#include <SharedResourceTransformation.hpp>
◆ SharedResourceTransformation() [1/2]
template<typename UnitType >
◆ SharedResourceTransformation() [2/2]
template<typename UnitType >
◆ get_after_resource()
template<typename UnitType >
◆ get_before_resource()
template<typename UnitType >
◆ prepare()
template<typename UnitType >
Reimplemented in Horizon::Zone::Game::PreparatoryTo< UnitType >, Horizon::Zone::Game::PreparatoryTo< Unit >, Horizon::Zone::Game::SubsequentTo< UnitType >, Horizon::Zone::Game::SubsequentTo< Unit >, Horizon::Zone::Game::PreparatoryToTransformUnit, Horizon::Zone::Game::SubsequentToTransformUnit, Horizon::Zone::Game::PreparatoryToTransformPlayer, Horizon::Zone::Game::SubsequentToTransformPlayer, Horizon::Zone::Game::PreparatoryToTransformNPC, Horizon::Zone::Game::SubsequentToTransformNPC, Horizon::Zone::Game::PreparatoryToTransformItem, Horizon::Zone::Game::SubsequentToTransformItem, Horizon::Zone::Game::PreparatoryToTransformSkill, Horizon::Zone::Game::SubsequentToTransformSkill, Horizon::Zone::Game::PreparatoryToTransformMob, Horizon::Zone::Game::SubsequentToTransformMob, Horizon::Zone::Game::PreparatoryToTransformMonster, Horizon::Zone::Game::SubsequentToTransformMonster, Horizon::Zone::Game::PreparatoryToTransformElemental, Horizon::Zone::Game::SubsequentToTransformElemental, Horizon::Zone::Game::PreparatoryToTransformHomunculus, Horizon::Zone::Game::SubsequentToTransformHomunculus, Horizon::Zone::Game::PreparatoryToTransformMercenary, Horizon::Zone::Game::SubsequentToTransformMercenary, Horizon::Zone::Game::PreparatoryToTransformPet, and Horizon::Zone::Game::SubsequentToTransformPet.
69{
HLog(error) <<
"Nothing to prepare.";
return true; }
#define HLog(type)
Definition: Logger.hpp:122
References HLog.
◆ response()
template<typename UnitType >
Reimplemented in Horizon::Zone::Game::SubsequentTo< UnitType >, Horizon::Zone::Game::SubsequentTo< Unit >, Horizon::Zone::Game::SubsequentToTransformUnit, Horizon::Zone::Game::SubsequentToTransformPlayer, Horizon::Zone::Game::SubsequentToTransformNPC, Horizon::Zone::Game::SubsequentToTransformItem, Horizon::Zone::Game::SubsequentToTransformSkill, Horizon::Zone::Game::SubsequentToTransformMob, Horizon::Zone::Game::SubsequentToTransformMonster, Horizon::Zone::Game::SubsequentToTransformElemental, Horizon::Zone::Game::SubsequentToTransformHomunculus, Horizon::Zone::Game::SubsequentToTransformMercenary, and Horizon::Zone::Game::SubsequentToTransformPet.
72{
HLog(error) <<
"Nothing to respond.";
return true; };
References HLog.
◆ set_after_resource()
template<typename UnitType >
◆ transform()
template<typename UnitType >
Reimplemented in Horizon::Zone::Game::PreparatoryTo< UnitType >, Horizon::Zone::Game::PreparatoryTo< Unit >, Horizon::Zone::Game::PreparatoryToTransformUnit, Horizon::Zone::Game::PreparatoryToTransformPlayer, Horizon::Zone::Game::PreparatoryToTransformNPC, Horizon::Zone::Game::PreparatoryToTransformItem, Horizon::Zone::Game::PreparatoryToTransformSkill, Horizon::Zone::Game::PreparatoryToTransformMob, Horizon::Zone::Game::PreparatoryToTransformMonster, Horizon::Zone::Game::PreparatoryToTransformElemental, Horizon::Zone::Game::PreparatoryToTransformHomunculus, Horizon::Zone::Game::PreparatoryToTransformMercenary, and Horizon::Zone::Game::PreparatoryToTransformPet.
71{
HLog(error) <<
"Nothing to transform.";
return true; }
References HLog.
◆ validate()
template<typename UnitType >
Reimplemented in Horizon::Zone::Game::PreparatoryTo< UnitType >, Horizon::Zone::Game::PreparatoryTo< Unit >, Horizon::Zone::Game::SubsequentTo< UnitType >, Horizon::Zone::Game::SubsequentTo< Unit >, Horizon::Zone::Game::PreparatoryToTransformUnit, Horizon::Zone::Game::SubsequentToTransformUnit, Horizon::Zone::Game::PreparatoryToTransformPlayer, Horizon::Zone::Game::SubsequentToTransformPlayer, Horizon::Zone::Game::PreparatoryToTransformNPC, Horizon::Zone::Game::SubsequentToTransformNPC, Horizon::Zone::Game::PreparatoryToTransformItem, Horizon::Zone::Game::SubsequentToTransformItem, Horizon::Zone::Game::PreparatoryToTransformSkill, Horizon::Zone::Game::SubsequentToTransformSkill, Horizon::Zone::Game::PreparatoryToTransformMob, Horizon::Zone::Game::SubsequentToTransformMob, Horizon::Zone::Game::PreparatoryToTransformMonster, Horizon::Zone::Game::SubsequentToTransformMonster, Horizon::Zone::Game::PreparatoryToTransformElemental, Horizon::Zone::Game::SubsequentToTransformElemental, Horizon::Zone::Game::PreparatoryToTransformHomunculus, Horizon::Zone::Game::SubsequentToTransformHomunculus, Horizon::Zone::Game::PreparatoryToTransformMercenary, Horizon::Zone::Game::SubsequentToTransformMercenary, Horizon::Zone::Game::PreparatoryToTransformPet, and Horizon::Zone::Game::SubsequentToTransformPet.
70{
HLog(error) <<
"Nothing to validate.";
return true; }
References HLog.
◆ _after_resource
template<typename UnitType >
◆ _before_resource
template<typename UnitType >
The documentation for this class was generated from the following file: