#include <BonusesImpl.hpp>
◆ IBonusArray()
status_point_type _st_type
Definition: BonusesImpl.hpp:127
◆ ~IBonusArray()
virtual Horizon::Zone::Bonuses::IBonusArray::~IBonusArray |
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◆ clear() [1/2]
virtual void Horizon::Zone::Bonuses::IBonusArray::clear |
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pure virtual |
Implemented in Horizon::Zone::Bonuses::BonusArray< BONUSTYPE, TYPEMAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE >, Horizon::Zone::Bonuses::BonusArray< Bonus, ELE_MAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, MONSTER_RACE_MAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, ESZ_MAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, MAX_PC_BONUSES_PER_GROUP >, Horizon::Zone::Bonuses::BonusArray< s_add_effect, MAX_STATUS_EFFECT_BONUSES >, Horizon::Zone::Bonuses::BonusArray< Bonus, MONSTER_RACE2_MAX >, and Horizon::Zone::Bonuses::BonusArray< s_autospell, MAX_AUTOSPELL >.
◆ clear() [2/2]
virtual void Horizon::Zone::Bonuses::IBonusArray::clear |
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pure virtual |
Implemented in Horizon::Zone::Bonuses::BonusArray< BONUSTYPE, TYPEMAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, IT_WT_MAX_WEAPON_TYPE >, Horizon::Zone::Bonuses::BonusArray< Bonus, ELE_MAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, MONSTER_RACE_MAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, ESZ_MAX >, Horizon::Zone::Bonuses::BonusArray< Bonus, MAX_PC_BONUSES_PER_GROUP >, Horizon::Zone::Bonuses::BonusArray< s_add_effect, MAX_STATUS_EFFECT_BONUSES >, Horizon::Zone::Bonuses::BonusArray< Bonus, MONSTER_RACE2_MAX >, and Horizon::Zone::Bonuses::BonusArray< s_autospell, MAX_AUTOSPELL >.
◆ get_type()
◆ set_type()
◆ _st_type
The documentation for this class was generated from the following file: