_st_type | Horizon::Zone::Bonuses::IBonusArray | |
_types | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | |
BonusAddAttackPercent(std::shared_ptr< Unit > unit) | Horizon::Zone::Bonuses::BonusAddAttackPercent | inline |
BonusArray(std::shared_ptr< Unit > unit, status_point_type status_point_type) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
BonusArray(const BonusArray &other) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
BonusArray(BonusArray &&other) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
clear() | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inlinevirtual |
clear(int type) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inlinevirtual |
get(int type) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
get_type() | Horizon::Zone::Bonuses::IBonusArray | inline |
IBonusArray(status_point_type type) | Horizon::Zone::Bonuses::IBonusArray | inline |
operator=(const BonusArray &other) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
operator=(BonusArray &&other) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
operator[](int type) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
operator[](int type) const | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
set(int type, int bonus, bool notify_client=true) | Horizon::Zone::Bonuses::BonusAddAttackPercent | inline |
BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE >::set(int type, Bonus bonus) | Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE > | inline |
set_type(status_point_type st_type) | Horizon::Zone::Bonuses::IBonusArray | inline |
~IBonusArray() | Horizon::Zone::Bonuses::IBonusArray | inlinevirtual |