#include <MonsterDefinitions.hpp>
◆ amount
int16_t monster_spawn_data::amount {0} |
◆ coords
◆ dead_amount
int16_t monster_spawn_data::dead_amount { 0 } |
◆ dead_spawn_time_list
◆ map_name
std::string monster_spawn_data::map_name {""} |
◆ mob_name
std::string monster_spawn_data::mob_name {""} |
◆ monster_id
int monster_spawn_data::monster_id {0} |
◆ spawn_dataset_id
int monster_spawn_data::spawn_dataset_id { 0 } |
◆ spawn_delay_base
int32_t monster_spawn_data::spawn_delay_base {0} |
◆ spawn_delay_variance
int32_t monster_spawn_data::spawn_delay_variance {0} |
int16_t monster_spawn_data::x {0} |
◆ x_area
int16_t monster_spawn_data::x_area {0} |
int16_t monster_spawn_data::y {0} |
◆ y_area
int16_t monster_spawn_data::y_area {0} |
The documentation for this struct was generated from the following file: