#include <Appearance.hpp>
◆ WeaponSprite()
Horizon::Zone::Traits::WeaponSprite::WeaponSprite |
( |
std::weak_ptr< Unit > |
unit, |
|
|
uint32_t |
id = 0 , |
|
|
uint32_t |
id_left = 0 |
|
) |
| |
|
inline |
106 { }
@ UAT_WEAPON_SPRITE
Definition: UnitDefinitions.hpp:451
Appearance(std::weak_ptr< Unit > unit, unit_appearance_type type, uint32_t id=0, uint32_t id_left=0)
Definition: Appearance.hpp:49
◆ ~WeaponSprite()
Horizon::Zone::Traits::WeaponSprite::~WeaponSprite |
( |
| ) |
|
|
inline |
The documentation for this class was generated from the following file: