#include <GridNotifiers.hpp>
◆ GridUnitMovementStopNotifier()
GridUnitMovementStopNotifier::GridUnitMovementStopNotifier |
( |
int |
unit_guid, |
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int |
pos_x, |
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int |
pos_y |
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) |
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inlineexplicit |
422 { }
int _pos_x
Definition: GridNotifiers.hpp:418
int _unit_guid
Definition: GridNotifiers.hpp:417
int _pos_y
Definition: GridNotifiers.hpp:418
◆ notify()
702{
704
706 return;
707
709 if (iter->source() == nullptr)
710 continue;
711
712 std::shared_ptr<Player> tpl = iter->source()->template downcast<Player>();
713
714 if (tpl->get_session() == nullptr || tpl->get_session()->clif() == nullptr)
715 continue;
716
718 }
719}
Forward declaration of GridRefManager, the class that manages GridReference.
Definition: GridRefManager.hpp:41
iterator begin()
Definition: GridRefManager.hpp:54
uint32_t get_size() const
returns the number of Elements in the list (not including the head and tail Elements or the first and...
Definition: Head.hpp:69
Definition: GameLogicProcess.hpp:43
References _pos_x, _pos_y, _unit_guid, GridRefManager< OBJECT >::begin(), and Horizon::Structures::LinkedList::Head::get_size().
◆ Visit() [1/10]
◆ Visit() [2/10]
◆ Visit() [3/10]
◆ Visit() [4/10]
◆ Visit() [5/10]
◆ Visit() [6/10]
template<class NOT_INTERESTED >
void GridUnitMovementStopNotifier::Visit |
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GridRefManager< NOT_INTERESTED > & |
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inline |
◆ Visit() [7/10]
◆ Visit() [8/10]
◆ Visit() [9/10]
◆ Visit() [10/10]
◆ _pos_x
int GridUnitMovementStopNotifier::_pos_x { 0 } |
◆ _pos_y
int GridUnitMovementStopNotifier::_pos_y { 0 } |
◆ _unit_guid
int GridUnitMovementStopNotifier::_unit_guid { 0 } |
The documentation for this struct was generated from the following files: