< HardDEF > hdef)
Definition: Status.hpp:456
void set_bonus_sp_drain_on_monster_kill(std::shared_ptr< Bonuses::BonusSPDrainOnMonsterKill > b)
Definition: Status.hpp:1329
void set_bonus_hp_drain_on_monster_kill(std::shared_ptr< Bonuses::BonusHPDrainOnMonsterKill > b)
Definition: Status.hpp:1321
void set_bonus_attack_element(std::shared_ptr< Bonuses::BonusAttackElement > b)
Definition: Status.hpp:809
void set_agility_cost(std::shared_ptr< AgilityPointCost > agi)
Definition: Status.hpp:245
std::shared_ptr< HIT > _hit
Definition: Status.hpp:1830
std::shared_ptr< Bonuses::BonusAddAttackPercent > bonus_add_attack_percent()
Definition: Status.hpp:1560
std::shared_ptr< Bonuses::BonusItemUsageImmunity > bonus_item_usage_immunity()
Definition: Status.hpp:1272
void set_honor(std::shared_ptr< Honor > h)
Definition: Status.hpp:572
std::shared_ptr< Bonuses::BonusAddAttackPercentageToElement > bonus_add_attack_percentage_to_element()
Definition: Status.hpp:1352
void calculate(bool notify=true)
Definition: Status.cpp:501
void set_bonus_hp_drain_percent(std::shared_ptr< Bonuses::BonusHPDrainPercent > b)
Definition: Status.hpp:1489
std::shared_ptr< Bonuses::BonusKnockBackImmunity > bonus_knock_back_immunity()
Definition: Status.hpp:1280
void set_damage_walk_delay(std::shared_ptr< DamageWalkDelay > m)
Definition: Status.hpp:607
std::shared_ptr< CRIT > crit()
Definition: Status.hpp:487
void set_current_sp(std::shared_ptr< CurrentSP > sp)
Definition: Status.hpp:325
std::shared_ptr< FLEE > flee()
Definition: Status.hpp:495
void set_attack_delay(std::shared_ptr< AttackDelay > a)
Definition: Status.hpp:599
std::shared_ptr< IntelligencePointCost > intelligence_cost()
Definition: Status.hpp:268
void set_bonus_perfect_hit_percent(std::shared_ptr< Bonuses::BonusPerfectHitPercent > b)
Definition: Status.hpp:969
void set_crit(std::shared_ptr< CRIT > crit)
Definition: Status.hpp:488
void set_bonus_sp_recovery_percent(std::shared_ptr< Bonuses::BonusSPRecoveryPercent > b)
Definition: Status.hpp:897
std::shared_ptr< SPRegeneration > sp_regeneration()
Definition: Status.hpp:519
std::shared_ptr< Vitality > _vit
Definition: Status.hpp:1795
std::shared_ptr< DexterityPointCost > _dex_cost
Definition: Status.hpp:1803
std::shared_ptr< WeaponSprite > _weapon_sprite
Definition: Status.hpp:1840
std::shared_ptr< StatusMATK > _status_matk
Definition: Status.hpp:1824
std::shared_ptr< Intelligence > intelligence()
Definition: Status.hpp:220
std::shared_ptr< Luck > _luk
Definition: Status.hpp:1798
void set_bonus_long_weapon_damage_percent(std::shared_ptr< Bonuses::BonusLongWeaponDamagePercent > b)
Definition: Status.hpp:1265
bool _is_initialized
Definition: Status.hpp:1787
void set_cloth_color(std::shared_ptr< ClothColor > cc)
Definition: Status.hpp:537
std::shared_ptr< Bonuses::BonusAddWeaponComaToSubElement > bonus_add_weapon_coma_to_sub_element()
Definition: Status.hpp:1536
std::shared_ptr< UnitSize > size()
Definition: Status.hpp:646
std::shared_ptr< Luck > luck()
Definition: Status.hpp:228
std::shared_ptr< CurrentHP > current_hp()
Definition: Status.hpp:316
std::shared_ptr< Bonuses::BonusSPGainOnMobKill > bonus_sp_gain_on_mob_kill()
Definition: Status.hpp:1160
std::shared_ptr< Bonuses::BonusLearnedSkillHeal > bonus_learned_skill_heal()
Definition: Status.hpp:1640
std::shared_ptr< DexterityPointCost > dexterity_cost()
Definition: Status.hpp:260
void set_bonus_job_percent_per_race(std::shared_ptr< Bonuses::BonusJobPercentPerRace > b)
Definition: Status.hpp:1609
void set_bonus_add_weapon_coma_to_element(std::shared_ptr< Bonuses::BonusAddWeaponComaToElement > b)
Definition: Status.hpp:1521
std::shared_ptr< RobeSprite > robe_sprite()
Definition: Status.hpp:545
std::shared_ptr< Bonuses::BonusHPRecoveryPercent > bonus_hp_recovery_percent()
Definition: Status.hpp:888
std::shared_ptr< Bonuses::BonusSubAttackPercentageFromElement > bonus_sub_attack_percentage_from_element()
Definition: Status.hpp:1376
void set_flee(std::shared_ptr< FLEE > flee)
Definition: Status.hpp:496
std::shared_ptr< Bonuses::BonusSkillCastPercent > bonus_skill_cast_percent()
Definition: Status.hpp:1664
void set_head_top_sprite(std::shared_ptr< HeadTopSprite > hts)
Definition: Status.hpp:549
void set_creature_element(std::shared_ptr< MobElement > m)
Definition: Status.hpp:720
std::shared_ptr< Virtue > _virtue
Definition: Status.hpp:1852
std::shared_ptr< AttackSpeed > _aspd
Definition: Status.hpp:1833
std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromRace > bonus_ignore_magic_defense_from_race()
Definition: Status.hpp:1728
std::shared_ptr< Bonuses::BonusSkillAttack > bonus_skill_attack()
Definition: Status.hpp:1616
void set_bonus_size_modifier_immunity(std::shared_ptr< Bonuses::BonusSizeModifierImmunity > b)
Definition: Status.hpp:1081
void set_bonus_add_weapon_coma_to_sub_element(std::shared_ptr< Bonuses::BonusAddWeaponComaToSubElement > b)
Definition: Status.hpp:1537
void set_bonus_ignore_defense_from_element(std::shared_ptr< Bonuses::BonusIgnoreDefenseFromElement > b)
Definition: Status.hpp:1705
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToRace > bonus_add_magic_attack_to_Race()
Definition: Status.hpp:1424
std::shared_ptr< HPRegeneration > _hp_regeneration
Definition: Status.hpp:1834
std::shared_ptr< StatusRegistry > status_registry()
Definition: Status.hpp:743
std::shared_ptr< Bonuses::BonusDoubleAttackPercent > bonus_double_attack_percent()
Definition: Status.hpp:928
void set_bonus_add_magic_attack_percentage_to_size(std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToSize > b)
Definition: Status.hpp:1433
void set_bonus_sp_drain_percent(std::shared_ptr< Bonuses::BonusSPDrainPercent > b)
Definition: Status.hpp:1505
void set_bonus_infinite_endure(std::shared_ptr< Bonuses::BonusInfiniteEndure > b)
Definition: Status.hpp:1121
std::shared_ptr< Bonuses::BonusSkillKnockback > bonus_skill_knockback()
Definition: Status.hpp:1656
std::shared_ptr< HeadBottomSprite > _head_bottom_sprite
Definition: Status.hpp:1845
std::shared_ptr< Bonuses::BonusRestartWithFullRecovery > bonus_restart_with_full_recovery()
Definition: Status.hpp:1064
void set_bonus_add_magic_attack_percentage_to_race(std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToRace > b)
Definition: Status.hpp:1425
void set_equip_matk(std::shared_ptr< EquipMATK > ematk)
Definition: Status.hpp:440
void set_robe_sprite(std::shared_ptr< RobeSprite > rs)
Definition: Status.hpp:546
std::shared_ptr< BaseExperience > base_experience()
Definition: Status.hpp:348
void set_manner(std::shared_ptr< Manner > m)
Definition: Status.hpp:580
std::shared_ptr< Bonuses::BonusLongWeaponDamagePercent > bonus_long_weapon_damage_percent()
Definition: Status.hpp:1264
void set_movement_speed(std::shared_ptr< MovementSpeed > speed)
Definition: Status.hpp:381
void set_bonus_perfect_dodge_percent(std::shared_ptr< Bonuses::BonusPerfectDodgePercent > b)
Definition: Status.hpp:1025
void set_bonus_attack_percent(std::shared_ptr< Bonuses::BonusAttackPercent > b)
Definition: Status.hpp:945
void set_weapon_attack_left(std::shared_ptr< WeaponAttackLeft > w)
Definition: Status.hpp:623
void set_creature_weapon_attack_magic(std::shared_ptr< MobWeaponAttack > m)
Definition: Status.hpp:664
std::shared_ptr< bonuses > _bonus
Definition: Status.hpp:2006
std::shared_ptr< StatusATK > status_atk()
SubAttributes.
Definition: Status.hpp:415
std::shared_ptr< ShieldSprite > _shield_sprite
Definition: Status.hpp:1841
std::shared_ptr< NextBaseExperience > _next_base_exp
Definition: Status.hpp:1815
std::shared_ptr< MobPrimaryRace > creature_primary_race()
Definition: Status.hpp:703
std::shared_ptr< AttackDelay > _attack_delay
Definition: Status.hpp:1854
std::shared_ptr< Bonuses::BonusWeaponDamageImmunity > bonus_weapon_damage_immunity()
Definition: Status.hpp:1096
std::shared_ptr< Manner > _manner
Definition: Status.hpp:1851
void set_bonus_cast_cancel_immunity(std::shared_ptr< Bonuses::BonusCastCancelImmunity > b)
Definition: Status.hpp:1073
void set_bonus_hp_drain_value(std::shared_ptr< Bonuses::BonusHPDrainValue > b)
Definition: Status.hpp:1497
void set_bonus_auto_spell_on_attack(std::shared_ptr< Bonuses::BonusAutoSpellOnAttack > b)
Definition: Status.hpp:1761
std::shared_ptr< SkillPoint > skill_point()
Definition: Status.hpp:292
std::shared_ptr< MobPrimaryRace > _creature_primary_race
Definition: Status.hpp:1868
std::shared_ptr< ClothColor > cloth_color()
Definition: Status.hpp:536
void set_bonus_add_weapon_coma_to_sub_race(std::shared_ptr< Bonuses::BonusAddWeaponComaToSubRace > b)
Definition: Status.hpp:1545
std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromElement > bonus_ignore_magic_defense_from_element()
Definition: Status.hpp:1720
std::shared_ptr< MobWeaponAttack > _creature_weapon_attack_magic
Definition: Status.hpp:1863
void set_max_sp(std::shared_ptr< MaxSP > max_sp)
Definition: Status.hpp:309
std::shared_ptr< MobViewRange > creature_view_range()
Definition: Status.hpp:687
std::shared_ptr< Bonuses::BonusWeaponBreakPercent > bonus_weapon_break_percent()
Definition: Status.hpp:1200
std::shared_ptr< AttackRange > attack_range()
Definition: Status.hpp:404
bool is_initialized()
Definition: Status.hpp:745
std::shared_ptr< Bonuses::BonusAttackElement > bonus_attack_element()
Definition: Status.hpp:808
std::shared_ptr< Strength > _str
Definition: Status.hpp:1793
std::shared_ptr< Intelligence > _int
Definition: Status.hpp:1796
void set_bonus_short_weapon_damage_percent(std::shared_ptr< Bonuses::BonusShortWeaponDamagePercent > b)
Definition: Status.hpp:1257
std::shared_ptr< MobMagicAttackDamage > creature_magic_attack_damage()
Definition: Status.hpp:679
void set_bonus_add_steal_percent(std::shared_ptr< Bonuses::BonusAddStealPercent > b)
Definition: Status.hpp:1217
std::shared_ptr< Bonuses::BonusDisableHPRecovery > bonus_disable_hp_recovery()
Definition: Status.hpp:1232
void set_bonus_heal_of_skill_casted_on_self(std::shared_ptr< Bonuses::BonusHealOfSkillCastedOnSelf > b)
Definition: Status.hpp:1649
void set_luck_cost(std::shared_ptr< LuckPointCost > luck)
Definition: Status.hpp:277
void set_bonus_ignore_magic_defense_from_race(std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromRace > b)
Definition: Status.hpp:1729
void set_bonus_magic_attack_percent(std::shared_ptr< Bonuses::BonusMagicAttackPercent > b)
Definition: Status.hpp:937
std::shared_ptr< Bonuses::BonusSPDrainValue > bonus_sp_drain_value()
Definition: Status.hpp:1512
void set_bonus_ranged_weapon_damage_reflect_percent_on_self(std::shared_ptr< Bonuses::BonusRangedWeaponDamageReflectPercentOnSelf > b)
Definition: Status.hpp:1193
void set_bonus_auto_spell_on_self(std::shared_ptr< Bonuses::BonusAutoSpellOnSelf > b)
Definition: Status.hpp:1777
std::vector< std::shared_ptr< Appearance > > _appearances
Definition: Status.hpp:1875
std::shared_ptr< Agility > agility()
Definition: Status.hpp:196
std::shared_ptr< Bonuses::BonusAddWeaponComaToSubRace > bonus_add_weapon_coma_to_sub_race()
Definition: Status.hpp:1544
void set_bonus_melee_defense(std::shared_ptr< Bonuses::BonusMeleeDefense > b)
Definition: Status.hpp:913
std::shared_ptr< AgilityPointCost > _agi_cost
Definition: Status.hpp:1800
std::shared_ptr< MobMode > creature_mode()
Definition: Status.hpp:735
void set_bonus_add_attack_percent(std::shared_ptr< Bonuses::BonusAddAttackPercent > b)
Definition: Status.hpp:1561
void set_bonus_double_attack_percent(std::shared_ptr< Bonuses::BonusDoubleAttackPercent > b)
Definition: Status.hpp:929
std::shared_ptr< DamageWalkDelay > damage_walk_delay()
Definition: Status.hpp:606
std::shared_ptr< MaxHP > _max_hp
Definition: Status.hpp:1807
void set_bonus_critical_damage_percent(std::shared_ptr< Bonuses::BonusCriticalDamagePercent > b)
Definition: Status.hpp:1225
std::vector< std::shared_ptr< Attribute > > _attributes
Definition: Status.hpp:1874
void set_bonus_auto_spell_on_skill(std::shared_ptr< Bonuses::BonusAutoSpellOnSkill > b)
Definition: Status.hpp:1753
bool initialize(std::shared_ptr< Horizon::Zone::Units::Mob > creature, std::shared_ptr< const monster_config_data > md)
Definition: Status.cpp:546
std::shared_ptr< HeadBottomSprite > head_bottom_sprite()
Definition: Status.hpp:554
void set_bonus_skill_variable_cast_percent(std::shared_ptr< Bonuses::BonusSkillVariableCastPercent > b)
Definition: Status.hpp:1689
std::shared_ptr< Strength > strength()
Attributes.
Definition: Status.hpp:188
std::shared_ptr< LuckPointCost > _luk_cost
Definition: Status.hpp:1804
std::shared_ptr< Bonuses::BonusRessistEffect > bonus_ressist_effect()
Definition: Status.hpp:1408
void set_creature_attack_damage(std::shared_ptr< MobAttackDamage > m)
Definition: Status.hpp:672
void set_weapon_attack_combined(std::shared_ptr< WeaponAttackCombined > w)
Definition: Status.hpp:639
void set_base_level(std::shared_ptr< BaseLevel > blvl)
Definition: Status.hpp:333
std::shared_ptr< MobElementLevel > creature_element_level()
Definition: Status.hpp:727
std::shared_ptr< Bonuses::BonusGearFuelImmunity > bonus_gear_fuel_immunity()
Definition: Status.hpp:1112
std::shared_ptr< BaseAttack > base_attack()
Definition: Status.hpp:614
void set_weapon_sprite(std::shared_ptr< WeaponSprite > ws)
Definition: Status.hpp:540
void set_head_bottom_sprite(std::shared_ptr< HeadBottomSprite > hbs)
Definition: Status.hpp:555
void set_bonus_add_attack_percentage_to_size(std::shared_ptr< Bonuses::BonusAddAttackPercentageToSize > b)
Definition: Status.hpp:1369
std::shared_ptr< HardDEF > hard_def()
Definition: Status.hpp:455
void set_zeny(std::shared_ptr< Zeny > z)
Definition: Status.hpp:564
std::shared_ptr< SoftMDEF > _soft_mdef
Definition: Status.hpp:1828
std::shared_ptr< MobWeaponAttack > creature_weapon_attack()
Definition: Status.hpp:655
std::shared_ptr< Bonuses::BonusCriticalDefense > bonus_critical_defense()
Definition: Status.hpp:904
std::shared_ptr< CRIT > _crit
Definition: Status.hpp:1831
std::shared_ptr< Bonuses::BonusResistMagicAttackFromRace > bonus_resist_magic_attack_from_race()
Definition: Status.hpp:1448
std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForElement > bonus_attack_on_defense_ratio_for_element()
Definition: Status.hpp:992
std::shared_ptr< Bonuses::BonusDefenseElement > bonus_defense_element()
Definition: Status.hpp:816
std::shared_ptr< Attribute > get_attribute(status_point_type type)
Definition: Status.hpp:753
void set_bonus_add_attack_percentage_to_race(std::shared_ptr< Bonuses::BonusAddAttackPercentageToRace > b)
Definition: Status.hpp:1361
std::shared_ptr< Bonuses::BonusAutoSpellOnSkill > bonus_auto_spell_on_skill()
Definition: Status.hpp:1752
void set_max_hp(std::shared_ptr< MaxHP > max_hp)
Definition: Status.hpp:301
std::shared_ptr< Bonuses::BonusHPDrainValue > bonus_hp_drain_value()
Definition: Status.hpp:1496
std::shared_ptr< WeaponAttackRight > _weapon_attack_right
Definition: Status.hpp:1858
void set_bonus_auto_spell_on_receive_damage(std::shared_ptr< Bonuses::BonusAutoSpellOnReceiveDamage > b)
Definition: Status.hpp:1769
void set_bonus_unbreakable_weapon(std::shared_ptr< Bonuses::BonusUnbreakableWeapon > b)
Definition: Status.hpp:1129
std::shared_ptr< Bonuses::BonusFleePercent > bonus_flee_percent()
Definition: Status.hpp:1016
std::shared_ptr< NextBaseExperience > next_base_experience()
Definition: Status.hpp:364
void set_bonus_add_magical_defense_to_class(std::shared_ptr< Bonuses::BonusAddMagicalDefenseToClass > b)
Definition: Status.hpp:1481
std::shared_ptr< Manner > manner()
Definition: Status.hpp:579
std::shared_ptr< Bonuses::BonusPerfectDodgePercent > bonus_perfect_dodge_percent()
Definition: Status.hpp:1024
void set_bonus_magic_damage_reduction_against_size(std::shared_ptr< Bonuses::BonusMagicDamageReductionAgainstSize > b)
Definition: Status.hpp:1593
void add_appearance(std::shared_ptr< Appearance > appearance)
Definition: Status.hpp:764
void set_bonus_hard_magical_defense_percent(std::shared_ptr< Bonuses::BonusHardMagicalDefensePercent > b)
Definition: Status.hpp:1057
std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkill > bonus_reduce_sp_consumption_of_skill()
Definition: Status.hpp:1632
void set_bonus_hp_vanish_percent(std::shared_ptr< Bonuses::BonusHPVanishPercent > b)
Definition: Status.hpp:1289
std::shared_ptr< Bonuses::BonusSPRecoveryPercent > bonus_sp_recovery_percent()
Definition: Status.hpp:896
std::shared_ptr< DamageWalkDelay > _damage_walk_delay
Definition: Status.hpp:1855
std::shared_ptr< SoftMDEF > soft_mdef()
Definition: Status.hpp:463
void add_attribute(std::shared_ptr< Attribute > attribute)
Definition: Status.hpp:748
void set_bonus_max_sp_percent(std::shared_ptr< Bonuses::BonusMaxSPPercent > b)
Definition: Status.hpp:841
void set_virtue(std::shared_ptr< Virtue > v)
Definition: Status.hpp:588
std::shared_ptr< UnitSize > _size
Definition: Status.hpp:1860
void set_vitality_cost(std::shared_ptr< VitalityPointCost > vit)
Definition: Status.hpp:253
void set_bonus_magic_defense_percent(std::shared_ptr< Bonuses::BonusMagicDefensePercent > b)
Definition: Status.hpp:953
std::shared_ptr< MobAttackDamage > creature_attack_damage()
Definition: Status.hpp:671
void set_creature_secondary_race(std::shared_ptr< MobSecondaryRace > m)
Definition: Status.hpp:712
std::shared_ptr< Appearance > get_appearance(unit_appearance_type type)
Definition: Status.hpp:769
void set_initialized(bool b)
Definition: Status.hpp:746
void set_bonus_skill_cooldown(std::shared_ptr< Bonuses::BonusSkillCooldown > b)
Definition: Status.hpp:1673
std::shared_ptr< Bonuses::BonusMaxHPPercent > bonus_max_hp_percent()
Definition: Status.hpp:832
void set_bonus_unbreakable_armor(std::shared_ptr< Bonuses::BonusUnbreakableArmor > b)
Definition: Status.hpp:1137
std::shared_ptr< Honor > _honor
Definition: Status.hpp:1850
std::shared_ptr< Bonuses::BonusMeleeDefense > bonus_melee_defense()
Definition: Status.hpp:912
void set_bonus_ranged_defense(std::shared_ptr< Bonuses::BonusRangedDefense > b)
Definition: Status.hpp:921
std::shared_ptr< EquipATK > _equip_atk
Definition: Status.hpp:1823
std::shared_ptr< Agility > _agi
Definition: Status.hpp:1794
void set_bonus_defense_element(std::shared_ptr< Bonuses::BonusDefenseElement > b)
Definition: Status.hpp:817
void set_current_hp(std::shared_ptr< CurrentHP > hp)
Definition: Status.hpp:317
void set_dexterity(std::shared_ptr< Dexterity > dex)
Definition: Status.hpp:213
std::shared_ptr< Bonuses::BonusAutoSpellOnAttack > bonus_auto_spell_on_attack()
Definition: Status.hpp:1760
std::shared_ptr< StrengthPointCost > _str_cost
Definition: Status.hpp:1799
std::shared_ptr< MovementSpeed > movement_speed()
Definition: Status.hpp:380
std::shared_ptr< Bonuses::BonusAddDefenseToClass > bonus_add_defense_to_class()
Definition: Status.hpp:1472
std::shared_ptr< StrengthPointCost > strength_cost()
Definition: Status.hpp:236
std::shared_ptr< StatusPoint > status_point()
Definition: Status.hpp:284
void set_bonus_sub_attack_percentage_from_element(std::shared_ptr< Bonuses::BonusSubAttackPercentageFromElement > b)
Definition: Status.hpp:1377
std::shared_ptr< BaseAttack > _base_attack
Definition: Status.hpp:1856
bool recalculate(bool notify=true)
Definition: Status.cpp:509
void set_hard_mdef(std::shared_ptr< HardMDEF > hmdef)
Definition: Status.hpp:472
std::shared_ptr< MobChaseRange > creature_chase_range()
Definition: Status.hpp:695
std::shared_ptr< ShieldSprite > shield_sprite()
Definition: Status.hpp:542
std::shared_ptr< Bonuses::BonusSizeModifierImmunity > bonus_size_modifier_immunity()
Definition: Status.hpp:1080
std::shared_ptr< Zeny > _zeny
Definition: Status.hpp:1849
std::shared_ptr< MobAttackDamage > _creature_attack_damage
Definition: Status.hpp:1864
std::shared_ptr< Bonuses::BonusHPDrainPercent > bonus_hp_drain_percent()
Definition: Status.hpp:1488
void set_creature_magic_attack_damage(std::shared_ptr< MobMagicAttackDamage > m)
Definition: Status.hpp:680
std::shared_ptr< BaseExperience > _base_exp
Definition: Status.hpp:1813
std::shared_ptr< VitalityPointCost > _vit_cost
Definition: Status.hpp:1801
std::shared_ptr< Bonuses::BonusMagicDamageReflectPercentOnSelf > bonus_magic_damage_reflect_percent_on_self()
Definition: Status.hpp:1248
void set_creature_view_range(std::shared_ptr< MobViewRange > m)
Definition: Status.hpp:688
std::shared_ptr< Bonuses::BonusGetZenyNum > bonus_get_zeny_num()
Definition: Status.hpp:984
std::shared_ptr< Bonuses::BonusAttackSpeedPercent > bonus_attack_speed_percent()
Definition: Status.hpp:880
std::shared_ptr< BaseLevel > _base_level
Definition: Status.hpp:1811
void set_hair_style(std::shared_ptr< HairStyle > hs)
Definition: Status.hpp:558
void set_bonus_sp_vanish_percent(std::shared_ptr< Bonuses::BonusSPVanishPercent > b)
Definition: Status.hpp:1297
void set_bonus_soft_magical_defense_percent(std::shared_ptr< Bonuses::BonusSoftMagicalDefensePercent > b)
Definition: Status.hpp:1049
std::shared_ptr< Bonuses::BonusCriticalRacePercent > bonus_critical_race_percent()
Definition: Status.hpp:1576
std::shared_ptr< WeaponAttackCombined > _weapon_attack_combined
Definition: Status.hpp:1859
std::shared_ptr< Bonuses::BonusUnbreakableArmor > bonus_unbreakable_armor()
Definition: Status.hpp:1136
void set_bonus_add_item_drop_on_monster_kill(std::shared_ptr< Bonuses::BonusAddItemDropOnMonsterKill > b)
Definition: Status.hpp:1313
std::shared_ptr< Bonuses::BonusSkillCooldown > bonus_skill_cooldown()
Definition: Status.hpp:1672
void set_bonus_add_magic_attack_percentage_to_element(std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToElement > b)
Definition: Status.hpp:1417
uint32_t get_status_base(status_point_type type)
Definition: Status.cpp:845
void set_creature_mode(std::shared_ptr< MobMode > m)
Definition: Status.hpp:736
void set_bonus_damage_reduction_against_size(std::shared_ptr< Bonuses::BonusDamageReductionAgainstSize > b)
Definition: Status.hpp:1585
std::shared_ptr< StatusRegistry > _status_registry
Definition: Status.hpp:1790
std::shared_ptr< MovementSpeed > _movement_speed
Definition: Status.hpp:1817
std::shared_ptr< CurrentHP > _current_hp
Definition: Status.hpp:1809
std::shared_ptr< Bonuses::BonusIgnoreDefenseFromRace > bonus_ignore_defense_from_race()
Definition: Status.hpp:1712
std::shared_ptr< Bonuses::BonusAddAttack > bonus_add_attack()
Definition: Status.hpp:1552
std::shared_ptr< EquipATK > equip_atk()
Definition: Status.hpp:423
void set_creature_weapon_attack(std::shared_ptr< MobWeaponAttack > m)
Definition: Status.hpp:656
std::shared_ptr< HPRegeneration > hp_regeneration()
Definition: Status.hpp:511
void set_strength(std::shared_ptr< Strength > str)
Definition: Status.hpp:189
std::shared_ptr< Unit > unit()
Definition: Status.hpp:1785
std::shared_ptr< Bonuses::BonusAddMagicDamageToClass > bonus_add_magic_damage_to_class()
Definition: Status.hpp:1464
void set_creature_chase_range(std::shared_ptr< MobChaseRange > m)
Definition: Status.hpp:696
void set_bonus_weapon_damage_immunity(std::shared_ptr< Bonuses::BonusWeaponDamageImmunity > b)
Definition: Status.hpp:1097
std::shared_ptr< Bonuses::BonusUnbreakableHelm > bonus_unbreakable_helm()
Definition: Status.hpp:1144
std::weak_ptr< Unit > _unit
Definition: Status.hpp:1791
void set_bonus_attack_range_percent(std::shared_ptr< Bonuses::BonusAttackRangePercent > b)
Definition: Status.hpp:865
std::shared_ptr< MobChaseRange > _creature_chase_range
Definition: Status.hpp:1867
std::shared_ptr< Bonuses::Bonus > get_bonus(status_point_type type)
Definition: Status.hpp:789
std::shared_ptr< EquipMATK > equip_matk()
Definition: Status.hpp:439
std::shared_ptr< SoftDEF > soft_def()
Definition: Status.hpp:447
void set_bonus_magic_damage_reflect_percent_on_self(std::shared_ptr< Bonuses::BonusMagicDamageReflectPercentOnSelf > b)
Definition: Status.hpp:1249
std::shared_ptr< Bonuses::BonusCastCancelImmunity > bonus_cast_cancel_immunity()
Definition: Status.hpp:1072
void set_bonus_add_magic_damage_to_class(std::shared_ptr< Bonuses::BonusAddMagicDamageToClass > b)
Definition: Status.hpp:1465
void set_bonus_hard_defense_percent(std::shared_ptr< Bonuses::BonusHardDefensePercent > b)
Definition: Status.hpp:1041
std::vector< std::shared_ptr< Bonuses::Bonus > > _bonuses
Definition: Status.hpp:1876
std::shared_ptr< Bonuses::BonusRangedWeaponDamageReflectPercentOnSelf > bonus_ranged_weapon_damage_reflect_percent_on_self()
Definition: Status.hpp:1192
std::shared_ptr< Bonuses::BonusAddEffectOnDamage > bonus_add_effect_on_damage()
Definition: Status.hpp:1392
void set_bonus_max_hp_percent(std::shared_ptr< Bonuses::BonusMaxHPPercent > b)
Definition: Status.hpp:833
std::shared_ptr< HeadMidSprite > head_mid_sprite()
Definition: Status.hpp:551
void set_bonus_skill_knockback(std::shared_ptr< Bonuses::BonusSkillKnockback > b)
Definition: Status.hpp:1657
std::shared_ptr< Bonuses::BonusMagicDamageImmunity > bonus_magic_damage_immunity()
Definition: Status.hpp:1088
void set_bonus_weapon_break_percent(std::shared_ptr< Bonuses::BonusWeaponBreakPercent > b)
Definition: Status.hpp:1201
std::shared_ptr< Bonuses::BonusCriticalDamagePercent > bonus_critical_damage_percent()
Definition: Status.hpp:1224
std::shared_ptr< Zeny > zeny()
Definition: Status.hpp:563
bool save(std::shared_ptr< Horizon::Zone::Units::Player > pl)
Definition: Status.cpp:753
std::shared_ptr< Bonuses::BonusMagicDamageReductionAgainstSize > bonus_magic_damage_reduction_against_size()
Definition: Status.hpp:1592
void set_intelligence(std::shared_ptr< Intelligence > int_)
Definition: Status.hpp:221
std::shared_ptr< WeaponAttackLeft > _weapon_attack_left
Definition: Status.hpp:1857
std::shared_ptr< Bonuses::BonusMaxSPPercent > bonus_max_sp_percent()
Definition: Status.hpp:840
void on_job_changed(uint32_t job_id)
Definition: Status.cpp:823
void set_bonus_skill_cast_percent(std::shared_ptr< Bonuses::BonusSkillCastPercent > b)
Definition: Status.hpp:1665
void set_bonus_knock_back_immunity(std::shared_ptr< Bonuses::BonusKnockBackImmunity > b)
Definition: Status.hpp:1281
std::shared_ptr< MobSecondaryRace > _creature_secondary_race
Definition: Status.hpp:1869
std::shared_ptr< Bonuses::BonusPerfectHitPercent > bonus_perfect_hit_percent()
Definition: Status.hpp:968
std::shared_ptr< HardMDEF > hard_mdef()
Definition: Status.hpp:471
void set_equip_atk(std::shared_ptr< EquipATK > eatk)
Definition: Status.hpp:424
std::shared_ptr< Bonuses::BonusDamageReductionAgainstSize > bonus_damage_reduction_against_size()
Definition: Status.hpp:1584
std::shared_ptr< BaseAppearance > base_appearance()
Appearance.
Definition: Status.hpp:530
std::shared_ptr< AgilityPointCost > agility_cost()
Definition: Status.hpp:244
std::shared_ptr< StatusMATK > status_matk()
Definition: Status.hpp:431
std::shared_ptr< Bonuses::BonusAttackRange > bonus_attack_range()
Definition: Status.hpp:856
std::shared_ptr< Bonuses::BonusSPVanishPercent > bonus_sp_vanish_percent()
Definition: Status.hpp:1296
std::shared_ptr< MaxWeight > _max_weight
Definition: Status.hpp:1818
void set_bonus_add_effect_on_magic_attack(std::shared_ptr< Bonuses::BonusAddEffectOnMagicAttack > b)
Definition: Status.hpp:1441
std::shared_ptr< Bonuses::BonusAddEffectWhenDamaged > bonus_add_effect_when_damaged()
Definition: Status.hpp:1400
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToElement > bonus_add_magic_attack_percentage_to_element()
Definition: Status.hpp:1416
std::shared_ptr< Bonuses::BonusAddDamageToClass > bonus_add_damage_to_class()
Definition: Status.hpp:1456
std::shared_ptr< AttackDelay > attack_delay()
Combat Status.
Definition: Status.hpp:598
void set_attack_range(std::shared_ptr< AttackRange > m)
Definition: Status.hpp:405
std::shared_ptr< IntelligencePointCost > _int_cost
Definition: Status.hpp:1802
void set_status_point(std::shared_ptr< StatusPoint > st)
Definition: Status.hpp:285
std::shared_ptr< Bonuses::BonusSubAttackPercentageFromRace > bonus_sub_attack_percentage_from_race()
Definition: Status.hpp:1384
void set_vitality(std::shared_ptr< Vitality > vit)
Definition: Status.hpp:205
std::shared_ptr< Bonuses::BonusAddStealPercent > bonus_add_steal_percent()
Definition: Status.hpp:1216
void set_bonus_hp_gain_on_mob_kill(std::shared_ptr< Bonuses::BonusHPGainOnMobKill > b)
Definition: Status.hpp:1169
std::shared_ptr< Bonuses::BonusHPGainOnMobKill > bonus_hp_gain_on_mob_kill()
Definition: Status.hpp:1168
std::shared_ptr< JobLevel > job_level()
Definition: Status.hpp:340
std::shared_ptr< Vitality > vitality()
Definition: Status.hpp:204
std::shared_ptr< HardMDEF > _hard_mdef
Definition: Status.hpp:1829
void remove_bonus(std::shared_ptr< Bonuses::Bonus > bonus)
Definition: Status.hpp:785
void set_bonus_disable_sp_recovery(std::shared_ptr< Bonuses::BonusDisableSPRecovery > b)
Definition: Status.hpp:1241
void set_bonus_add_defense_to_class(std::shared_ptr< Bonuses::BonusAddDefenseToClass > b)
Definition: Status.hpp:1473
void set_creature_element_level(std::shared_ptr< MobElementLevel > m)
Definition: Status.hpp:728
void set_bonus_hit_percent(std::shared_ptr< Bonuses::BonusHitPercent > b)
Definition: Status.hpp:1009
void on_equipment_changed(bool equipped, std::shared_ptr< const item_entry_data > item)
Definition: Status.cpp:788
std::shared_ptr< BodyStyle > _body_style
Definition: Status.hpp:1847
std::shared_ptr< Bonuses::BonusInfiniteEndure > bonus_infinite_endure()
Definition: Status.hpp:1120
std::shared_ptr< Bonuses::BonusHealOfSkillCastedOnSelf > bonus_heal_of_skill_casted_on_self()
Definition: Status.hpp:1648
std::shared_ptr< NextJobExperience > _next_job_exp
Definition: Status.hpp:1816
void set_bonus_sp_gain_on_mob_kill(std::shared_ptr< Bonuses::BonusSPGainOnMobKill > b)
Definition: Status.hpp:1161
void set_bonus_learned_skill_heal(std::shared_ptr< Bonuses::BonusLearnedSkillHeal > b)
Definition: Status.hpp:1641
void set_bonus_unbreakable_helm(std::shared_ptr< Bonuses::BonusUnbreakableHelm > b)
Definition: Status.hpp:1145
std::shared_ptr< FLEE > _flee
Definition: Status.hpp:1832
void set_bonus_resist_skill_damage_percent(std::shared_ptr< Bonuses::BonusResistSkillDamagePercent > b)
Definition: Status.hpp:1697
std::shared_ptr< Bonuses::BonusSkillFixCastPercent > bonus_skill_fix_cast_percent()
Definition: Status.hpp:1680
std::shared_ptr< Bonuses::BonusAddWeaponComaToRace > bonus_add_weapon_coma_to_race()
Definition: Status.hpp:1528
std::shared_ptr< StatusATK > _status_atk
Definition: Status.hpp:1822
void set_bonus_ignore_magic_defense_from_element(std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromElement > b)
Definition: Status.hpp:1721
std::shared_ptr< Virtue > virtue()
Definition: Status.hpp:587
std::shared_ptr< Bonuses::BonusMagicAttackPercent > bonus_magic_attack_percent()
Definition: Status.hpp:936
std::shared_ptr< StatusPoint > _status_point
Definition: Status.hpp:1805
void add_bonus(std::shared_ptr< Bonuses::IBonusArray > ba)
Definition: Status.hpp:1336
void set_bonus_item_usage_immunity(std::shared_ptr< Bonuses::BonusItemUsageImmunity > b)
Definition: Status.hpp:1273
void set_next_base_experience(std::shared_ptr< NextBaseExperience > nbexp)
Definition: Status.hpp:365
void set_luck(std::shared_ptr< Luck > luck)
Definition: Status.hpp:229
void set_bonus_add_attack_percentage_to_element(std::shared_ptr< Bonuses::BonusAddAttackPercentageToElement > b)
Definition: Status.hpp:1353
void set_bonus_add_damage_to_class(std::shared_ptr< Bonuses::BonusAddDamageToClass > b)
Definition: Status.hpp:1457
void remove_attribute(std::shared_ptr< Attribute > attribute)
Definition: Status.hpp:749
std::shared_ptr< Bonuses::BonusHPDrainOnMonsterKill > bonus_hp_drain_on_monster_kill()
Definition: Status.hpp:1320
std::shared_ptr< Bonuses::BonusMiscDefensePercent > bonus_misc_defense_percent()
Definition: Status.hpp:960
std::shared_ptr< BodyStyle > body_style()
Definition: Status.hpp:560
uint32_t get_required_statpoints(uint16_t from, uint16_t to)
Definition: Status.cpp:835
std::shared_ptr< MaxHP > max_hp()
Definition: Status.hpp:300
Definition: ReferenceListTest.cpp:114
Definition: Element.hpp:7
Definition: Status.hpp:133
bool operator()(StatusOperation *op1, StatusOperation *op2)
Definition: Status.hpp:134
Definition: Status.hpp:1879
std::shared_ptr< Bonuses::BonusMeleeWeaponDamageReflectPercentOnSelf > _melee_weapon_damage_reflect_percent_on_self
Definition: Status.hpp:1929
std::shared_ptr< Bonuses::BonusRangedDefense > _ranged_defense
Definition: Status.hpp:1896
std::shared_ptr< Bonuses::BonusMeleeDefense > _melee_defense
Definition: Status.hpp:1895
std::shared_ptr< Bonuses::BonusAttackRangePercent > _attack_range_percent
Definition: Status.hpp:1889
std::shared_ptr< Bonuses::BonusGetZenyNum > _get_zeny_num
Definition: Status.hpp:1904
std::shared_ptr< Bonuses::BonusHPRecoveryPercent > _hp_recovery_percent
Definition: Status.hpp:1892
std::shared_ptr< Bonuses::BonusMagicDefensePercent > _magic_defense_percent
Definition: Status.hpp:1900
std::shared_ptr< Bonuses::BonusAutoSpellOnAttack > _auto_spell_on_attack
Definition: Status.hpp:1994
std::shared_ptr< Bonuses::BonusMagicDamageReflectPercentOnSelf > _magic_damage_reflect_percent_on_self
Definition: Status.hpp:1937
std::shared_ptr< Bonuses::BonusAddAttackPercentageToSize > _add_attack_percentage_to_size
Definition: Status.hpp:1945
std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromRace > _ignore_magic_defense_from_race
Definition: Status.hpp:1990
std::shared_ptr< Bonuses::BonusFleePercent > _flee_percent
Definition: Status.hpp:1908
std::shared_ptr< Bonuses::BonusGemstoneImmunity > _gemstone_immunity
Definition: Status.hpp:1919
std::shared_ptr< Bonuses::BonusDisableSPRecovery > _disable_sp_recovery
Definition: Status.hpp:1936
std::shared_ptr< Bonuses::BonusAddAttackPercentageToElement > _add_attack_percentage_to_element
Definition: Status.hpp:1943
std::shared_ptr< Bonuses::BonusLongWeaponDamagePercent > _long_weapon_damage_percent
Definition: Status.hpp:1939
std::shared_ptr< Bonuses::BonusIgnoreDefenseFromElement > _ignore_defense_from_element
Definition: Status.hpp:1987
std::shared_ptr< Bonuses::BonusHPVanishPercent > _hp_vanish_percent
Definition: Status.hpp:1998
std::shared_ptr< Bonuses::BonusRaise > _raise
Definition: Status.hpp:2000
std::shared_ptr< Bonuses::BonusResistSkillDamagePercent > _resist_skill_damage_percent
Definition: Status.hpp:1986
std::shared_ptr< Bonuses::BonusAddWeaponComaToElement > _add_weapon_coma_to_element
Definition: Status.hpp:1964
std::shared_ptr< Bonuses::BonusAddDamageToClass > _add_damage_to_class
Definition: Status.hpp:1956
std::shared_ptr< Bonuses::BonusUnbreakableWeapon > _unbreakable_weapon
Definition: Status.hpp:1922
std::shared_ptr< Bonuses::BonusUnbreakableShield > _unbreakable_shield
Definition: Status.hpp:1925
std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkill > _reduce_sp_consumption_of_skill
Definition: Status.hpp:1978
std::shared_ptr< Bonuses::BonusSPDrainOnMonsterKill > _sp_drain_on_monster_kill
Definition: Status.hpp:2003
std::shared_ptr< Bonuses::BonusLearnedSkillHeal > _learned_skill_heal
Definition: Status.hpp:1979
std::shared_ptr< Bonuses::BonusHitPercent > _hit_percent
Definition: Status.hpp:1907
std::shared_ptr< Bonuses::BonusIgnoreDefenseFromRace > _ignore_defense_from_race
Definition: Status.hpp:1988
std::shared_ptr< Bonuses::BonusAttackPercent > _attack_percent
Definition: Status.hpp:1899
std::shared_ptr< Bonuses::BonusAddEleMagicDamagePercent > _add_ele_magic_damage_percent
Definition: Status.hpp:1992
std::shared_ptr< Bonuses::BonusAddItemDropOnMonsterKill > _add_item_drop_on_monster_kill
Definition: Status.hpp:2001
std::shared_ptr< Bonuses::BonusShortWeaponDamagePercent > _short_weapon_damage_percent
Definition: Status.hpp:1938
std::shared_ptr< Bonuses::BonusDisableHPRecovery > _disable_hp_recovery
Definition: Status.hpp:1935
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToRace > _add_magic_attack_percentage_to_race
Definition: Status.hpp:1952
std::shared_ptr< Bonuses::BonusJobPercentPerRace > _job_percent_per_race
Definition: Status.hpp:1975
std::shared_ptr< Bonuses::BonusResistMagicAttackFromRace > _resist_magic_attack_from_race
Definition: Status.hpp:1955
std::shared_ptr< Bonuses::BonusMagicDamageReductionAgainstSize > _magic_damage_reduction_against_size
Definition: Status.hpp:1973
std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkillByPercent > _reduce_sp_consumption_of_skill_by_percent
Definition: Status.hpp:1977
std::shared_ptr< Bonuses::BonusAddDefenseToClass > _add_defense_to_class
Definition: Status.hpp:1958
std::shared_ptr< Bonuses::BonusAddAttackPercent > _add_attack_percent
Definition: Status.hpp:1969
std::shared_ptr< Bonuses::BonusAddStealPercent > _add_steal_percent
Definition: Status.hpp:1933
std::shared_ptr< Bonuses::BonusUnbreakableHelm > _unbreakable_helm
Definition: Status.hpp:1924
std::shared_ptr< Bonuses::BonusSPPercent > _sp_percent
Definition: Status.hpp:1887
std::shared_ptr< Bonuses::BonusSPRecoveryPercent > _sp_recovery_percent
Definition: Status.hpp:1893
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToSize > _add_magic_attack_percentage_to_size
Definition: Status.hpp:1953
std::shared_ptr< Bonuses::BonusDoubleAttackPercent > _double_attack_percent
Definition: Status.hpp:1897
std::shared_ptr< Bonuses::BonusDefenseElement > _defense_element
Definition: Status.hpp:1883
std::shared_ptr< Bonuses::BonusSPGainOnMobKill > _sp_gain_on_mob_kill
Definition: Status.hpp:1926
std::shared_ptr< Bonuses::BonusSPDrainPercent > _sp_drain_percent
Definition: Status.hpp:1962
std::shared_ptr< Bonuses::BonusMaxHPPercent > _max_hp_percent
Definition: Status.hpp:1885
std::shared_ptr< Bonuses::BonusItemUsageImmunity > _item_usage_immunity
Definition: Status.hpp:1940
std::shared_ptr< Bonuses::BonusSoftMagicalDefensePercent > _soft_magical_defense_percent
Definition: Status.hpp:1912
std::shared_ptr< Bonuses::BonusSkillCastPercent > _skill_cast_percent
Definition: Status.hpp:1982
std::shared_ptr< Bonuses::BonusAttackRange > _attack_range
Definition: Status.hpp:1888
std::shared_ptr< Bonuses::BonusSoftDefensePercent > _soft_defense_percent
Definition: Status.hpp:1910
std::shared_ptr< Bonuses::BonusMagicDamageImmunity > _magic_damage_immunity
Definition: Status.hpp:1917
std::shared_ptr< Bonuses::BonusAddMovementSpeedPercent > _bonus_add_movement_speed_percent
Definition: Status.hpp:1890
std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromElement > _ignore_magic_defense_from_element
Definition: Status.hpp:1989
std::shared_ptr< Bonuses::BonusHealOfSkillCastedOnSelf > _heal_of_skill_casted_on_self
Definition: Status.hpp:1980
std::shared_ptr< Bonuses::BonusSizeModifierImmunity > _size_modifier_immunity
Definition: Status.hpp:1916
std::shared_ptr< Bonuses::BonusAttackElement > _attack_element
Definition: Status.hpp:1882
std::shared_ptr< Bonuses::BonusCastCancelImmunity > _cast_cancel_immunity
Definition: Status.hpp:1915
std::shared_ptr< Bonuses::BonusCriticalRacePercent > _critical_race_percent
Definition: Status.hpp:1971
std::shared_ptr< Bonuses::BonusAutoSpellOnSkill > _auto_spell_on_skill
Definition: Status.hpp:1993
std::shared_ptr< Bonuses::BonusAddWeaponComaToSubElement > _add_weapon_coma_to_sub_element
Definition: Status.hpp:1966
std::shared_ptr< Bonuses::BonusInfiniteEndure > _infinite_endure
Definition: Status.hpp:1921
std::shared_ptr< Bonuses::BonusKnockBackImmunity > _knockback_immunity
Definition: Status.hpp:1941
std::shared_ptr< Bonuses::BonusRessistEffect > _ressist_effect
Definition: Status.hpp:1950
std::shared_ptr< Bonuses::BonusWeaponDamageImmunity > _weapon_damage_immunity
Definition: Status.hpp:1918
std::shared_ptr< Bonuses::BonusSkillAttack > _skill_attack
Definition: Status.hpp:1976
std::shared_ptr< Bonuses::BonusMiscDefensePercent > _misc_defense_percent
Definition: Status.hpp:1901
std::shared_ptr< Bonuses::BonusAddEffectOnDamage > _add_effect_on_damage
Definition: Status.hpp:1948
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToElement > _add_magic_attack_percentage_to_element
Definition: Status.hpp:1951
std::shared_ptr< Bonuses::BonusRangedWeaponDamageReflectPercentOnSelf > _ranged_weapon_damage_reflect_percent_on_self
Definition: Status.hpp:1930
std::shared_ptr< Bonuses::BonusAddWeaponComaToRace > _add_weapon_coma_to_race
Definition: Status.hpp:1965
std::shared_ptr< Bonuses::BonusCastPercent > _cast_percent
Definition: Status.hpp:1884
std::shared_ptr< Bonuses::BonusCriticalRace > _critical_race
Definition: Status.hpp:1970
std::shared_ptr< Bonuses::BonusDamageSplashRange > _damage_splash_range
Definition: Status.hpp:1928
std::shared_ptr< Bonuses::BonusAutoSpellOnReceiveDamage > _auto_spell_on_receive_damage
Definition: Status.hpp:1995
std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForElement > _attack_on_defense_ratio_for_element
Definition: Status.hpp:1905
std::shared_ptr< Bonuses::BonusSubAttackPercentageFromElement > _sub_attack_percentage_from_element
Definition: Status.hpp:1946
std::shared_ptr< Bonuses::BonusHardDefensePercent > _hard_defense_percent
Definition: Status.hpp:1911
std::shared_ptr< Bonuses::BonusAddWeaponComaToSubRace > _add_weapon_coma_to_sub_race
Definition: Status.hpp:1967
std::shared_ptr< Bonuses::BonusPerfectHitPercent > _perfect_hit_percent
Definition: Status.hpp:1902
std::shared_ptr< Bonuses::BonusWeaponBreakPercent > _weapon_break_percent
Definition: Status.hpp:1931
std::shared_ptr< Bonuses::BonusAddEffectOnMagicAttack > _add_effect_on_magic_attack
Definition: Status.hpp:1954
std::shared_ptr< Bonuses::BonusHPDrainOnMonsterKill > _hp_drain_on_monster_kill
Definition: Status.hpp:2002
std::shared_ptr< Bonuses::BonusUnbreakableArmor > _unbreakable_armor
Definition: Status.hpp:1923
std::shared_ptr< Bonuses::BonusSkillKnockback > _skill_knockback
Definition: Status.hpp:1981
std::shared_ptr< Bonuses::BonusAddMagicalDefenseToClass > _add_magical_defense_to_class
Definition: Status.hpp:1959
std::shared_ptr< Bonuses::BonusAllStatus > _all_status
Definition: Status.hpp:1881
std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForRace > _attack_on_defense_ratio_for_race
Definition: Status.hpp:1906
std::shared_ptr< Bonuses::BonusCriticalDamagePercent > _critical_damage_percent
Definition: Status.hpp:1934
std::shared_ptr< Bonuses::BonusAddEffectWhenDamaged > _add_effect_when_damaged
Definition: Status.hpp:1949
std::shared_ptr< Bonuses::BonusHPDrainValue > _hp_drain_value
Definition: Status.hpp:1961
std::shared_ptr< Bonuses::BonusPerfectDodgePercent > _perfect_dodge_percent
Definition: Status.hpp:1909
std::shared_ptr< Bonuses::BonusRestartWithFullRecovery > _restart_with_full_recovery
Definition: Status.hpp:1914
std::shared_ptr< Bonuses::BonusDamageReductionAgainstSize > _damage_reduction_against_size
Definition: Status.hpp:1972
std::shared_ptr< Bonuses::BonusMaxSPPercent > _max_sp_percent
Definition: Status.hpp:1886
std::shared_ptr< Bonuses::BonusSPVanishPercent > _sp_vanish_percent
Definition: Status.hpp:1999
std::shared_ptr< Bonuses::BonusMagicAttackPercent > _magic_attack_percent
Definition: Status.hpp:1898
std::shared_ptr< Bonuses::BonusSkillVariableCastPercent > _skill_variable_cast_percent
Definition: Status.hpp:1985
std::shared_ptr< Bonuses::BonusSPDrainValue > _bonus_sp_drain_value
Definition: Status.hpp:1963
std::shared_ptr< Bonuses::BonusGearFuelImmunity > _gear_fuel_immunity
Definition: Status.hpp:1920
std::shared_ptr< Bonuses::BonusExpPercentPerRace > _exp_percent_per_race
Definition: Status.hpp:1974
std::shared_ptr< Bonuses::BonusAutoSpellOnSelf > _auto_spell_on_self
Definition: Status.hpp:1996
std::shared_ptr< Bonuses::BonusSkillCooldown > _skill_cooldown
Definition: Status.hpp:1983
std::shared_ptr< Bonuses::BonusSkillFixCastPercent > _skill_fix_cast_percent
Definition: Status.hpp:1984
std::shared_ptr< Bonuses::BonusHPDrainPercent > _hp_drain_percent
Definition: Status.hpp:1960
std::shared_ptr< Bonuses::BonusAddEleWeaponDamagePercent > _add_ele_weapon_damage_percent
Definition: Status.hpp:1991
std::shared_ptr< Bonuses::BonusHardMagicalDefensePercent > _hard_magical_defense_percent
Definition: Status.hpp:1913
std::shared_ptr< Bonuses::BonusAttackSpeedPercent > _attack_speed_percent
Definition: Status.hpp:1891
std::shared_ptr< Bonuses::BonusAddMagicDamageToClass > _add_magic_damage_to_class
Definition: Status.hpp:1957
std::shared_ptr< Bonuses::BonusAddAttackPercentageToRace > _add_attack_percentage_to_race
Definition: Status.hpp:1944
std::shared_ptr< Bonuses::BonusCriticalPercent > _critical_percent
Definition: Status.hpp:1903
std::shared_ptr< Bonuses::BonusHPGainOnMobKill > _hp_gain_on_mob_kill
Definition: Status.hpp:1927
std::shared_ptr< Bonuses::BonusArmorBreakPercent > _armor_break_percent
Definition: Status.hpp:1932
std::shared_ptr< Bonuses::BonusAddAttack > _add_attack
Definition: Status.hpp:1968
std::shared_ptr< Bonuses::BonusCriticalDefense > _critical_defense
Definition: Status.hpp:1894
std::shared_ptr< Bonuses::BonusSubAttackPercentageFromRace > _sub_attack_percentage_from_race
Definition: Status.hpp:1947
Structure used to store and convey item data in the state machine and in communication with the clien...
Definition: ItemDefinitions.hpp:414
Definition: MonsterDefinitions.hpp:203
Definition: Horizon.hpp:84