#include <ClientDefinitions.hpp>
◆ agility
int8_t zc_status_data::agility { 1 } |
◆ agility_req_stats
int8_t zc_status_data::agility_req_stats { 1 } |
◆ attack_speed
int16_t zc_status_data::attack_speed { 0 } |
◆ critical
int16_t zc_status_data::critical { 1 } |
◆ dexterity
int8_t zc_status_data::dexterity { 1 } |
◆ dexterity_req_stats
int8_t zc_status_data::dexterity_req_stats { 1 } |
◆ equip_atk
int16_t zc_status_data::equip_atk { 1 } |
◆ equip_matk
int16_t zc_status_data::equip_matk { 1 } |
◆ flee
int16_t zc_status_data::flee { 1 } |
◆ hard_def
int16_t zc_status_data::hard_def { 1 } |
◆ hard_mdef
int16_t zc_status_data::hard_mdef { 1 } |
◆ hit
int16_t zc_status_data::hit { 1 } |
◆ intelligence
int8_t zc_status_data::intelligence { 1 } |
◆ intelligence_req_stats
int8_t zc_status_data::intelligence_req_stats { 1 } |
◆ luck
int8_t zc_status_data::luck { 1 } |
◆ luck_req_stats
int8_t zc_status_data::luck_req_stats { 1 } |
◆ perfect_dodge
int16_t zc_status_data::perfect_dodge { 1 } |
◆ plus_aspd
int16_t zc_status_data::plus_aspd { 0 } |
◆ soft_def
int16_t zc_status_data::soft_def { 1 } |
◆ soft_mdef
int16_t zc_status_data::soft_mdef { 1 } |
◆ status_atk
int16_t zc_status_data::status_atk { 1 } |
◆ status_matk
int16_t zc_status_data::status_matk { 1 } |
◆ status_points
int16_t zc_status_data::status_points { 0 } |
◆ strength
int8_t zc_status_data::strength { 1 } |
◆ strength_req_stats
int8_t zc_status_data::strength_req_stats { 1 } |
◆ vitality
int8_t zc_status_data::vitality { 1 } |
◆ vitality_req_stats
int8_t zc_status_data::vitality_req_stats { 1 } |
The documentation for this struct was generated from the following file: