Horizon Official Technical Documentation
monster_config_data::monster_view_data Struct Reference

#include <MonsterDefinitions.hpp>

Public Attributes

int32_t sprite_id {0}
 
int32_t weapon_id {0}
 
int32_t shield_id {0}
 
int32_t robe_id {0}
 
int32_t headgear_top_id {0}
 
int32_t headgear_middle_id {0}
 
int32_t headgear_bottom_id {0}
 
int32_t hair_style_id {0}
 
int32_t body_style_id {0}
 
int32_t hair_color_id {0}
 
int32_t body_color_id {0}
 
unit_gender_types gender {UNIT_GENDER_FEMALE}
 

Member Data Documentation

◆ body_color_id

int32_t monster_config_data::monster_view_data::body_color_id {0}

◆ body_style_id

int32_t monster_config_data::monster_view_data::body_style_id {0}

◆ gender

unit_gender_types monster_config_data::monster_view_data::gender {UNIT_GENDER_FEMALE}

◆ hair_color_id

int32_t monster_config_data::monster_view_data::hair_color_id {0}

◆ hair_style_id

int32_t monster_config_data::monster_view_data::hair_style_id {0}

◆ headgear_bottom_id

int32_t monster_config_data::monster_view_data::headgear_bottom_id {0}

◆ headgear_middle_id

int32_t monster_config_data::monster_view_data::headgear_middle_id {0}

◆ headgear_top_id

int32_t monster_config_data::monster_view_data::headgear_top_id {0}

◆ robe_id

int32_t monster_config_data::monster_view_data::robe_id {0}

◆ shield_id

int32_t monster_config_data::monster_view_data::shield_id {0}

◆ sprite_id

int32_t monster_config_data::monster_view_data::sprite_id {0}

◆ weapon_id

int32_t monster_config_data::monster_view_data::weapon_id {0}

The documentation for this struct was generated from the following file: