Horizon Official Technical Documentation
s_hc_character_list_data Struct Reference

#include <Client.hpp>

Public Attributes

uint32_t _character_id { 0 }
 4 More...
 
uint32_t _base_experience { 0 }
 
uint32_t _zeny { 0 }
 16 More...
 
uint32_t _job_experience { 0 }
 
uint32_t _job_level { 1 }
 28 More...
 
uint32_t _sc_opt1 { 0 }
 32 Probably OPT1 / 2 More...
 
uint32_t _sc_opt2 { 0 }
 36 More...
 
uint32_t _body_state { 0 }
 40 More...
 
uint32_t _virtue { 0 }
 44 More...
 
uint32_t _honor { 0 }
 48 More...
 
uint16_t _status_points { 0 }
 50 More...
 
uint16_t _hp { 1 }
 
uint16_t _maximum_hp { 1 }
 
uint16_t _sp { 1 }
 60 More...
 
uint16_t _maximum_sp { 1 }
 62 More...
 
uint16_t _walk_speed { DEFAULT_MOVEMENT_SPEED }
 64 More...
 
uint16_t _job_id { 0 }
 66 More...
 
uint16_t _hair_view_id { 0 }
 68 More...
 
uint16_t _weapon_view_id { 0 }
 72 OPTION_* in hercules. More...
 
uint16_t _base_level { 1 }
 74 More...
 
uint16_t _skill_point { 0 }
 
uint16_t _head_bottom_view_id { 0 }
 
uint16_t _shield_id { 0 }
 
uint16_t _head_top_view_id { 0 }
 
uint16_t _head_mid_view_id { 0 }
 
uint16_t _hair_color_id { 0 }
 
uint16_t _clothes_color_id { 0 }
 88 More...
 
char _name [MAX_UNIT_NAME_LENGTH] { 0 }
 112 More...
 
uint8_t _strength { 1 }
 
uint8_t _agility { 1 }
 
uint8_t _vitality { 1 }
 
uint8_t _intelligence { 1 }
 
uint8_t _dexterity { 1 }
 
uint8_t _luck { 1 }
 
uint16_t _char_slot { 0 }
 120 More...
 

Member Data Documentation

◆ _agility

uint8_t s_hc_character_list_data::_agility { 1 }

◆ _base_experience

uint32_t s_hc_character_list_data::_base_experience { 0 }

◆ _base_level

uint16_t s_hc_character_list_data::_base_level { 1 }

◆ _body_state

uint32_t s_hc_character_list_data::_body_state { 0 }

◆ _char_slot

◆ _character_id

◆ _clothes_color_id

uint16_t s_hc_character_list_data::_clothes_color_id { 0 }

◆ _dexterity

uint8_t s_hc_character_list_data::_dexterity { 1 }

◆ _hair_color_id

uint16_t s_hc_character_list_data::_hair_color_id { 0 }

◆ _hair_view_id

◆ _head_bottom_view_id

uint16_t s_hc_character_list_data::_head_bottom_view_id { 0 }

◆ _head_mid_view_id

uint16_t s_hc_character_list_data::_head_mid_view_id { 0 }

◆ _head_top_view_id

uint16_t s_hc_character_list_data::_head_top_view_id { 0 }

◆ _honor

uint32_t s_hc_character_list_data::_honor { 0 }

◆ _hp

◆ _intelligence

uint8_t s_hc_character_list_data::_intelligence { 1 }

◆ _job_experience

uint32_t s_hc_character_list_data::_job_experience { 0 }

◆ _job_id

◆ _job_level

uint32_t s_hc_character_list_data::_job_level { 1 }

◆ _luck

uint8_t s_hc_character_list_data::_luck { 1 }

◆ _maximum_hp

◆ _maximum_sp

◆ _name

◆ _sc_opt1

uint32_t s_hc_character_list_data::_sc_opt1 { 0 }

◆ _sc_opt2

uint32_t s_hc_character_list_data::_sc_opt2 { 0 }

◆ _shield_id

uint16_t s_hc_character_list_data::_shield_id { 0 }

◆ _skill_point

uint16_t s_hc_character_list_data::_skill_point { 0 }

◆ _sp

◆ _status_points

◆ _strength

uint8_t s_hc_character_list_data::_strength { 1 }

◆ _virtue

uint32_t s_hc_character_list_data::_virtue { 0 }

◆ _vitality

uint8_t s_hc_character_list_data::_vitality { 1 }

◆ _walk_speed

◆ _weapon_view_id

uint16_t s_hc_character_list_data::_weapon_view_id { 0 }

◆ _zeny


The documentation for this struct was generated from the following file: