Horizon Official Technical Documentation
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#include "Path/AStar.hpp"
#include "Server/Common/Configuration/Horizon.hpp"
#include "Server/Zone/Definitions/UnitDefinitions.hpp"
#include "Server/Zone/Definitions/ItemDefinitions.hpp"
#include "Server/Zone/Game/Map/Grid/Cell/Cell.hpp"
#include "Server/Zone/Game/Map/Grid/GridDefinitions.hpp"
#include "Server/Zone/Game/Map/Grid/Container/GridReferenceContainerVisitor.hpp"
#include "Server/Zone/Game/Map/Grid/GridHolder.hpp"
Go to the source code of this file.
Classes | |
class | Horizon::Zone::Map |
The class Map is the representation of a map in the game. It contains all the cells and the grid holder. It also contains the A* pathfinder. It is the main class for the map. It is used to get the cells, the grid holder and the pathfinder, and perform a variety of operations on them. More... | |
Namespaces | |
namespace | Horizon |
namespace | Horizon::Zone |
namespace | Horizon::Zone::Units |