Horizon Official Technical Documentation
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#include "Status.hpp"
#include "Server/Zone/Definitions/ItemDefinitions.hpp"
#include "Server/Zone/Definitions/MonsterDefinitions.hpp"
#include "Server/Common/Configuration/Horizon.hpp"
#include "Server/Zone/Game/GameLogicProcess.hpp"
#include "Server/Zone/Game/StaticDB/JobDB.hpp"
#include "Server/Zone/Game/StaticDB/ExpDB.hpp"
#include "Server/Zone/Game/Units/Traits/Appearance.hpp"
#include "Server/Zone/Game/Units/Traits/ObservableStatus.hpp"
#include "Server/Zone/Game/Units/Mob/Mob.hpp"
#include "Server/Zone/Game/Units/NPC/NPC.hpp"
#include "Server/Zone/Game/Units/Player/Player.hpp"
#include "Server/Zone/Game/Units/Unit.hpp"
#include "Server/Zone/Packets/TransmittedPackets.hpp"
#include "Server/Zone/Session/ZoneSession.hpp"
#include "Server/Zone/Zone.hpp"
Macros | |
#define | notify_status(t, amount, result) unit()->template downcast<Horizon::Zone::Units::Player>()->get_session()->clif()->notify_status_attribute_update(t, amount, result) |
#define notify_status | ( | t, | |
amount, | |||
result | |||
) | unit()->template downcast<Horizon::Zone::Units::Player>()->get_session()->clif()->notify_status_attribute_update(t, amount, result) |