Horizon Official Technical Documentation
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This is the complete list of members for Horizon::Zone::CombatComponent, including all inherited members.
_map_container_thread | Horizon::Zone::LUAComponent | private |
CombatComponent() | Horizon::Zone::CombatComponent | inline |
CombatComponent(std::shared_ptr< GameLogicProcess > container) | Horizon::Zone::CombatComponent | inline |
get_container() | Horizon::Zone::LUAComponent | inline |
LUAComponent() | Horizon::Zone::LUAComponent | inline |
LUAComponent(std::shared_ptr< GameLogicProcess > container) | Horizon::Zone::LUAComponent | inline |
sync_data_types(std::shared_ptr< sol::state > state) | Horizon::Zone::CombatComponent | virtual |
sync_definitions(std::shared_ptr< sol::state > state) | Horizon::Zone::CombatComponent | virtual |
sync_functions(std::shared_ptr< sol::state > state) | Horizon::Zone::CombatComponent | virtual |
~CombatComponent() | Horizon::Zone::CombatComponent | inline |
~LUAComponent() | Horizon::Zone::LUAComponent | inline |