#include <SharedResourceTransformation.hpp>
◆ TransformResource()
template<typename UnitType >
◆ prepare()
template<typename UnitType >
Reimplemented in Horizon::Zone::Game::TransformUnit, Horizon::Zone::Game::TransformPlayer, Horizon::Zone::Game::TransformNPC, Horizon::Zone::Game::TransformItem, Horizon::Zone::Game::TransformSkill, Horizon::Zone::Game::TransformMob, Horizon::Zone::Game::TransformMonster, Horizon::Zone::Game::TransformElemental, Horizon::Zone::Game::TransformHomunculus, Horizon::Zone::Game::TransformMercenary, and Horizon::Zone::Game::TransformPet.
107{
HLog(error) <<
"Nothing to prepare.";
return true; }
#define HLog(type)
Definition: Logger.hpp:122
References HLog.
◆ transform()
template<typename UnitType >
Reimplemented in Horizon::Zone::Game::TransformUnit, Horizon::Zone::Game::TransformPlayer, Horizon::Zone::Game::TransformNPC, Horizon::Zone::Game::TransformItem, Horizon::Zone::Game::TransformSkill, Horizon::Zone::Game::TransformMob, Horizon::Zone::Game::TransformMonster, Horizon::Zone::Game::TransformElemental, Horizon::Zone::Game::TransformHomunculus, Horizon::Zone::Game::TransformMercenary, and Horizon::Zone::Game::TransformPet.
109{
HLog(error) <<
"Nothing to transform.";
return true; }
References HLog.
◆ validate()
template<typename UnitType >
Reimplemented in Horizon::Zone::Game::TransformUnit, Horizon::Zone::Game::TransformPlayer, Horizon::Zone::Game::TransformNPC, Horizon::Zone::Game::TransformItem, Horizon::Zone::Game::TransformSkill, Horizon::Zone::Game::TransformMob, Horizon::Zone::Game::TransformMonster, Horizon::Zone::Game::TransformElemental, Horizon::Zone::Game::TransformHomunculus, Horizon::Zone::Game::TransformMercenary, and Horizon::Zone::Game::TransformPet.
108{
HLog(error) <<
"Nothing to Validate.";
return true; }
References HLog.
◆ _prep_to
template<typename UnitType >
◆ _sub_to
template<typename UnitType >
The documentation for this class was generated from the following files: