Horizon Official Technical Documentation
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#include <SharedResourceTransformation.hpp>
Public Member Functions | |
SubsequentToTransformUnit (std::shared_ptr< Unit > unit) | |
bool | prepare () override |
bool | validate () override |
bool | response () override |
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SubsequentTo (std::shared_ptr< Unit > before_resource, std::shared_ptr< Unit > after_resource) | |
virtual bool | prepare () override |
virtual bool | validate () override |
virtual bool | response () override |
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SharedResourceTransformation (std::shared_ptr< Unit > before_resource, std::shared_ptr< Unit > after_resource) | |
SharedResourceTransformation (std::shared_ptr< Unit > before_resource) | |
void | set_after_resource (std::shared_ptr< Unit > after_resource) |
std::shared_ptr< Unit > | get_before_resource () |
std::shared_ptr< Unit > | get_after_resource () |
virtual bool | prepare () |
virtual bool | validate () |
virtual bool | transform () |
virtual bool | response () |
Additional Inherited Members | |
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std::weak_ptr< Unit > | _before_resource |
std::weak_ptr< Unit > | _after_resource |
SubsequentToTransformUnit::SubsequentToTransformUnit | ( | std::shared_ptr< Unit > | unit | ) |
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overridevirtual |
Reimplemented from Horizon::Zone::Game::SubsequentTo< Unit >.
Reimplemented in Horizon::Zone::Game::SubsequentToTransformPlayer, Horizon::Zone::Game::SubsequentToTransformNPC, Horizon::Zone::Game::SubsequentToTransformItem, Horizon::Zone::Game::SubsequentToTransformSkill, Horizon::Zone::Game::SubsequentToTransformMob, Horizon::Zone::Game::SubsequentToTransformMonster, Horizon::Zone::Game::SubsequentToTransformElemental, Horizon::Zone::Game::SubsequentToTransformHomunculus, Horizon::Zone::Game::SubsequentToTransformMercenary, and Horizon::Zone::Game::SubsequentToTransformPet.
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overridevirtual |
Reimplemented from Horizon::Zone::Game::SubsequentTo< Unit >.
Reimplemented in Horizon::Zone::Game::SubsequentToTransformPlayer, Horizon::Zone::Game::SubsequentToTransformNPC, Horizon::Zone::Game::SubsequentToTransformItem, Horizon::Zone::Game::SubsequentToTransformSkill, Horizon::Zone::Game::SubsequentToTransformMob, Horizon::Zone::Game::SubsequentToTransformMonster, Horizon::Zone::Game::SubsequentToTransformElemental, Horizon::Zone::Game::SubsequentToTransformHomunculus, Horizon::Zone::Game::SubsequentToTransformMercenary, and Horizon::Zone::Game::SubsequentToTransformPet.
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overridevirtual |
Reimplemented from Horizon::Zone::Game::SubsequentTo< Unit >.
Reimplemented in Horizon::Zone::Game::SubsequentToTransformPlayer, Horizon::Zone::Game::SubsequentToTransformNPC, Horizon::Zone::Game::SubsequentToTransformItem, Horizon::Zone::Game::SubsequentToTransformSkill, Horizon::Zone::Game::SubsequentToTransformMob, Horizon::Zone::Game::SubsequentToTransformMonster, Horizon::Zone::Game::SubsequentToTransformElemental, Horizon::Zone::Game::SubsequentToTransformHomunculus, Horizon::Zone::Game::SubsequentToTransformMercenary, and Horizon::Zone::Game::SubsequentToTransformPet.