Horizon Official Technical Documentation
Horizon::Zone::Game::TransformNPC Class Reference

#include <SharedResourceTransformation.hpp>

+ Inheritance diagram for Horizon::Zone::Game::TransformNPC:
+ Collaboration diagram for Horizon::Zone::Game::TransformNPC:

Public Member Functions

 TransformNPC (std::shared_ptr< Units::NPC > npc)
 
 ~TransformNPC ()
 
virtual bool prepare () override
 
virtual bool validate () override
 
virtual bool transform () override
 
- Public Member Functions inherited from Horizon::Zone::Game::TransformUnit
 TransformUnit (std::shared_ptr< Unit > unit)
 
virtual bool prepare () override
 
virtual bool validate () override
 
virtual bool transform () override
 
- Public Member Functions inherited from Horizon::Zone::Game::TransformResource< Unit >
 TransformResource (PreparatoryTo< Unit > prep_to, SubsequentTo< Unit > sub_to)
 
virtual bool prepare ()
 
virtual bool validate ()
 
virtual bool transform ()
 

Additional Inherited Members

- Protected Attributes inherited from Horizon::Zone::Game::TransformResource< Unit >
PreparatoryTo< Unit_prep_to
 
SubsequentTo< Unit_sub_to
 

Constructor & Destructor Documentation

◆ TransformNPC()

TransformNPC::TransformNPC ( std::shared_ptr< Units::NPC npc)
238 : TransformUnit(npc)
239{
240
241}
TransformUnit(std::shared_ptr< Unit > unit)
Definition: SharedResourceTransformation.cpp:113

◆ ~TransformNPC()

Horizon::Zone::Game::TransformNPC::~TransformNPC ( )
inline
201{ }

Member Function Documentation

◆ prepare()

bool TransformNPC::prepare ( )
overridevirtual

Reimplemented from Horizon::Zone::Game::TransformUnit.

244{
245 return true;
246}

◆ transform()

bool TransformNPC::transform ( )
overridevirtual

Reimplemented from Horizon::Zone::Game::TransformUnit.

254{
255 return true;
256}

◆ validate()

bool TransformNPC::validate ( )
overridevirtual

Reimplemented from Horizon::Zone::Game::TransformUnit.

249{
250 return true;
251}

The documentation for this class was generated from the following files: