#include <TransmittedPackets.hpp>
◆ agility
int8_t Horizon::Zone::zc_status_data::agility {1} |
◆ agility_req_stats
int8_t Horizon::Zone::zc_status_data::agility_req_stats {1} |
◆ attack_speed
int16_t Horizon::Zone::zc_status_data::attack_speed {0} |
◆ critical
int16_t Horizon::Zone::zc_status_data::critical {1} |
◆ dexterity
int8_t Horizon::Zone::zc_status_data::dexterity {1} |
◆ dexterity_req_stats
int8_t Horizon::Zone::zc_status_data::dexterity_req_stats {1} |
◆ equip_atk
int16_t Horizon::Zone::zc_status_data::equip_atk {1} |
◆ equip_matk
int16_t Horizon::Zone::zc_status_data::equip_matk {1} |
◆ flee
int16_t Horizon::Zone::zc_status_data::flee {1} |
◆ hard_def
int16_t Horizon::Zone::zc_status_data::hard_def {1} |
◆ hard_mdef
int16_t Horizon::Zone::zc_status_data::hard_mdef {1} |
◆ hit
int16_t Horizon::Zone::zc_status_data::hit {1} |
◆ intelligence
int8_t Horizon::Zone::zc_status_data::intelligence {1} |
◆ intelligence_req_stats
int8_t Horizon::Zone::zc_status_data::intelligence_req_stats {1} |
◆ luck
int8_t Horizon::Zone::zc_status_data::luck {1} |
◆ luck_req_stats
int8_t Horizon::Zone::zc_status_data::luck_req_stats {1} |
◆ perfect_dodge
int16_t Horizon::Zone::zc_status_data::perfect_dodge {1} |
◆ plus_aspd
int16_t Horizon::Zone::zc_status_data::plus_aspd {0} |
◆ soft_def
int16_t Horizon::Zone::zc_status_data::soft_def {1} |
◆ soft_mdef
int16_t Horizon::Zone::zc_status_data::soft_mdef {1} |
◆ status_atk
int16_t Horizon::Zone::zc_status_data::status_atk {1} |
◆ status_matk
int16_t Horizon::Zone::zc_status_data::status_matk {1} |
◆ status_points
int16_t Horizon::Zone::zc_status_data::status_points {0} |
◆ strength
int8_t Horizon::Zone::zc_status_data::strength {1} |
◆ strength_req_stats
int8_t Horizon::Zone::zc_status_data::strength_req_stats {1} |
◆ vitality
int8_t Horizon::Zone::zc_status_data::vitality {1} |
◆ vitality_req_stats
int8_t Horizon::Zone::zc_status_data::vitality_req_stats {1} |
The documentation for this struct was generated from the following file: