#include <Zone.hpp>
◆ s_zone_server_configuration() [1/3]
Horizon::Zone::s_zone_server_configuration::s_zone_server_configuration |
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◆ s_zone_server_configuration() [2/3]
◆ s_zone_server_configuration() [3/3]
◆ get_mapcache_path()
boost::filesystem::path & Horizon::Zone::s_zone_server_configuration::get_mapcache_path |
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◆ get_script_root_path()
boost::filesystem::path & Horizon::Zone::s_zone_server_configuration::get_script_root_path |
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◆ get_static_db_path()
boost::filesystem::path & Horizon::Zone::s_zone_server_configuration::get_static_db_path |
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◆ max_game_logic_threads()
int Horizon::Zone::s_zone_server_configuration::max_game_logic_threads |
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◆ max_network_threads()
int Horizon::Zone::s_zone_server_configuration::max_network_threads |
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◆ max_persistence_threads()
int Horizon::Zone::s_zone_server_configuration::max_persistence_threads |
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◆ max_script_vm_threads()
int Horizon::Zone::s_zone_server_configuration::max_script_vm_threads |
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◆ operator=()
◆ session_max_timeout()
std::time_t Horizon::Zone::s_zone_server_configuration::session_max_timeout |
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◆ set_mapcache_path()
void Horizon::Zone::s_zone_server_configuration::set_mapcache_path |
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boost::filesystem::path |
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◆ set_max_game_logic_threads()
void Horizon::Zone::s_zone_server_configuration::set_max_game_logic_threads |
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int |
threads | ) |
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◆ set_max_network_threads()
void Horizon::Zone::s_zone_server_configuration::set_max_network_threads |
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int |
threads | ) |
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◆ set_max_persistence_threads()
void Horizon::Zone::s_zone_server_configuration::set_max_persistence_threads |
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int |
threads | ) |
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◆ set_max_script_vm_threads()
void Horizon::Zone::s_zone_server_configuration::set_max_script_vm_threads |
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int |
threads | ) |
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◆ set_script_root_path()
void Horizon::Zone::s_zone_server_configuration::set_script_root_path |
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boost::filesystem::path |
p | ) |
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◆ set_session_max_timeout()
void Horizon::Zone::s_zone_server_configuration::set_session_max_timeout |
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std::time_t |
timeout | ) |
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◆ set_static_db_path()
void Horizon::Zone::s_zone_server_configuration::set_static_db_path |
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boost::filesystem::path |
p | ) |
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◆ _mapcache_path
boost::filesystem::path Horizon::Zone::s_zone_server_configuration::_mapcache_path |
◆ _max_game_logic_threads
int Horizon::Zone::s_zone_server_configuration::_max_game_logic_threads {1} |
◆ _max_network_threads
int Horizon::Zone::s_zone_server_configuration::_max_network_threads {1} |
◆ _max_persistence_threads
int Horizon::Zone::s_zone_server_configuration::_max_persistence_threads {1} |
◆ _max_script_vm_threads
int Horizon::Zone::s_zone_server_configuration::_max_script_vm_threads {1} |
◆ _script_root_path
boost::filesystem::path Horizon::Zone::s_zone_server_configuration::_script_root_path |
◆ _session_max_timeout
std::time_t Horizon::Zone::s_zone_server_configuration::_session_max_timeout |
◆ _static_db_path
boost::filesystem::path Horizon::Zone::s_zone_server_configuration::_static_db_path |
The documentation for this struct was generated from the following file: