#include <Client.hpp>
◆ _agility
uint8_t s_hc_character_list_data::_agility { 1 } |
◆ _base_experience
uint32_t s_hc_character_list_data::_base_experience { 0 } |
◆ _base_level
uint16_t s_hc_character_list_data::_base_level { 1 } |
◆ _body_state
uint32_t s_hc_character_list_data::_body_state { 0 } |
◆ _char_slot
uint16_t s_hc_character_list_data::_char_slot { 0 } |
◆ _character_id
uint32_t s_hc_character_list_data::_character_id { 0 } |
◆ _clothes_color_id
uint16_t s_hc_character_list_data::_clothes_color_id { 0 } |
◆ _dexterity
uint8_t s_hc_character_list_data::_dexterity { 1 } |
◆ _hair_color_id
uint16_t s_hc_character_list_data::_hair_color_id { 0 } |
◆ _hair_view_id
uint16_t s_hc_character_list_data::_hair_view_id { 0 } |
◆ _head_bottom_view_id
uint16_t s_hc_character_list_data::_head_bottom_view_id { 0 } |
◆ _head_mid_view_id
uint16_t s_hc_character_list_data::_head_mid_view_id { 0 } |
◆ _head_top_view_id
uint16_t s_hc_character_list_data::_head_top_view_id { 0 } |
◆ _honor
uint32_t s_hc_character_list_data::_honor { 0 } |
◆ _hp
uint16_t s_hc_character_list_data::_hp { 1 } |
◆ _intelligence
uint8_t s_hc_character_list_data::_intelligence { 1 } |
◆ _job_experience
uint32_t s_hc_character_list_data::_job_experience { 0 } |
◆ _job_id
uint16_t s_hc_character_list_data::_job_id { 0 } |
◆ _job_level
uint32_t s_hc_character_list_data::_job_level { 1 } |
◆ _luck
uint8_t s_hc_character_list_data::_luck { 1 } |
◆ _maximum_hp
uint16_t s_hc_character_list_data::_maximum_hp { 1 } |
◆ _maximum_sp
uint16_t s_hc_character_list_data::_maximum_sp { 1 } |
◆ _name
◆ _sc_opt1
uint32_t s_hc_character_list_data::_sc_opt1 { 0 } |
◆ _sc_opt2
uint32_t s_hc_character_list_data::_sc_opt2 { 0 } |
◆ _shield_id
uint16_t s_hc_character_list_data::_shield_id { 0 } |
◆ _skill_point
uint16_t s_hc_character_list_data::_skill_point { 0 } |
◆ _sp
uint16_t s_hc_character_list_data::_sp { 1 } |
◆ _status_points
uint16_t s_hc_character_list_data::_status_points { 0 } |
◆ _strength
uint8_t s_hc_character_list_data::_strength { 1 } |
◆ _virtue
uint32_t s_hc_character_list_data::_virtue { 0 } |
◆ _vitality
uint8_t s_hc_character_list_data::_vitality { 1 } |
◆ _walk_speed
◆ _weapon_view_id
uint16_t s_hc_character_list_data::_weapon_view_id { 0 } |
◆ _zeny
uint32_t s_hc_character_list_data::_zeny { 0 } |
The documentation for this struct was generated from the following file: