Horizon Official Technical Documentation
GridExecuteSkillInCell Struct Reference

#include <GridNotifiers.hpp>

+ Collaboration diagram for GridExecuteSkillInCell:

Public Member Functions

 GridExecuteSkillInCell (const std::shared_ptr< Horizon::Zone::Unit > &source, MapCoords cell, std::shared_ptr< Horizon::Zone::SkillExecution > skill_execution, s_grid_apply_in_area_config aoe_config)
 
template<class T >
void apply (GridRefManager< T > &m)
 
void Visit (GridRefManager< unit_ns(Player)> &m)
 
void Visit (GridRefManager< unit_ns(NPC)> &m)
 
void Visit (GridRefManager< unit_ns(Elemental)> &m)
 
void Visit (GridRefManager< unit_ns(Homunculus)> &m)
 
void Visit (GridRefManager< unit_ns(Mercenary)> &m)
 
void Visit (GridRefManager< unit_ns(Pet)> &m)
 
void Visit (GridRefManager< unit_ns(Monster)> &m)
 
template<class NOT_INTERESTED >
void Visit (GridRefManager< NOT_INTERESTED > &)
 
template<>
void Visit (GridRefManager< Skill > &m)
 
template<>
void Visit (GridRefManager< Item > &m)
 

Public Attributes

std::weak_ptr< Horizon::Zone::Unit_initial_source
 
MapCoords _cell
 
s_grid_apply_in_area_config _aoe_config
 
std::shared_ptr< Horizon::Zone::SkillExecution_skill_execution
 

Constructor & Destructor Documentation

◆ GridExecuteSkillInCell()

GridExecuteSkillInCell::GridExecuteSkillInCell ( const std::shared_ptr< Horizon::Zone::Unit > &  source,
MapCoords  cell,
std::shared_ptr< Horizon::Zone::SkillExecution skill_execution,
s_grid_apply_in_area_config  aoe_config 
)
inlineexplicit
345 : _initial_source(source), _cell(cell), _skill_execution(skill_execution), _aoe_config(aoe_config)
346 { }
Cell cell[MAP_WIDTH][MAP_HEIGHT]
Definition: AStarTest.cpp:52
std::weak_ptr< Horizon::Zone::Unit > _initial_source
Definition: GridNotifiers.hpp:336
MapCoords _cell
Definition: GridNotifiers.hpp:337
std::shared_ptr< Horizon::Zone::SkillExecution > _skill_execution
Definition: GridNotifiers.hpp:339
s_grid_apply_in_area_config _aoe_config
Definition: GridNotifiers.hpp:338

Member Function Documentation

◆ apply()

template<class T >
void GridExecuteSkillInCell::apply ( GridRefManager< T > &  m)
566{
567 if (_initial_source.expired())
568 return;
569
570 using namespace Horizon::Zone::Units;
571 for (typename GridRefManager<T>::iterator iter = m.begin(); iter != typename GridRefManager<T>::iterator(nullptr); ++iter) {
572 std::shared_ptr<Horizon::Zone::Unit> unit = iter->source()->shared_from_this();
573
574 if (unit == nullptr)
575 continue;
576
577 // AOE Target Type check.
579
580 if (!aoe_predicate(unit))
581 continue;
582
583 CellCheckPredicate cell_predicate(_cell);
584
585 if (!cell_predicate(unit->map_coords()))
586 continue;
587
588 _skill_execution->execute(unit->guid());
589 }
590}
Definition: GridNotifierPredicates.hpp:66
Definition: GridNotifierPredicates.hpp:81
Forward declaration of GridRefManager, the class that manages GridReference.
Definition: GridRefManager.hpp:41
iterator begin()
Definition: GridRefManager.hpp:54
Definition: GameLogicProcess.hpp:43
int aoe_target_mask
Definition: GridNotifiers.hpp:245

References _aoe_config, _cell, _initial_source, _skill_execution, s_grid_apply_in_area_config::aoe_target_mask, and GridRefManager< OBJECT >::begin().

+ Here is the call graph for this function:

◆ Visit() [1/10]

template<>
void GridExecuteSkillInCell::Visit ( GridRefManager< Item > &  m)

◆ Visit() [2/10]

template<class NOT_INTERESTED >
void GridExecuteSkillInCell::Visit ( GridRefManager< NOT_INTERESTED > &  )
inline
360{ }

◆ Visit() [3/10]

template<>
void GridExecuteSkillInCell::Visit ( GridRefManager< Skill > &  m)

◆ Visit() [4/10]

void GridExecuteSkillInCell::Visit ( GridRefManager< unit_ns(Elemental)> &  m)

◆ Visit() [5/10]

void GridExecuteSkillInCell::Visit ( GridRefManager< unit_ns(Homunculus)> &  m)

◆ Visit() [6/10]

void GridExecuteSkillInCell::Visit ( GridRefManager< unit_ns(Mercenary)> &  m)

◆ Visit() [7/10]

void GridExecuteSkillInCell::Visit ( GridRefManager< unit_ns(Monster)> &  m)

◆ Visit() [8/10]

void GridExecuteSkillInCell::Visit ( GridRefManager< unit_ns(NPC)> &  m)

◆ Visit() [9/10]

void GridExecuteSkillInCell::Visit ( GridRefManager< unit_ns(Pet)> &  m)

◆ Visit() [10/10]

void GridExecuteSkillInCell::Visit ( GridRefManager< unit_ns(Player)> &  m)

Member Data Documentation

◆ _aoe_config

s_grid_apply_in_area_config GridExecuteSkillInCell::_aoe_config

Referenced by apply().

◆ _cell

MapCoords GridExecuteSkillInCell::_cell

Referenced by apply().

◆ _initial_source

std::weak_ptr<Horizon::Zone::Unit> GridExecuteSkillInCell::_initial_source

Referenced by apply().

◆ _skill_execution

std::shared_ptr<Horizon::Zone::SkillExecution> GridExecuteSkillInCell::_skill_execution

Referenced by apply().


The documentation for this struct was generated from the following files: