Horizon Official Technical Documentation
combat_damage Struct Reference

#include <CombatDefinitions.hpp>

+ Inheritance diagram for combat_damage:
+ Collaboration diagram for combat_damage:

Public Attributes

int64_t right_damage {0}
 
int64_t left_damage {0}
 
combat_damage_hit_type type {CBT_DMG_HIT_NORMAL}
 
int number_of_hits {0}
 
int amotion {0}
 
int dmotion {0}
 
int blewcount {0}
 
combat_damage_type_mask damage_type {CBT_DMGMASK_NONE}
 
combat_retaliate_type result {CBT_RET_NONE}
 
element_type ele_type {ELE_NEUTRAL}
 
int8_t element_level {1}
 
bool is_critical {false}
 
- Public Attributes inherited from combat_structures
int16_t skill_id { 0 }
 
int16_t skill_lv { 0 }
 
sol::table skill_cast_data
 

Member Data Documentation

◆ amotion

int combat_damage::amotion {0}

◆ blewcount

int combat_damage::blewcount {0}

◆ damage_type

◆ dmotion

int combat_damage::dmotion {0}

◆ ele_type

◆ element_level

int8_t combat_damage::element_level {1}

◆ is_critical

◆ left_damage

◆ number_of_hits

◆ result

◆ right_damage

◆ type


The documentation for this struct was generated from the following file: