Horizon Official Technical Documentation
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#include "Libraries/Networking/Buffer/ByteBuffer.hpp"
#include "Server/Zone/Definitions/UnitDefinitions.hpp"
#include "Server/Zone/Definitions/ClientDefinitions.hpp"
#include "Server/Zone/Game/Map/Grid/Notifiers/GridNotifierPredicates.hpp"
#include "Server/Zone/Game/SkillSystem/SkillExecution.hpp"
Go to the source code of this file.
Classes | |
struct | GridViewPortUpdater |
struct | GridUnitExistenceNotifier |
struct | GridUnitSpawnNotifier |
struct | GridUnitMovementNotifier |
struct | GridUnitSearcher |
struct | GridMonsterActiveAIExecutor |
struct | GridMonsterAIActiveSearchTarget |
struct | GridMonsterAIChangeChaseTarget |
struct | GridNPCTrigger |
struct | GridPlayerNotifier |
struct | s_grid_sc_apply_in_skill_area_config |
struct | s_grid_apply_in_area_config |
struct | GridSCApplyInSkillArea |
struct | GridSCRemoveInSkillArea |
struct | GridExecuteSkillInArea |
struct | GridExecuteSkillInCell |
struct | s_unit_skill_use_notifier_config |
struct | GridUnitSkillUseNotifier |
struct | s_grid_unit_basic_attack_config |
struct | GridUnitBasicAttackNotifier |
struct | GridUnitMovementStopNotifier |
struct | s_grid_notify_item_drop_entry |
struct | GridUnitItemDropNotifier |
Macros | |
#define | unit_ns(class) Horizon::Zone::Units::class |
#define unit_ns | ( | class | ) | Horizon::Zone::Units::class |