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◆ MIN_RANDOM_TRAVEL_TIME
#define MIN_RANDOM_TRAVEL_TIME 4000 |
◆ MOB_LAZY_MOVE_RATE
#define MOB_LAZY_MOVE_RATE 1000 |
◆ MOB_MIN_THINK_TIME
#define MOB_MIN_THINK_TIME 100 |
◆ MOB_MIN_THINK_TIME_LAZY
◆ UNIT_STATUS_EFFECT_CHECK_TIME
#define UNIT_STATUS_EFFECT_CHECK_TIME 1000 |
◆ unit_task_schedule_group
Enumerator |
---|
UNIT_SCHEDULE_WALK | |
UNIT_SCHEDULE_SAVE | |
UNIT_SCHEDULE_AI_THINK | |
UNIT_SCHEDULE_AI_WALK | |
UNIT_SCHEDULE_STATUS_EFFECT_CLEAR | |
UNIT_SCHEDULE_AI_ACTIVE | |
UNIT_SCHEDULE_ATTACK | |
UNIT_SCHEDULE_SKILL_CAST | |
UNIT_SCHEDULE_MONSTER_RESPAWN | |
52{
62};
@ UNIT_SCHEDULE_AI_ACTIVE
Definition: Unit.hpp:58
@ UNIT_SCHEDULE_ATTACK
Definition: Unit.hpp:59
@ UNIT_SCHEDULE_STATUS_EFFECT_CLEAR
Definition: Unit.hpp:57
@ UNIT_SCHEDULE_AI_THINK
Definition: Unit.hpp:55
@ UNIT_SCHEDULE_SKILL_CAST
Definition: Unit.hpp:60
@ UNIT_SCHEDULE_WALK
Definition: Unit.hpp:53
@ UNIT_SCHEDULE_MONSTER_RESPAWN
Definition: Unit.hpp:61
@ UNIT_SCHEDULE_SAVE
Definition: Unit.hpp:54
@ UNIT_SCHEDULE_AI_WALK
Definition: Unit.hpp:56
◆ unit_walk_state
Enumerator |
---|
UNIT_WALK_STOPPED | |
UNIT_WALK_MOVING | |
65{
68};
@ UNIT_WALK_MOVING
Definition: Unit.hpp:67
@ UNIT_WALK_STOPPED
Definition: Unit.hpp:66
◆ _last_np_unit_guid()