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| Skill (uint64_t uuid, std::shared_ptr< Map > map, MapCoords mcoords) |
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| ~Skill () |
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void | stop_movement () override |
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void | on_pathfinding_failure () override |
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void | on_movement_begin (int32_t time) override |
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void | on_movement_step () override |
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void | on_movement_end () override |
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| Unit (uint64_t uuid, unit_type type, unit_type_mask type_mask, std::shared_ptr< Map > map, MapCoords map_coords) |
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| Unit (uint64_t uuid, unit_type type, unit_type_mask type_mask) |
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virtual | ~Unit () |
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bool | initialize () |
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virtual bool | finalize () |
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bool | is_initialized () const |
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bool | is_finalized () const |
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void | set_finalized (bool finalized) |
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MapCoords const & | dest_coords () const |
| Movement. More...
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virtual bool | walk_to_coordinates (int16_t x, int16_t y) |
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virtual bool | walk_to_unit (std::shared_ptr< Unit > unit) |
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bool | is_walking () const |
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virtual void | stop_movement ()=0 |
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bool | stop_walking (bool cancel=false, bool notify=false) |
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uint64_t | uuid () const |
| Unit Data. More...
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unit_uuid | s_uuid () const |
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void | set_uuid (uint64_t uuid) |
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uint32_t | guid () |
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uint16_t | job_id () const |
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void | set_job_id (uint16_t job_id) |
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unit_posture_type | posture () const |
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void | set_posture (unit_posture_type posture) |
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const std::string & | name () const |
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void | set_name (const std::string &name) |
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directions | direction () const |
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void | set_direction (directions dir) |
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std::shared_ptr< Horizon::Zone::Traits::Status > | status () |
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void | set_status (std::shared_ptr< Horizon::Zone::Traits::Status > st) |
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void | force_movement_stop_internal (bool stop=false) |
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std::shared_ptr< Map > | map () |
| Map & Map Container. More...
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void | set_map (std::shared_ptr< Map > map) |
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AStar::CoordinateList | get_walk_path () |
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unit_type | type () const |
| Unit applications. More...
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unit_type_mask | type_mask () const |
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bool | is_of_type (int type_mask) |
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template<class T > |
std::shared_ptr< T > | downcast () |
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MapCoords const & | map_coords () const |
| Grid applications. More...
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void | set_map_coords (MapCoords const &coords) |
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GridCoords const & | grid_coords () const |
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void | set_grid_coords (GridCoords const &coords) |
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bool | is_in_range_of (std::shared_ptr< Unit > unit, uint8_t range=MAX_VIEW_RANGE) |
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void | notify_nearby_players_of_existence (unit_viewport_notification_type notif_type) |
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void | notify_nearby_players_of_spawn () |
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void | notify_nearby_players_of_movement (bool new_entry=false) |
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void | notify_nearby_players_of_movement_stop (MapCoords stop_coords) |
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void | notify_nearby_players_of_skill_use (grid_unit_skill_use_notification_type notification_type, s_unit_skill_use_notifier_config config) |
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void | notify_nearby_players_of_basic_attack (s_grid_unit_basic_attack_config config) |
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void | notify_nearby_players_of_item_drop (s_grid_notify_item_drop_entry entry) |
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std::shared_ptr< Unit > | get_nearby_unit (uint32_t guid) |
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uint64_t | get_scheduler_task_id (unit_task_schedule_group group) |
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std::map< int16_t, std::shared_ptr< status_change_entry > > & | get_status_effects () |
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void | apply_status_change_in_area (std::shared_ptr< Unit > target, s_grid_sc_apply_in_skill_area_config const &config, s_grid_apply_in_area_config const &aoe_config) |
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void | remove_status_change_in_area (std::shared_ptr< Unit > target, int sc_type, s_grid_apply_in_area_config const &aoe_config) |
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void | execute_skill_in_area (std::shared_ptr< Unit > target, std::shared_ptr< SkillExecution > skill_execution, s_grid_apply_in_area_config const &aoe_config) |
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void | execute_skill_in_cell (std::shared_ptr< Unit > target, MapCoords cell, std::shared_ptr< SkillExecution > skill_execution, s_grid_apply_in_area_config const &aoe_config) |
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void | use_skill_on_target (int16_t skill_lv, int16_t skill_id, int target_guid) |
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void | use_skill_on_ground (int16_t skill_lv, int16_t skill_id, int16_t pos_x, int16_t pos_y) |
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void | use_skill_on_ground (int16_t skill_lv, int16_t skill_id, int16_t pos_x, int16_t pos_y, std::string contents) |
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bool | status_effect_start (int type, int total_time, int val1, int val2, int val3, int val4) |
| Status Effects. More...
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bool | status_effect_end (int type) |
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virtual void | on_status_effect_start (std::shared_ptr< status_change_entry > sce)=0 |
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virtual void | on_status_effect_end (std::shared_ptr< status_change_entry > sce)=0 |
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virtual void | on_status_effect_change (std::shared_ptr< status_change_entry > sce)=0 |
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std::shared_ptr< AStar::CoordinateList > | path_to (std::shared_ptr< Unit > e) |
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int | distance_from (std::shared_ptr< Unit > e) |
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virtual bool | attack (std::shared_ptr< Unit > target, bool continuous=false) |
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virtual bool | stop_attacking () |
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bool | target_is_attackable (std::shared_ptr< Unit > target) |
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void | set_attacking (bool attacking) |
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bool | is_attacking () |
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void | on_attack_end () |
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bool | is_dead () |
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virtual void | on_damage_received (std::shared_ptr< Unit > damage_dealer, int damage) |
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virtual void | on_killed (std::shared_ptr< Unit > killer, bool with_drops=false, bool with_exp=false) |
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std::shared_ptr< Combat > | combat () |
| Combat. More...
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void | set_combat (std::shared_ptr< Combat > combat) |
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void | update (uint64_t tick) |
| Extremely time-sensitive functions. More...
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std::shared_ptr< CombatRegistry > | combat_registry () |
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bool | has_damage_walk_delay () |
| Walk Delay. More...
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void | set_damage_walk_delay (bool delay) |
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void | set_lockon_after_walk_completed (uint64_t target_guid, bool continuous=false) |
| Lockon after walk completed. More...
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void | clear_lockon_after_walk_completed () |
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uint64_t | lockon_after_walk_completed_target_guid () |
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virtual | ~GridObject () |
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bool | has_valid_grid_reference () const |
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void | add_grid_reference (GridRefManager< Skill > &m) |
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void | remove_grid_reference () |
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GridReference< Skill > & | get_reference () |
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