Horizon Official Technical Documentation
GridUnitSpawnNotifier Struct Reference

#include <GridNotifiers.hpp>

Public Member Functions

 GridUnitSpawnNotifier (const std::shared_ptr< Horizon::Zone::Unit > &unit)
 
template<class T >
void notify (GridRefManager< T > &m)
 
void Visit (GridRefManager< unit_ns(Player)> &m)
 
template<class NOT_INTERESTED >
void Visit (GridRefManager< NOT_INTERESTED > &)
 
template<>
void Visit (GridRefManager< NPC > &m)
 
template<>
void Visit (GridRefManager< Elemental > &m)
 
template<>
void Visit (GridRefManager< Homunculus > &m)
 
template<>
void Visit (GridRefManager< Mercenary > &m)
 
template<>
void Visit (GridRefManager< Pet > &m)
 
template<>
void Visit (GridRefManager< Monster > &m)
 
template<>
void Visit (GridRefManager< Skill > &m)
 
template<>
void Visit (GridRefManager< Item > &m)
 

Public Attributes

std::weak_ptr< Horizon::Zone::Unit_unit
 

Constructor & Destructor Documentation

◆ GridUnitSpawnNotifier()

GridUnitSpawnNotifier::GridUnitSpawnNotifier ( const std::shared_ptr< Horizon::Zone::Unit > &  unit)
inlineexplicit
86 : _unit(unit)
87 { }
std::weak_ptr< Horizon::Zone::Unit > _unit
Definition: GridNotifiers.hpp:83

Member Function Documentation

◆ notify()

template<class T >
void GridUnitSpawnNotifier::notify ( GridRefManager< T > &  m)
176{
177 using namespace Horizon::Zone::Units;
178
179 if (!m.get_size())
180 return;
181
182 std::shared_ptr<Horizon::Zone::Unit> src_unit = _unit.lock();
183
184 for (typename GridRefManager<T>::iterator iter = m.begin(); iter != typename GridRefManager<T>::iterator(nullptr); ++iter) {
185 if (iter->source() == nullptr)
186 continue;
187
188 std::shared_ptr<Player> tpl = iter->source()->template downcast<Player>();
189
190 if (src_unit == nullptr || src_unit->guid() == tpl->guid())
191 continue;
192
193 if (tpl->get_session() == nullptr || tpl->get_session()->clif() == nullptr)
194 continue;
195
196 tpl->spawn_unit_in_viewport(src_unit);
197 }
198}
Forward declaration of GridRefManager, the class that manages GridReference.
Definition: GridRefManager.hpp:41
iterator begin()
Definition: GridRefManager.hpp:54
uint32_t get_size() const
returns the number of Elements in the list (not including the head and tail Elements or the first and...
Definition: Head.hpp:69
Definition: GameLogicProcess.hpp:43

References _unit, GridRefManager< OBJECT >::begin(), and Horizon::Structures::LinkedList::Head::get_size().

+ Here is the call graph for this function:

◆ Visit() [1/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< Elemental > &  m)

◆ Visit() [2/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< Homunculus > &  m)

◆ Visit() [3/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< Item > &  m)

◆ Visit() [4/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< Mercenary > &  m)

◆ Visit() [5/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< Monster > &  m)

◆ Visit() [6/10]

template<class NOT_INTERESTED >
void GridUnitSpawnNotifier::Visit ( GridRefManager< NOT_INTERESTED > &  )
inline
95{ }

◆ Visit() [7/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< NPC > &  m)

◆ Visit() [8/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< Pet > &  m)

◆ Visit() [9/10]

template<>
void GridUnitSpawnNotifier::Visit ( GridRefManager< Skill > &  m)

◆ Visit() [10/10]

void GridUnitSpawnNotifier::Visit ( GridRefManager< unit_ns(Player)> &  m)

Member Data Documentation

◆ _unit

std::weak_ptr<Horizon::Zone::Unit> GridUnitSpawnNotifier::_unit

Referenced by notify().


The documentation for this struct was generated from the following files: