Horizon Official Technical Documentation
monster_skill_config_data Struct Reference

#include <MonsterDefinitions.hpp>

Public Attributes

uint16_t skill_id {0}
 
uint16_t skill_level {0}
 
int16_t skill_invoke_rate {0}
 
int cast_time {0}
 
int delay {0}
 
bool cancelable {0}
 
int16_t cast_condition {0}
 
int32_t condition_data {0}
 
int val [5] {0}
 
int16_t emotion_id {0}
 
uint16_t msg_id {0}
 

Member Data Documentation

◆ cancelable

bool monster_skill_config_data::cancelable {0}

◆ cast_condition

int16_t monster_skill_config_data::cast_condition {0}

◆ cast_time

int monster_skill_config_data::cast_time {0}

◆ condition_data

int32_t monster_skill_config_data::condition_data {0}

◆ delay

int monster_skill_config_data::delay {0}

◆ emotion_id

int16_t monster_skill_config_data::emotion_id {0}

◆ msg_id

uint16_t monster_skill_config_data::msg_id {0}

◆ skill_id

uint16_t monster_skill_config_data::skill_id {0}

◆ skill_invoke_rate

int16_t monster_skill_config_data::skill_invoke_rate {0}

◆ skill_level

uint16_t monster_skill_config_data::skill_level {0}

◆ val

int monster_skill_config_data::val[5] {0}

The documentation for this struct was generated from the following file: