Horizon Official Technical Documentation
s_zc_guild_info2 Struct Reference

#include <ClientDefinitions.hpp>

Public Attributes

int guild_id { 0 }
 
int level { 0 }
 
int member_num { 0 }
 
int member_max { 0 }
 
int exp { 0 }
 
int max_exp { 0 }
 
int points { 0 }
 
int honor { 0 }
 
int virtue { 0 }
 
int emblem_id { 0 }
 
char name [MAX_UNIT_NAME_LENGTH]
 
char master_name [MAX_UNIT_NAME_LENGTH]
 
char managed_castle [MAP_NAME_LENGTH_EXT]
 
int zeny { 0 }
 

Member Data Documentation

◆ emblem_id

int s_zc_guild_info2::emblem_id { 0 }

◆ exp

int s_zc_guild_info2::exp { 0 }

◆ guild_id

int s_zc_guild_info2::guild_id { 0 }

◆ honor

int s_zc_guild_info2::honor { 0 }

◆ level

int s_zc_guild_info2::level { 0 }

◆ managed_castle

char s_zc_guild_info2::managed_castle[MAP_NAME_LENGTH_EXT]

◆ master_name

char s_zc_guild_info2::master_name[MAX_UNIT_NAME_LENGTH]

◆ max_exp

int s_zc_guild_info2::max_exp { 0 }

◆ member_max

int s_zc_guild_info2::member_max { 0 }

◆ member_num

int s_zc_guild_info2::member_num { 0 }

◆ name

char s_zc_guild_info2::name[MAX_UNIT_NAME_LENGTH]

◆ points

int s_zc_guild_info2::points { 0 }

◆ virtue

int s_zc_guild_info2::virtue { 0 }

◆ zeny

int s_zc_guild_info2::zeny { 0 }

The documentation for this struct was generated from the following file: