#include <Combat.hpp>
◆ combat_operation_type
Enumerator |
---|
COMBAT_OPERATION_ATTRIBUTE | |
COMBAT_OPERATION_APPEARANCE | |
COMBAT_OPERATION_STATUS | |
COMBAT_OPERATION_SKILL_EXECUTION | |
COMBAT_OPERATION_MELEE_EXECUTION | |
COMBAT_OPERATION_SKILL_RESULT | |
COMBAT_OPERATION_MELEE_RESULT | |
COMBAT_OPERATION_MAX | |
288 {
297 };
@ COMBAT_OPERATION_MAX
Definition: Combat.hpp:296
@ COMBAT_OPERATION_MELEE_EXECUTION
Definition: Combat.hpp:293
@ COMBAT_OPERATION_APPEARANCE
Definition: Combat.hpp:290
@ COMBAT_OPERATION_SKILL_RESULT
Definition: Combat.hpp:294
@ COMBAT_OPERATION_ATTRIBUTE
Definition: Combat.hpp:289
@ COMBAT_OPERATION_MELEE_RESULT
Definition: Combat.hpp:295
@ COMBAT_OPERATION_STATUS
Definition: Combat.hpp:291
@ COMBAT_OPERATION_SKILL_EXECUTION
Definition: Combat.hpp:292
◆ CombatOperation() [1/5]
Horizon::Zone::CombatRegistry::CombatOperation::CombatOperation |
( |
| ) |
|
|
delete |
◆ CombatOperation() [2/5]
Horizon::Zone::CombatRegistry::CombatOperation::CombatOperation |
( |
const CombatOperation & |
right | ) |
|
|
delete |
◆ CombatOperation() [3/5]
Horizon::Zone::CombatRegistry::CombatOperation::CombatOperation |
( |
CombatOperation && |
right | ) |
|
|
delete |
◆ CombatOperation() [4/5]
Horizon::Zone::CombatRegistry::CombatOperation::CombatOperation |
( |
CombatOperand * |
operand, |
|
|
int |
operation_type, |
|
|
int |
operation_sub_type, |
|
|
CombatOperationValue * |
value |
|
) |
| |
|
inlineexplicit |
int _operation_type
Definition: Combat.hpp:331
CombatOperand * _operand
Definition: Combat.hpp:330
CombatOperationValue * _operation_value
Definition: Combat.hpp:333
int _operation_sub_type
Definition: Combat.hpp:332
◆ CombatOperation() [5/5]
Horizon::Zone::CombatRegistry::CombatOperation::CombatOperation |
( |
CombatOperand * |
operand, |
|
|
int |
operation_type, |
|
|
int |
operation_sub_type |
|
) |
| |
|
inlineexplicit |
◆ ~CombatOperation()
virtual Horizon::Zone::CombatRegistry::CombatOperation::~CombatOperation |
( |
| ) |
|
|
inlinevirtual |
◆ execute()
virtual void Horizon::Zone::CombatRegistry::CombatOperation::execute |
( |
| ) |
const |
|
pure virtual |
◆ get_operand()
virtual CombatOperand * Horizon::Zone::CombatRegistry::CombatOperation::get_operand |
( |
| ) |
const |
|
inlinevirtual |
◆ get_operation_sub_type()
int Horizon::Zone::CombatRegistry::CombatOperation::get_operation_sub_type |
( |
| ) |
const |
|
inline |
◆ get_operation_type()
int Horizon::Zone::CombatRegistry::CombatOperation::get_operation_type |
( |
| ) |
const |
|
inline |
◆ get_operation_value()
virtual CombatOperationValue * Horizon::Zone::CombatRegistry::CombatOperation::get_operation_value |
( |
| ) |
const |
|
inlinevirtual |
◆ get_priority()
int Horizon::Zone::CombatRegistry::CombatOperation::get_priority |
( |
| ) |
|
|
inline |
◆ operator=()
void Horizon::Zone::CombatRegistry::CombatOperation::operator= |
( |
const CombatOperation & |
operation | ) |
|
|
delete |
◆ set_priority()
void Horizon::Zone::CombatRegistry::CombatOperation::set_priority |
( |
int |
priority | ) |
|
|
inline |
◆ _operand
CombatOperand* Horizon::Zone::CombatRegistry::CombatOperation::_operand {nullptr} |
|
protected |
◆ _operation_sub_type
int Horizon::Zone::CombatRegistry::CombatOperation::_operation_sub_type { 0 } |
|
protected |
◆ _operation_type
int Horizon::Zone::CombatRegistry::CombatOperation::_operation_type { 0 } |
|
protected |
◆ _operation_value
◆ _priority
int Horizon::Zone::CombatRegistry::CombatOperation::_priority { 0 } |
|
protected |
The documentation for this class was generated from the following file: